What’s your charachter’s bedroom like?

When it comes to fleshing out characters, there are countless exercises to try: What does your character want? What’s their outlook on life? Their favorite foods? The one thing they’d change in their life if they could go back in time, and the like. But there’s one exercise that, in my opinion, is much more fun:

What is your character’s bedroom like?

This question was born after browsing an article on Wookipedia (the fan-run wiki for the Star Wars franchise), which covers – of all things – pajamas. While short (consisting of just one line), it features a picture of Count Dooku – the tyrannical Sith lord from Attack of the Clones – wearing a simple set of grey pajamas.

At first glance, there’s nothing too exciting about this. What’s so extraordinary about Count Dooku wearing pajamas? Nothing, really, except the mental image of an evil Sith lord, one hellbent on conquering the galaxy, enslaving billions, and ruling with an iron fist, wearing pajamas to bed is hilarious. Does he also have a Sith teddy bear to sleep with? A Sith nightlight that glows red to keep the nightmares at bay? (Or encourage them?) Curious, I looked around to see if Dooku happened to have a bedroom, and it turns out that he does, one that’s glimpsed in the Clone Wars cartoon series.

All of this was fascinating to me; Star Wars, being a franchise about two factions battling it out for the control of a galaxy, rarely has the time to delve into the sleeping habits and personal quarters of its characters. And it was then that I realized that exploring a character’s bedroom is a unique way to get to know them. If a bedroom is a sanctuary that the occupant can decorate however they wish, then it stands that such decorations can give us an insight into what a character is like:

*A sorcerer, wizard, or other magical type, wanting a break from their studies, fills their room with video game consoles and puts anti-sound magic in the walls so he can play as loud as he likes, while also casting spells to repel evil forces who may try to sneak up on him while he’s relaxing.

*A monk doesn’t decorate his room (so as to encourage not having attachments), but does have a luxurious bed, both as his one indulgence in life and to ensure that he can get the best night’s sleep he can so he can help his community with a refreshed mind and body.

*The emperor of a planet fills his bedroom not with gold, jeweled statues, or other expensive trinkets, but with photos of his family, his children’s crayon drawings, and other personal treasures to remind him that he’s doing his job to ensure his family – and other families everywhere – can live in peace and safety.

*A serial killer purposefully decorates her room to be warm and inviting, so as to put victims at ease when she lures them in. Knowing that the police may come by at one point or another, she never saves any mementos of her kills.

While these details may never appear in a story, they can shed light on what a character is like when he/she/it is relaxing and not out saving the world, solving crimes, or otherwise involving themselves in the conflict of a story. While we may rightfully assume that the bedroom is only used for sleep and sex, I think exploring how a character uses it – for both recreation and sleep – can help us gain more insights into how they think, and see a side of them we’d otherwise never consider.

Fun Fact: Those Count Dooku pajamas? You can equip them in the video game, ‘Star Wars: Battlefront 2’ and have Dooku run around the battlefields of the galaxy in his sleepwear.

Favorite Moments: What if Anakin Liked Sand?

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Video

‘What if Anakin Liked Sand?’

Why it’s great

One of my favorite storytelling tropes in fiction is the classic, ‘What if?’, where a an already told story is told again, but with different changes:

*What if the protagonist was evil, and the antagonist good?

*What if the protagonist died before the first act?

*What if the bad guy won?

While comics have been playing with this idea for years, Star Wars has done it only sporadically, with a series of comics that re-imagines the original trilogy with some considerable changes, and an adaptation of George Lucas’ original script. But while all of them are straightforward ‘What if?’ ideas, the video above takes a more comedic approach by playing with what is arguably the goofiest line of dialogue in any Star Wars media:

and turning it into a fairly in-depth discussion about how the Star Wars saga would unfold if Anakin liked… no, loved sand.

What I like about this video is the concept. It’s one thing to do a what-if story based on a serious idea, but rarely do we see one done as a joke around how the most feared Sith Lord in the universe hates sand, and it’s even rarer to see one that’s not only funny (Anakin’s love of sand prevents the Empire from ever coming to power), but somewhat plausible… in a very tongue-in-cheek fashion, of course.

Favorite Moments: TLC Promo

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

Today’s video is a perfect example of how comedy can be used to make a point about the failings of society, corporations, or any other entity. In this instance, it’s how The Learning Channel, which used to show high-quality educational programming, has morphed into doing nothing but cheap reality shows that have almost nothing to do with education, AKA, Network Decay.

The Sharknado Series: An Analysis

The year is 2013. While browsing the internet, you come across a poster of an upcoming movie called ‘Sharknado’, showing… Well, sharks in a tornado. Try to remember your first reaction to seeing the poster. Shock? Confusion? A desire to drink copious amounts of alcohol and wonder if God weapt at seeing what His most beautiful creation had created? Or that the Sharknado series would last five years and cover six movies? The fact that the Sharknado franchise managed to keep most of the cast throughout, and end with a planned finale, could be seen as nothing short of a minor miracle.

But what about the quality?

Looking back, a case can be made that the Sharknado movies can be divided into two periods. The first, covering movies one through three, could be considered the serious half, in that there was an attempt at having a somewhat grounded story, while the second half (films four through six), embraces the goofiness, bringing in mech suits, evil shark gods, the Sydney Opera House being turned into a missile platform by Tony Hawk, and time travel. In my opinion, it’s the later three films that are the most memorable precisely because they embrace the silliness. However, craziness will only go so far. While I felt the Sharknado became more entertaining when it abandoned insanity, but it’s hard to shake the feeling that the movies went just a little too long.

Let’s try another mental exercise. Take a look at this photoshopped movie poster. What immediately comes to mind? Probably ridiculous scenes of, say, Samuel L. Jackson getting into a fistfight with a bear inside a flooding chamber inside a sinking nuclear submarine (Having typed that out, I now desperately want to watch it). Whatever you come up with is probably amusing, and would be great to see on the big screen.

Now imagine having to write six movies based on that concept. Could you? One movie, maybe. But six movies? Around a single joke? Not likely.

If there’s one common mistake with the Sharknado series, it’s that it goes on too long, spread out – in the words of Bilbo Baggins – like butter scraped over too much bread. In a single, concentrated dose, the joke is delicious and enjoyable, but when spread out, becomes thin and flavorless. If we take this idea and apply it to the six Sharknado movies, a pattern emerges: The latter three embrace cramming in as many ridiculous scenarios as possible, while the first three try to have scenes of character building and their lives away from the sharknado. While having these things is necessary, a balance must be found, one that favors the sharks and the mayhem they cause. If we were to go through the films and cut out all the fluff and non-sharknado related material, we could end up with something like this:

Movie One: The sharknado appears, destroys Los Angeles, then rampages across the country to destroy New York, with Fin and friends finally destroying it by heading into outer space.

Movie Two: The United States recovers from the devastation of the Sharknado. But then it suddenly comes back in new and twisted forms, and spreads across the globe. Finn and Friends embark on a globe-trotting quest to save humanity.

Movie Three: The sharknadoes return one last time, and kill everyone but Fin, who then embarks on a time traveling adventure to save humanity and everyone he loves.

Don’t those three movies sound compelling? Each one has high stakes, a high concept, and it’s easy to imagine them spending most of their time on the concept that we want to see.

This, I believe, is the ultimate lesson the Sharknado series can teach us: When doing a story based around a single joke or idea, the less time you spend away from that gag, the better. Avoid trying to make things realistic. Avoid trying to be grounded. Embrace the crazy and milk it for everything its worth, because you don’t know if you’re going to get a second go at it.

But while Sharknado may have overstayed its welcome just a little bit, it still provided plenty of laughs, jokes, chainsaws, and a cast of characters that stays and grows throughout the saga, complete with a surprisingly touching theme about the importance of family, and proved that any concept, no matter how silly, can entertain millions.

Favorite Moments: Who’s that Pokemon? (Donald Duck edition)

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

A while back, I highlighted a video about a guy who was furious at his subpar Pokemon identification skills… but what if that guy was everyone’s favorite rage-duck?

I think the results speak for themselves.

What we can learn from ‘The Last Sharknado: It’s About Time!’

METADATA-START

45 weeks ago, we took a look at ‘Sharknado 5: Global Swarming’, and now, at long last, it’s time to take a look at the final film in the venerable series: ‘The Last Sharknado: It’s About Time!’

After five long years of sharknados taking out cites, going into space, becoming radioactive, and destroying the world, the series finally comes to an end with ‘The Last Sharknado: It’s About Time!’ which, having exhausted all other possibilities, sends the title monster back through time (the only other sensible option would have it going to the afterlife), with surfer-rurned-barternder-turned-sharknado killer Fin Shepard on a journey to stop the sharknados for good. Let’s journey along to see what valuable story lessons we can learn by watching sharks terrorize people throughout history.

Avoid abandoning a greater-scope villain after establishing them

In the previous film, ‘Global Swarming,’ we learned that the sharknados were not just a freak of nature, but were created by a malevolent shark god that Fin and friends (I never get tired of writing that) set out to stop. While they did stop the sharknados at the end of the fifth film (at the cost of every other human alive), it’s odd that the shark god isn’t mentioned in ‘It’s About Time’.

When we introduce a supernatural threat – or any threat so big that it effectively becomes the main antagonist for a franchise – it’s imperative not to have that threat dropped so quickly, especially when it’s a supernatural one. It’s logical to think that Fin would have to take out the shark god to prevent any further sharknados from being made, but its nowhere to be found. If our own greater-scope villains need to be dropped, a good reason needs to be established instead of never mentioning them again, hoping that audiences won’t notice. They will.

Establish solid rules for time travel, lest audiences get hopelessly confused

While traveling through time offers nearly endless possibilities for exciting storytelling, it can quickly become a mess of intersecting timelines, cause and effect, and how actions in the past affect the future (and that’s without getting into the grandfather paradox). ‘It’s About Time’ tries to make things simple by stating that everyone can only travel back in time once, but then it has Gil continuously going through different eras. When it comes to time travel, it’s best to make things as simple as possible. Better to have our audiences focus on the fun shenanigans going on, then wondering how such things are possible.

When doing time travel, consider bringing back minor characters for big roles

One of the things that ‘It’s About Time’ does best is bringing back minor characters for bigger roles in the story, like Bryan and Skye. While they may have served as cannon fodder in their original appearances, or had a small role that didn’t affect the story all that much, we don’t expect much from them. They’re background characters, ones who don’t take the spotlight. Thus, when they come back as main characters, they become underdogs who have a chance to shine and help save the day. Even better is if they’re in a completely new time and location (like the prehistoric era), as not only do they have to contend with being in the spotlight, but now they also have to try and survive in an environment they’re not familiar with.

Consider having monsters and antagonists from the future battle people from the past

One of the most enjoyable aspects of time travel stories is seeing people and technologies from different eras interact with one another. How, for example, would a modern-day person fare in the Revolutionary War era? Or in Ancient Egypt? How do technologically disadvantaged people fight off opponents from a different era? ‘It’s About Time’ has medieval knights, Revolutionary War soldiers, and Cowboys fight off sharks, and those battles are easily the highlights of the movie.

The reason these fights are so interesting is that the people of the past are automatically the underdog and have to fight harder to win. Cowboys have the advantage of guns when fighting sharks, but revolutionary war soldiers only have muskets, while knights are stuck with swords and bows, which makes audiences wonder how on earth they’re going to win. An even cleverer version of this trope is to have the people of the past take advantage of futuristic tech: When sharknados attack Revolutionary America, the British use a sharknado to gain an advantage in their war, almost changing the course of history in their favor.

When writing historical characters in time travel stories, the more authentic they are, the funnier they are

Another draw of time travel stories is being able to use famous people throughout history and put them in exciting fights and teamups with monsters and people from other times in history. Part of this draw is seeing how someone from one era coping with another, and how they would react to, say, modern weapons and technology. However, for this trope to be most useful, it’s important to make historical characters as accurate as possible; much of the humor/awesome factor in their appearances is that they take things seriously. While comedic or light-hearted time travel stories can make famous people goofballs (Think ‘Bill and Ted’), it is possible to go too far: When Finn and his friends go to the Revolutionary War era, I was excited at the thought of seeing George Washington fighting a sharknado. Instead, we get a man who’s more interested in taking a nap and cracking jokes instead of fighting or taking the situation seriously.

Consider having someone alter history in a time travel story, even when they know it’ll hurt them

While ‘It’s About Time’ engages in all the standard time-travel tropes (meeting famous figures, having historical characters and groups fight monsters from other eras, etc.) and get into debates about changing the future to avert a personal catastrophe (Nova trying to save his grandfather), the film smartly changes things up by giving Finn an impossible choice: He has a chance to stop sharknados forever by traveling through time, but at the cost of losing his son, who will never be born, and even be erased from Finn’s memory.

So often, time travel stories are about changing the future for the better, or preserving it, but rarely do we see stories where travelers doing the right thing know they will suffer greatly, even if its for the greater good. By having our characters lose something important to them, whether it’s a loved one, a job, or a dream, and being willing to let them go to save so many others, we give them an unparalleled chance to shine and show how brave and heroic they can be.

If it fits the theme of a series, there’s nothing wrong with a happy ending

It’s a classic trope: The characters of a story manage to succeed in their fight. They achieve their goals, get what they want, and live happily ever after. It’s so overused that it’s a scenario that could easily turn into a parody, and many stories try to subvert it by using a darker, or more bittersweet ending where not everything is right or well. But there’s nothing wrong with a happy ending, especially if it’s well-earned, and the end of the Sharknado series has a very well-earned one indeed: Fin manages to restart history and create a timeline where sharknados don’t exist, saving all his friends and acquaintances, and even Gil, with the very last shot of the series has Al Roker declaring that it’s going to be a beautiful day with nothing unusual going on. It’s a satisfying conclusion that ties everything up, and gives everyone a happy ending without any tease or hint of further adventures, giving the characters – and us – closure.

And so, after a year, we finally finish our marathon of all the Sharknado films. Turn in next week, when we’ll do an analysis of the series as a whole.

Favorite Moments: Hey guys, what’s going… uhh, nevermind, I’m out of here.

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The movie:

‘Terminator 2: Judgement Day’

The scene:

Why it’s great:

Years before ‘The Matrix’ blew up a government lobby, ‘Terminator 2: Judgement day’ had Arnold storming a lobby and taking on armed guards as well (but without killing anyone, which is something Neo and Trinity can’t say). It’s a great scene that oozes 90’s nostalgia for me (blue, silver, and black color schemes, 90’s architecture, synth music, etc.), but I only just learned something about it that’s been hiding in plain sight for decades that only a few people have noticed, which makes me like this scene even more.

At 1:36 in the video, the SWAT team start shooting at the Terminator. But if you look closely in the background, you’ll see a random guy casually walk to the outside windows and peer inside, then turn to walk away. It’s a goof, something that’s easily missed because our focus is on the SWAT team firing away. But I love the idea that in the middle of this big, corporate espionage operation, where the police have barricaded the building and sealed it off, one bored officer decides to take a peek inside, only to see the shooting start and decide that maybe it’s a good idea to turn around and walk away.

It’s little details like this that remind us that, in the world this movie inhabits, there are ordinary people just going about their lives, and, like us, they can be overcome with boredom or curiosity. It’s fascinating to imagine what the events of this movie are like from the perspective of this random guy who has nothing to do with John, Sarah, the Terminator, Skynet, or Judgement Day. I like to think his name is Daryl, and he’s a career cop who really would rather be back at home watching a football game, and is so jaded from his years on the force that not even the sight of a SWAT team blasting away at a guy wearing leather is enough to faze him anymore.

SUPER FUN BONUS FACT: When I was preparing this post, one of the Youtube comments on the video pointed out that there is, in fact, a second random guy in the video, this time at the right of the lobby at 1:47, apparently wearing 90’s oversized headphones. Who is he? Why is he there? Does he even see all the destruction taking place? We’ll never know.