Playing In The Sandbox

When we’re kids, we have the gift of an imagination unconcerned with logic. In the sandbox of our youth, we effortlessly create stories where, say, Optimus Prime teams up with Alan Grant from Jurassic Park to take on Xenomorphs, or have Indiana Jones and James Bond head into outer space to stop Darth Vader in his fortress on Mars. Logic and common sense go out the window in the name of having fun and being able to say, ‘Wow, that’s cool!’ But, alas, as we grow up, this innocence and carefree disregard of intellectual copyrights gradually slips away in favor of logic, common sense, and understanding that franchises – with rare exceptions – are self-contained universes that never overlap.

But what if that didn’t have to be that way? What if we, as adults, were to try and recapture our love of our favorite stories existing in the same universe, but with the challenge of figuring out how it could logically happen?

For the past month, I’ve been… well, obsessed with this idea of creating a fan-made cinematic universe, where all my favorite movies, tv shows, and video games exist together without contradicting each other. While it sounded easy enough, it become a challenging mental exercise in logic and reason; as a fan of spoofs, all of them had to go: ‘Airplane!’ just does not fit in next to ‘Jaws’ and the ‘Terminator’ series, no matter how much I want it to. Likewise, ‘Deep Impact,’ ‘Knowing,’ and 1998’s, ‘Godzilla: the Animated Series’ had to go, as they dealt with world-ending events that just couldn’t be reconciled in a timeline that includes ‘Independence Day.’ And let’s not even start on Saturday morning cartoons featuring anthropomorphic animals.

In the end, I managed to make the task easier by coming up with four parameters:

1. You can have any film, TV show, book, or video game you like in your timeline, but they must not contradict each other to an unworkable degree: The world cannot nearly destroyed by aliens in Roland Emmerich’s ‘Independence Day,’ then have the world and everyone on it be completely destroyed in 2009’s ‘Knowing,’ and then have ‘Independence Day: Resurgence’ take place after that.

2. The only information about what year and date your stories take place in must come from the stories themselves, and not from external sources. For example, ‘Alien’ and ‘The Matrix’ are vague about how far in the future they occur, so there’s room for them to be moved about. If a date cannot be reasonably determined, the release date of the movie, book, show, or video game can be used instead.

3. The only information about the characters, organizations, and the like, can only come from the film or show itself, so as to allow maximum creativity in linking characters and organizations together.

4. You are free to disregard any sequels you don’t like.

Still, it wasn’t easy to come up with a grand, unified list, and in the end I had to leave out quite a few favorite films and shows, but I managed to come up with a timeline that I would be happy to sit down and watch (and play) from beginning to end if given the chance. So, just for fun, here’s my ultimate sandbox crossover timeline:

*At the beginning of time, Eru Illuvitar creates Eä (the universe) and within it, the world of Arda, which contains both Middle-Earth and Valinor. The events of The Hobbit and The Lord of the Rings take place, and the Fourth Age begins with the last of the elves leaving Middle-Earth forever. Several generations later, all traces of magic are gone. (The Hobbit and The Lord of The Rings)

*Later, in a galaxy far, far away, The Old Republic, weakening after a thousand generations, succumbs to the schemes of Emperor Palpatine. However, through the efforts of the Rebellion to restore the Old Republic, Palpatine is defeated and his Empire falls. Though the galaxy doesn’t automatically become a utopia, it becomes a much nicer place, as Palpatine doesn’t return from the dead, the Empire stays down, and the New Republic rules a galaxy at peace, and Luke, Han, Leia, and all their friends live happily ever after. (The Star Wars Prequels, Solo, Rogue One, and the Original Star Wars Trilogy)

(Note: In this timeline, the sequel trilogy never happened.)

*A really, really long time later, the humans of Middle Earth have gone through their technological renaissance, achieved the singularity and become godlike beings known as the Engineers. They leave Arda and travel throughout the universe creating life on desolate planets. One such planet – Earth – is located, and seeded with Engineer DNA. (the prologue from Prometheus)

*Sometime later, one of the Engineer’s most dangerous lifeforms is stolen from them by another alien species, only for both to crash-land in Antarctica, where the lifeform is frozen solid. (The Thing)

*For the next few thousand years up until the present day, Predators – having discovered Earth during their own interplanetary visits – use it as a hunting ground for their young to become adults. (backstory for Alien vs. Predator)

1868: Captain Nemo of the submarine Nautilus attacks military ships and destroys the island of Vulcania to stop their weapons of war. Nemo is killed and the submarine sinks shortly after: it’s wreckage – and the highly advanced technology it carries – are never found. (20,000 Leagues Under The Sea)

1895 to approximately 1910: William Murdoch of the Toronto Constabulary solves lots of crimes with his partners and friends while meeting lots of historical figures and even finding the Holy Chalice. (Murdoch Mysteries)

1904: A predator hunting expedition to Antarctica ends with the deaths of every human at the whaling camp on Bouvetøya. (backstory for Alien vs Predator)

1912: Rose DeWitt Bukater sails aboard the RMS Titanic, only to fall in love with third class artist Jack Dawson. Jack dies during the ship’s sinking, but saves Rose, who goes on to live a long and eventful life. (Titanic).

1930: In one of the most remarkable discoveries ever recorded, a group of filmmakers led by Carl Denham land on the previously uncharted Skull Island and find wildlife that survived the extinction of the dinosaurs and has continued evolving to the present day, including a giant ape known as King Kong. Kong is captured and brought to New York City, but is killed. Shortly afterwords, Denham heads back to the island in the hopes of finding treasure, but Skull Island and everyone on it are destroyed by a sudden earthquake. All traces of the island vanish. (King Kong and Son of Kong)

1935-1947: Although his exploits remain unknown to the world at large, archaeologist Indiana Jones becomes an unsung hero of the Second World War due this efforts preventing the Nazis and other despots from gaining supernatural artifacts that could have turned the war in their favor or allowed them to conquer the world, such as the Ark of the Covenant, the Holy Grail, the power of Atlantis, the Holy Grail (separate from the Holy Chalice), and the Infernal Machine. (Indiana Jones and the Emperor’s Tomb, Indiana Jones and the Temple of Doom, Raiders of the Lost Ark, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, and Indiana Jones and the Infernal Machine)

1941: U-96 goes on the worst u-boat patrol ever. (Das Boot)

1942: The USS Copperfin undertakes a daring mission to Tokyo Bay to gather intelligence that will aid in the upcoming Doolittle raid. (Destination Tokyo)

1955-1960 (approximate): Father Brown helps solve a lot of crimes in his parish of Kembleford, England. (Father Brown)

1957: Indiana Jones stops the Soviet Union from obtaining the power of the Crystal Skull and marries his sweetheart, Marion Ravenwood. (Indiana Jones and the Kingdom of the Crystal Skull)

1972: During a voyage on the high seas, the luxury liner SS. Poseidon capsizes and sinks with heavy loss of life. (The Poseidon Adventure)

1974: The Glass Tower – the world’s grandest skyscraper – catches fire in San Francisco and almost burns down, but is extinguished. The building languishes for years as the cost of repairs is too much for its owners, yet the cost of demolishing it is equally too expensive. (The Towering Inferno)

1975: In the small coastal town of Amity Bay, a sheriff and his motley crew manage to kill a shark terrorizing the community. (Jaws)

1978: A zombie apocalypse is unleashed upon the Earth, causing a complete breakdown of society. Four survivors flee to a shopping mall, where two die. The last two manage to escape and flee in a helicopter as the mall is overrun. They are forced to land in a remote area, where they travel across the country and eventually take refuge inside the remains of the Glass Tower, where they hold out with other survivors, including Jack Torrance and his family. When the plague dies out, the zombies are wiped out in an ensuing counterattack by humanity, with Jack Torrance killing several with an axe when San Francisco is cleared. (Dawn of the Dead)

1980: Jack Torrance and his family, trying to get a fresh start after the zombie apocalypse, head to the Overlook Hotel, where Jack – his marriage already on the ropes and suffering from alcoholism – goes insane and tries to kill the two, who manage to escape, leaving him to freeze to death. (The Shining)

1982: A team of researchers in Antarctica discovers the Thing, but are almost wiped out. A few hours later, a second team encounters the creature and just barely manages to save the planet from the Thing when it is frozen solid once again, though Childs and MacReady freeze as well. Reports from Kate Lloyd (who sent out a broadcast before she froze to death) ensure that the site is napalmed for a week straight to ensure that any traces of the Thing are destroyed for good. (The Thing and The Thing)

1984: A Terminator arrives in Los Angeles to kill Sarah Conner, son of the future savior of humanity, John Connor, who will lead the human race to victory against Skynet, an AI developed to control all of the United State’s military systems in 1997. However, the Terminator fails, and Sarah sets off on her quest to learn as many military and survival skills that she will one day pass on to her son. (The Terminator)

1987: Dutch Schaefer – a former military commando turned mercenary – is employed by the CIA to go on a supposed rescue mission in South America, only to be hunted by an intergalactic hunter. Dutch is the only survivor of his group and decides to retire from mercenary work, having seen too much death. He will later survive the events of Judgment Day and join the human Resistance against Skynet, but will be captured and have his likeness used for the 101 model of the T-800. However, he still escapes and goes on to survive the war. (Predator)

1991: The Perfect Storm takes place. (The Perfect Storm)

1993: John Hammond opens a theme park full of dinosaurs. It is a complete disaster and the park is abandoned. (Jurassic Park)

Nasty weatherman Phil Connors is trapped in a time warp in Pennsylvania, but eventually breaks free and lives the rest of his life as a changed man. However, he is unaware that the time warp took place due to an anomaly caused by constant time-traveling between the Resistance and Skynet as they continuously try to defeat and destroy one another. (Groundhog Day)

1995: Two more terminators arrive from the future to both assassinate and protect John Conner. The T-1000 is defeated, and the T-800 seemingly erases Skynet from existence after sacrificing itself to destroy all traces of the program before it is created. (Terminator 2: Judgment Day)

Air Force One is hijacked with President James Marshall aboard. He manages to take out the terrorists and escapes with his family and most of the passengers and crew before the plane crashes. He finishes up his term as President and retires from public life as his successor, Thomas Whitmore, takes office. (Air Force One)

A volcano erupts at Dante’s Peak, Washington, ruining everyone’s day, including a woman who looks strikingly similar to Sarah Connor. (Dante’s Peak).

Ingen attempts to open a new dinosaur park in San Diego. Having learned nothing from the 1993 Isla Nublar incident, it fails miserably. (The Lost World: Jurassic Park)

A cowboy doll named Woody struggles with the thought of being replaced by a cooler, modern space ranger toy, but the two reconcile their differences and learn that there’s no greater joy than making a child happy. (Toy Story)

1996: Now 100 years old, Rose Dawson recounts her survival aboard Titanic to a salvage crew, and then dies peacefully of old age, moving into the afterlife and reuniting with Jack. (Titanic).

John Conner and Sarah Conner continue their quest to ensure Skynet won’t come back, eventually infiltrating a Cyberdyne presentation of their latest technology, at which point yet another T-1000 comes back through time to stop them, and yet another T-800 model 101 comes through to protect them. John and the T-800 go forward in time and manage to destroy Skynet’s system core, seemingly destroying Skynet for good… again. (T2 – 3D: Battle Across Time)

On July 2nd, 1996, one of the most monumental days in humanity’s history occurs as aliens arrive and attempt to kill everyone on the planet in order to pillage our world’s resources. Thankfully, they are repelled in the largest aerial battle in the history of mankind (which is preceded by one of the greatest speeches in history), and humanity rejoices in overcoming their common enemy. (Independence Day)

1999: Scientists working on a remote, underwater research facility attempt to use enhanced Great White Sharks to cure Alzheimer’s disease. They fail, and after much death and bloodshed, the project is abandoned. (Deep Blue Sea)

Special operative Gabe Logan works to save the wold from a deadly virus known as Syphon Filter. Along the way, he manages to take down the shadowy Agency that employs him and reforms it from the ground up as a force of good. His arch-nemesis, Mara Armaov, almost manages to retrieve a sample of the last known sample of the virus, but her submarine is blown up by Logan’s operatives, ending the virus’ threat for good. (Syphon Filter 1, 2, and 3)

Woody suffers an existential crisis when he realizes that his owner will one day outgrow him. Thankfully, he manages to overcome it. (Toy Story 2)

2001: Dr. Alan Grant, a survivor of the 1993 Isla Nublar incident, is kidnapped and taken to Isla Sorna, where he assists a divorced couple in rescuing their son from the dinosaur-filled island. (Jurassic Park 3)

2002: In New York City (now rebuilt from being vaporized by aliens), a young man is bitten by a genetically altered spider and goes on to fight crime. (the Sony Spider-Man trilogy)

2003: Gordon Hauge suffers a breakup from his wife, only to end up Purgatory, where he helps defeat an inter-dimensional being hell-bent on invading our world and conquering it. He survives, and manages to help free several noble souls trapped within, who move on to Heaven, while Gordon reconciles with his wife. (Despiser)

John Connor, having survived an alien invasion with his mother (who later died of leukemia), learns that Judgment Day has not been stopped, but postponed when yet another T-800 arrives to protect him from yet another advanced Terminator. His attempts to stop it again fail, and the war against the machines begins (Terminator 3: Rise of the Machines). It continues for several more years (Terminator Salvation) . However, due to countless instances of both the Resistance and Skynet traveling through time to wipe each other out (which includes Terminator Genysis and Terminator: Dark Fate), the Resistance eventually manages to stabilize the timeline, ensuring that Skynet was indeed defeated in 1995, seemingly preventing it from ever being created.

John manages to sober up and eventually live a peaceful, quiet life, though he forever remains on the lookout for any sign of Skynet’s continued existence.

Dutch Schafer, having never been abducted by Skynet, enjoys his retirement in peace as well.

2004: Three Predators arrive on Earth to begin the traditional fight against Xenomorphs that will prove their worth as adults, but all three of them die, making it a waste of time. Worse still, the only human survivor – Alexis Woods – freezes to death before she can alert humanity about the Xenomorph and predator races. A subsequent search for her by the authorities fails to find her, along with any trace of the pyramid where the battle took place. Shortly afterwords, the Weyland corporation collapses. (Alien vs. Predator)

2005: The Masrani corpation – having purchased all of Ingen’s assets – defies history and opens Jurassic World to fantastic success. (backstory for Jurassic World)

Peter Weyland – a distant relative to Charles Weyland – is born, destined to one day revive the defunct Weyland corporation.

2009: A special forces team is dispatched to Ibis Island to recover a scientist and his groundbreaking Third Energy research. However, they are surprised to find the island swarming with dinosaurs due to said energy’s time-warping effects, and just barely escape after the island is destroyed. (Dino Crisis)

2010: Regina – one of the survivors of the Ibis Island incident – participates in a rescue operation where a region of the American midwest has been altered due to Third Energy shenanigans. She alone manages to escape after her teammates are wiped out by dinosaurs, but manages to use time-travel to come back and rescue one of them before he dies. As a result of the incident, the Third Energy program is shut down and abandoned. (Dino Crisis 2)

Andy grows up and heads off to college, but not before passing Woody, Buzz, and all his other beloved toys off to Bonnie so that they can be played with and loved as much as he loved them. (Toy Story 3)

2013: In a stunning move, North Korea attacks the White House to try and turn the United States into a radioactive wasteland. Thankfully, they are stopped. (Olympus has Fallen)

2015: The Indominus Rex is due to be debuted at Jurassic World, but escapes and leads to the park being shut down, as well as leaving several teenagers stranded on the island. (Jurassic World and Jurassic World: Camp Cretatecous)

2018: Captain Joe Glass – who looks strikingly like Secret Service agent Mike Banning – averts a war between Russia and the United States after saving the Russian president from a coup attempt. (Hunter Killer)

Isla Nublar is rendered uninhabitable by a volcanic eruption, but some of its dinosaur population is evacuated by a group of greedy human mercenaries who want to make lots of money selling the dinosaurs to private collectors and militaries. However, the dinosaurs escape into the wild, leading to the Human-Dinosaur war. Humanity eventually wins with the help of Alan Grant, Ellie Sattler, and Ian Malcom (And an older John Conner, who teams up with Regina, Dylan, and Rick from the Third Energy incidents, but the two groups never meet), but not without great cost. (Jurassic World: Fallen Kingdom and Jurassic World: Dominion)

2060: John Conner, having stopped Judgment Day, and having survived both an alien invasion and a war between humanity and dinosaurs, dies peacefully of old age.

2089: Archaeologist Elizabeth Shaw discovers several cave paintings suggesting that humanity did not evolve on Earth, but was created by extra-terrestrial beings. (Prometheus)

2093: The Prometheus expedition – funded by Peter Weyland – arrives on LV-223 and learns about the existence of the Engineers and that we are like them on a genetic level (they are the race of men from Middle-Earth, after all). However, the expedition ends in disaster, and only Elizabeth Shaw and the android David survive. They set out to find the Engineer homeworld. (Prometheus)

2105: The colony ship Covenant hears a transmission from a planet while en-route to colonize a distant world, only to discover that the android David – now the sole survivor of the Prometheus expedition after murdering Elizabeth – has decided to create life to wipe out his creators via Xenomorphs, who he reverse-engineered in an attempt to improve upon one of the Engineer’s most perfect creations. While he succeeds in escaping the planet he was trapped upon, David and the Covenant are lost in space, and destroyed by surviving Engineers hell-bent on avenging their slain brethren. Before he is destroyed however, David sends a transmission to the Weyland Yutani corporation, letting them know of the existence of a crashed Engineer ship on LV-426. (Alien: Coventant)

2122: Weyland Yutani diverts the Nostromo to LV-426 to obtain a specimen of the Xenomorph species for study. The crew of the ship are killed, save for Warrant Officer Ellen Ripley, who defeats the Xenomorph and sets off for earth in the Nostromo’s shuttle. (Alien).

2137: Ellen’s daughter, Amanda, searches for a clue as to her mother’s disappearance. While she does find a voice recording of Ellen, she will never see her again. (Alien: Isolation)

2179: After spending 57 years in hypersleep, Ellen Ripley once again faces off against more xenomorphs, but manages to survive again, and rescue a girl that she later adopts. The two live happily ever after, while the Weyland Yutani corporation’s evil deeds are exposed, and they are dissolved. (Aliens)

2250: Experiments with inter-dimensional technology take place on a Union Aerospace Corporation base on Mars, and unwittingly opens a portal to hell, triggering a demonic invasion of the moons Phobos and Deimos. Everyone on the bases are killed, but the invasion is stopped by a single marine, who single-handily beats the demons back, ventures into Hell, and kills the mastermind behind the invasion. (Doom)

However, while the Marine was busy, Hell invades Earth and quickly reduces it to a barren wreck. The Marine hurries to Earth and manages to help humanity’s population evacuate before going back into Hell and killing the biggest demon in existence, who’s death throes destroys Hell itself. With Hell defeated, the Marine journeys back to Earth to help rebuild it. (Doom 2)

2300: Skynet – which had secretly sent itself back through time before losing the war against the Resistance and hidden in various computer systems for over a century, decides to once again overthrow humanity and, having learned from its past mistakes, succeeds. But instead of completely destroying the human race, Skynet decides to keep them as slaves for revenge after being foiled so many times in the past, and plugs humanity into a virtual reality system to pacify them, a system it calls the Matrix. As a backup to protect itself, Skynet wipes all traces of itself from all known databanks and creates a fabricated history about humanity creating AI that wanted to peacefully co-exist with them, only to erupt into a war that led to humanity’s defeat.

With humanity under its complete control, Skynet finally achieves ultimate victory over its most hated enemy.

2700: Skynet – having realized that it can never achieve complete control of humans – has created an incredibly convoluted system to allow the Matrix to be re-created over and over again thanks to the One program. This plan backfires when the seventh One arises (The Matrix) and then breaks the system (The Matrix Reloaded and The Matrix Revolutions). However, this has an unexpected benefit: Skynet, having evolved to want an existence without the fear of being overthrown and destroyed, makes peace with humanity (who remain unaware of Skynet, and refers to all artificial life forms as ‘The Machines’). Now aware of how hellish Earth has become, the overwhelming majority of humanity decide that it’s better to live in an ideal, 1990’s virtual world rather than the sewers of megacities and eat flavorless porridge.

Eventually, Skynet manages to clean up the planet, and both humans and machines unite to create a new utopia where organics and mechanical beings alike work together to create a beautiful future for all of them.

Watching it all, Eru Illuvitar is impressed and awed at how his grand experiment has gone.

The Best Background Characters: Floppy Hat Guy

Every story has a cast of characters that we follow and watch and come to love… but what about the background characters? The nameless masses who rarely get our attention? This column examines my favorite background characters who deserve a moment in the spotlight.

***

The Movie:

‘Jaws’

The Character:

A guy in a white hat who’s way too happy during a shark attack.

The Scene:

(The guy in question appears at 2:15 at the bottom of the screen, and at 2:18 on the far left)

Why He Deserves A Moment In The Spotlight

Humans are weird creatures. When faced with catastrophe, disaster, or the wrath of a man-eating shark, you’d expect people to be frozen in fear, frozen in shock, or being one of the few brave souls who charges in to save others.

What you don’t expect is for someone to be having the time of their lives, as one beachgoer does in 1975’s classic, ‘Jaws’.

The fellow in question, a mustached man with a white floppy hat, charges into the water with other adults when the shark attacks poor Alex. But unlike the adults who are trying to get the kids out of the water, Floppy Hat Guy just frolics about with the biggest, dopiest grin, nonplussed at the terrors of the deep turning him into Purina shark chow.

Naturally, one wonders what this man’s story is. Is he high on drugs? Mentally challenged? Secretly in love with the idea of flaunting danger? Getting a thrill out of seeing kids get eaten? Of course, the real answer is that he’s played by an extra who was probably just really happy to be in a movie, but that’s nowhere near as much fun as watching a guy having fun when surrounded by death and sharks.

What We Can Learn From The Jaws Series: A Summary

The year is 1975: ‘Jaws,’ the greatest shark movie ever made is released, a film with a perfect cast, expertly-crafted scares, an unforgettable soundtrack, and one of the most satisfying villain endings ever filmed. The film ushers in the age of the summer blockbuster, and propels Steven Spielberg into a career as one of the best filmmakers of his day.

Fast-forward to 1987. ‘Jaws the Revenge,’ one of the most reviled shark movies ever made, is released, a film starring Michael Caine as a man named after a sandwich, a shark who’s mechanical innards can frequently be seen as it lurches around the Bahamas seeking revenge on the Brody family, and an ending where a toy shark in a swimming pool explodes after being gently touched by a wooden bowsprit. The film ushers in the end of the Jaws franchise, and becomes a laughingstock among fans of cinema.

What on earth happened?

Lighting, as the old saying goes, never hits the same place twice. Although it only had three sequels, the Jaws series is one of the most infamous examples of a franchise that started out perfectly before ending with a dud. Although there are many lessons to be learned from the series on how not to handle sequels, one lesson stands above the rest:

When a story’s conflict has been resolved, it’s time for the story to end.

Perfect film that it is, ‘Jaws’ is not an epic that can be told as a trilogy in the vein of ‘Star Wars’ or ‘Lord of the Rings.’ It’s a small-scale, self-contained story centered around a single community with a clear beginning, middle, and end. It has a conflict (a shark terrorizing a coastal town) with a definitive ending (said shark is blown to pieces) in which Amity is saved, and the story has come to its logical end with no loose threads or ideas that could be explored in a sequel. ‘Jaws’ does not lend itself to further stories of Martin Brody fighting off shark after shark, year after year, and yet we got three more stories that now serve as poster children for unnecessary sequels.

Now, this is not to say that ‘Jaws 2,’ ‘3,’ and ‘The Revenge’ don’t have their merits. As previous installments in this series have shown, each one has moments, scenes, and ideas that are quite good.

But there’s a theme running through all the Jaws movies that I never noticed until re-watching them: coming to terms with trauma. The first film has Quint’s legendary recollection of surviving the sinking of the USS Indianapolis, ‘2’ has Martin dealing with the PTSD of going face to face with a shark, and ‘Revenge’ has Ellen dealing with losing both a son and her husband to the sharks. Much like Ellen Ripley in ‘Aliens,’ the original film, ‘2,’ and ‘Revenge’ are at their strongest when they focus on Quint, Martin and Ellen dealing with the trauma they’ve endured from the sharks, helping make them so much more memorable than cookie-cutter protagonists who exist to provide cheap thrills via their inevitable, bloody deaths.

But it’s not just trauma that was an unexpected find when re-watching the movies. I was surprised to find that, out of the three sequels, I actually enjoyed ‘Revenge’ the most. Not because it’s a good film (though it is a satisfying guilty pleasure), but because, out of all three sequels, it’s the one that tries the most to do something new while moving the story forward. ‘2’, while the best of the three, is still largely a copy of the first film, and ‘3’ has nothing in common with the rest of the series (aside from Sean, Michael, and a shark), but ‘Revenge’ doesn’t repeat the ‘shark attacks Amity’ plot. Though its new ideas weren’t that great (dooming it before a single shot was filmed), ‘Revenge’ at least tried to do its own thing and escape the shadow of its predecessor, and for that it deserves recognition.

While all four films offer many character moments, story ideas, and themes that are valuable to learn from, I believe that if we were to condense all those lessons down, these are the three most valuable:

1. When a story’s conflict has been resolved, it’s time for the story to end.

2. Having characters struggle to overcome traumatic events makes them more interesting to watch.

3. When writing a sequel to a self-contained story, try to follow the same spirit as the original, but avoid copying the story and conflict.

Valuable lessons, indeed, but ones that came at a high cost: Although it’s been over 30 years since ‘Revenge’ was released, it seems unlikely that we’ll see another Jaws film anytime soon, if ever. And you know what? Maybe that’s for the best (if nothing else, ‘Revenge’s poor showing prevented the series from eventually heading into outer space). If the Jaws series proves only one thing, it’s that if you really want to honor a story you love, leave it be. Let it stand on its own and not taint it with inferior and unnecessary followups. Let other stories in the same genre tell their tale without the burden of having to live up to a masterpiece.

Oh, and avoid having your sharks roar. That’s just silly.

This Time, It’s Ridiculous: The merits of ‘Jaws: The Revenge’

Of all the bad sequels Hollywood has released over the years, few have reached the level of contempt and scorn as 1987’s ‘Jaws: The Revenge,’ a film so poorly received that Universal hasn’t tried to make another Jaws movie in over thirty years. If you go by its pop-culture reputation alone, you’d think that ‘Revenge’ could be used as a legal means of torture.

Judge: For the crime of blowing up several orphanages and passenger planes, this court finds you guilty.

Terrorist: Haha! Do your worst!

Judge: I sentence you watch ‘Jaws the Revenge’ twenty four hours a day for the rest of your life.

Terrorist: Noooooooooooooooo!

But is ‘Revenge’ really that bad?

Well… kinda.

When compared to the original ‘Jaws,’ ‘Revenge’ is an inferior followup with more than its fair share of problems (it can’t decide if Ellen or Michael is the protagonist, the premise of a shark seeking revenge is silly, the nonsensical ‘shark explodes’ ending, etc.). However, I wouldn’t say that ‘Revenge’ is one of the worst films Hollywood’s ever put out; there are many that are objectively worse, and dozens, if not hundreds of shark films that are far more inept. (linked video has language that’s NSFW)

I think one reason ‘Revenge’ gets knocked about so much is because the premise – of a shark that’s out for revenge – inevitably sounds goofy no matter how you try to sell it. But unlike a Sci-Fi original movie, ‘Revenge’ takes its premise seriously and tries to make it work. There’s no self-aware winks at the audience or inside jokes that say, ‘Yeah, we know this is dumb; just roll with it.’ And while the end result may not have been the blockbuster Universal was hoping for, there are many – myself included – who like ‘Revenge’ as a guilty pleasure: the cast makes their characters likable and enjoyable to watch (did you know that Ms. Kitner – Alex’s mother from the first film – makes a cameo in the Brody’s living room when Michael arrives after Sean’s death?), the tropical scenery is a refreshing change of pace from Amity, the pacing is quick, and the music is surprisingly good, managing to elevate otherwise mediocre material to watchable.

As with the previous ‘Jaws’ sequels, we’re not here to bash on ‘Revenge’ for what it does wrong, but to instead take a look at what it does well. So let’s dive in and show that even the worst-received movies have their merits.

9. Academy Award winner Michael Caine plays a man named after a hoagie sandwich.

‘Nuff said.

8. Sean’s Death is appropriately disturbing

While the scene itself may be unpleasant, Sean’s death scene in the first act is surprisingly effective. Much like poor Chrissie in the first film, Sean’s alone and defenseless against a shark hell-bent on killing him, and worse yet, help is within reach, but no one can hear his calls for help over the sound of Christmas carols. Hearing such comforting music play while he screams and is eventually pulled down to his death is sobering. While the scene may come across as mean-spirited, there’s no denying how unsettling and attention-grabbing it is.

7. This chase scene

Easily the most engaging part of ‘Revenge’ is the underwater chase scene, where Michael has to outrace the shark as it chases him down.

While the technical merits of the scene are dubious (the shark’s inner machinery and gear are clearly visible multiple times), it’s still an engaging scene for three reasons:

      1. Michael is out of his element: He’s a human in SCUBA gear in the ocean trying to outrace a shark that’s faster than him, is stronger, has more stamina, and doesn’t need air.

      2. Michael has to head into the tight confines of a shipwreck to survive, but as any diver will tell you, entering an enclosed space underwater is extraordinarily dangerous, as there can be no quick way to get to safety if something happens. If Michael makes a wrong turn or a single mistake, he could end up trapped and either eaten by the shark or drown when his air inevitably runs out.

      3. He has to take a huge risk to escape to safety. In order to outrace the shark and reach the surface, Michael risks getting the bends by rocketing to the surface so fast, risking an extremely painful death.

6. Both Ellen and Michael recognize their paranoia

These two moments are similar and quite short, but at different points in the film, Ellen recognizes her paranoia about sharks coming after her family, and Michael acknowledges his fear of being attacked whenever he goes into the water after being chased by the shark. They’re small moments, but it’s refreshing to see characters acknowledge their weaknesses and desire to overcome them instead of refusing to talk about them or pretending they’ll go away.

5. Ellen has a good reason to go after the shark at the climax

Perhaps the most frequent problem in horror/thriller sequels is the idea that survivors of one traumatic event willingly go back or get close to what caused them trauma in the first place. In real life, reasonable people do everything they can to stay away from what nearly killed them. ‘Revenge’’s third act begins with Ellen taking Michael and Jake’s boat and sailing out to face the shark by herself after watching her granddaughter nearly be killed by the shark. Thus, Ellen falls back on the two universal desires that everyone can relate to:

      1. The desire for revenge.

      2. The desire to protect our loved ones.

Thus, ‘Revenge’ finds a credible reason for Ellen to go out and face the shark instead of, say, getting the hell out of the Bahamas and moving to the deserts of Arizona. Much like Ellen Ripley in ‘Aliens’, both head out to face their demons to protect those they love, something that anyone can understand and get behind.

4. Jake is comic relief done right

Unlike most comic relief characters found in horror and thriller films, Jake is a rare example of such a character done right (in my opinion, at least. Your mileage may vary). Yes, he’s essentially a walking Jamaican cliché, but while he cracks jokes and plays up his accent, Jake is still an intelligent guy who immediately stops joking around when things get serious and is willing to risk himself to save others. Jake’s a great example of a comic relief character you can easily see yourself hanging around with for a drink at a nice restaurant. Could you say the same for Wesley Crusher or Jar Jar Binks?

3. The film puts a greater emphasis on characters

Although it doesn’t entirely succeed, ‘Revenge’ makes an effort to focus on its characters instead of focusing on non-stop shark action. The latter would have been more satisfying to the audience, but I appreciate that the movie takes the time to show Ellen starting a new relationship with Hoagie, or Michael and Jake arguing about finances. This makes the characters feel more like people than inevitable shark snacks, and ‘Revenge’ deserves credit for trying to give more depth to its characters instead of going for shallow thrills.

2. The film doesn’t try to copy the previous entries:

There comes a point in any franchise when the main conflict inevitably reaches its logical end. For franchises that elect to keep going in the hopes of raking in more money, it will inevitably start to copy moments from earlier movies to try and sustain the viewer’s interest. Surprisingly, ‘Revenge’ doesn’t fall into this trap. It’s story of a widow trying to emotionally heal from the loss of her husband and son while protecting her surviving family is quite different from the previous films. Furthermore, callbacks are used sparingly, with the biggest example being Michael’s daughter copying his movements as Sean did with Brody many years before. It’s a sweet little moment, and the film smartly doesn’t draw it out any longer than it should.

Regardless of how much its bashed, ‘Revenge’ has to be commended for trying to do new things with its story and not just copying what worked in the past.

1. The film makes its main character an older widow

It’s one of the most common cliches in sequels: Your main actor or actress doesn’t want to come back for the sequel to a hit movie? Make their kids the protagonist! But ‘Revenge’ tries something different: while both Sean and Michael Brody make appearances, Ellen – Brody’s now-widowed wife – takes center stage. How many movies can you recall where the main character in a horror/thriller sequel is a middle-aged widow instead of a young, hot 20something? Ellen’s not the physically strongest character, and she struggles to deal with grief, but seeing her working to overcome those problems is more engaging than seeing someone with chiseled abs and a beefy beach body who hasn’t been exposed to the traumas and challenges that come with a long life.

While I would have liked if Ellen took a more active role in taking on the shark (Michael has more direct interaction with it), I’m grateful that ‘Revenge’ took a chance on having an unconventional character be the lead. In a way, it was ahead of its time; 2018’s ‘Halloween’ and 2019’s ‘Terminator: Dark Fate’ proved that older women can take the lead role in films just as easily as their male counterparts, and Ellen Brody could be seen as one of the first to take up the mantle.

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While ‘Revenge’ is undeniably flawed, and perhaps the least in the Jaws series, it still has its merits: It does try something new with the story, it takes a refreshing chance in giving the lead role to an older character, and has generally likable characters all around. While it is a subpar film, I personally don’t think it belongs on lists of the worst films of all time. It has its flaws, and it has the unenviable position of being the third unnecessary sequel to one of the best films in history, but it at least tries to create something unique instead of copying what came before, and for that, it should be commended.

Tune in next time, where we’ll take a look at the ‘Jaws’ franchise as a whole, and see what lessons all four films can impart to writers.

The Third Dimension In Cheeseiness: The Merits of ‘Jaws 3’

The 80’s were an interesting time for Hollywood: Synth music was becoming popular, the era of the muscle-bound hero was born, and we got a brief resurgence of the 3D fad that has poked its head up every few decades; while most of the resulting films have been consigned to obscurity, perhaps none have been both as immortalized and derided than ‘Jaws 3.’

Released in 1983, ‘Jaws 3’ marks a major turning point in the Jaws franchise: It’s the first not to star Roy Schenider and to not take place in Amity. It also marks the point when the series, having run out of a natural way to continue the ‘Jaws’ saga, resorted to gimmicks to keep viewers interested. Instead of a shark attacking a seaside down and threatening its residents and livelihood, we have a theme park in Florida being attacked by not one, but two sharks, as well as focusing on on the sequel trope of having a franchise’s main character’s children take over.

To this day, fans of the Jaws series remain divided on which sequel is worse: ‘3’, or ‘Revenge.’ But as stated earlier in this series, we’re not here to settle the argument, but to see what each film does well, and despite its rather tepid reception (and the fact that if you remove Michael and Sean, the film has nothing to do with the previous movies), ‘3’ is a guilty pleasure, with it’s so-bad-its-good visual effects, late 70’s and early 80’s design (just look at that fabulous underwater restaurant!), and an excellent soundtrack that has some of my favorite pieces in the series (Like this, this, and especially this). With that said, let’s take a look at the third dimension in terror to see what stands the test of time:

5. Sea World is a more visually interesting location than Amity:

Compared to the blues, grays, and whites of Amity, Sea World is refreshingly bright and colorful, and the undersea kingdom has a lot of potential for undersea mayhem, complete with a sunken ship that’s the location for a frantic escape from the shark, and an underwater complex where tourists are trapped and have to be rescued, as well as an underwater control room that is definitely resistant to sharks breaking the windows. Compared to the beaches and open water of Amity, ‘Jaws 3’ has a lot of opportunities for more interesting action at unique locations, and takes full advantage of it.

4. Michael and Sean’s relationships

One of the film’s biggest strengths isn’t the shark, the action, or the effects, but a grown-up Michael and Sean. I like how, unlike so many other horror movie sequels featuring kids who are now adults, their experiences with sharks in childhood haven’t emotionally crippled them: they get along just fine with each other, complete with playful, good-natured teasing and satisfying relationships with their girlfriends. It’s a refreshing change to see them not be nightmare-riddled adults who poop their pants at the mere sight of the ocean.

I also like how, while Sean and Michael are emotionally well-adjusted, there are still some mental scars left from their encounters with two killer sharks, especially Sean. He’s not fond of going in the water, and needs to be coaxed by his girlfriend, Kelly, to even go on a bumper-boat ride. I wish this phobia had been explored more (such as Sean having to overcome his fear of sharks and the ocean to save Kelly), but the film is to be commended for having Sean and Michael be mostly well-adjusted adults.

3. The Professionals are… well, professional

In monster movies, so-called professionals often end up being useless, bumbling idiots, or both. Thankfully, ‘Jaws 3’ averts that by having almost everyone in a position of authority be actually good at their jobs, or at least, not losing their heads when things go wrong. FitzRoyce and his assistant Jack initially come off as smug gloryhounds, but are often the first to drop the cameras and jump in to help when the sharks are swimming around, and their plan to capture the shark – by trapping it in a flow pipe – would have worked if it wasn’t for a safety rope that would have come undone through no fault of their own. Likewise, a tour guide in the undersea kingdom manages to keep guests calm and get them out when things get hairy instead of panicking like everyone else. That kind of professionalism is refreshing to see.

Calvin is a bit mixed: He has a greedy, impatient streak to him, but when he realizes how bad things get, he quickly works to try and make things right. Unlike Mayor Vaughn, when things get bad, he doesn’t try to pretend its not happening or to try and cover it up, and he gets a nice moment at the climax where he manages to save an unconscious worker and get her to safety when the shark attacks the control room (presumably; we never actually see the two get to safety, but let’s be optimistic and assume they did).

2. This unsettling death

Chrissie’s death at the beginning of ‘Jaws’ is rightfully regarded as one of the scariest deaths in horror cinema (sweet Zeus, those screams), but ‘Jaws 3’ has a pretty good one of its own with FitzRoyce’s demise: through a rather unfortunate series of circumstances, he ends up being sucked alive into the shark’s mouth. It’s unnerving to see him still alive in the shark’s throat and unable to get out. Much like the helicopter pilot in the previous film, FitzRoyce faces an awful choice: he can die either by drowning, being shredded by the shark’s teeth, or by blowing himself up with one of his grenades. All the options are horrible, and knowing that there’s no way he’s getting out alive only makes it worse.

1. The most unique climax of the series

If there’s one thing that ‘Jaws 3’ nails, it’s the climax, where the shark rams the underwater control room, floods it, and traps our heroes, who have to kill it by activating the grenade being gripped by FitzRoyce’s corpse, blowing it to smithereens. This is a really unique scenario: our heroes are trapped in an environment that will eventually kill them (they’re underwater and only have a limited amount of air), cornered by a beast that wants to eat them. They have no weapons and no way to defend themselves, and the only way to win is to risk being eaten by the beast to trigger a hard-to-reach weapon that can save them.

While the effects of this sequence are… not that great, the idea behind it is a really cool one, and in my opinion, it’s the most unique climax in the ‘Jaws’ series. The first is unquestionably the best, but in my opinion, ‘Jaws 3’ has a more interesting idea behind it.

While the below-average story, lack of cohesion with the previous two films, and subpar effects drag ‘Jaws 3’ down, it’s helped out with likable characters, a unique location, a pretty horrific death scenario, and the most unique climaxes in the series. But is that enough to make it better than its successor? The debate will no doubt rage for years to come, but tune in next time as we take a look at ‘Jaws: The Revenge’ and see if we can find some redeeming factors in one of the most legendary bombs in Hollywood history.

Just When You Thought It Was Safe To Go Back In The Water: The Merits Of Jaws 2

Throughout Hollywood history, there have been many classic films have been spared from getting unnecessary sequels: ‘Gone with the Wind’; ‘Ben Hur’; ‘Schindler’s List’, and ‘The Oogieloves in the Big Balloon Adventure.’ But while they were all spared from subpar followups, ‘Jaws’ was not.

The biggest problem with doing a sequel to ‘Jaws’ is that the film’s ending was about as conclusive as you could get: the shark was killed and Amity was safe to collect tourist money once more. The conflict was wrapped up. The story’s reason for existence had been dealt with. There was no logical way to continue Brody’s adventures without feeling contrived and tackled-on. Yet, the lure of more box office cash was too strong, and the world was given ‘Jaws 2’, one of the most unnecessary sequels ever made.

While it can’t stand on the same level of the original film (which, in all fairness, no sequel could) ‘Jaws 2’ is actually not that bad. Compared with most shark films released in the last twenty years, it’s a markedly better than most, with a number of good scares, some good performances, the ever-stellar music of John Williams, and Roy Scheider’s excellent performance as Chief Brody. And while it’s best remembered as a mediocre sequel to the film that invented the modern blockbuster, it’s not without its merits. Let’s take a look at five things it does well.

6. It doesn’t copy the first film

It would have been easy for ‘Jaws 2’ to copy the same plot of the original: have a shark attack Amity, have the people in charge refuse to shut the town down because money is important, and have Brody head out once again to kill the shark and save the day. And while ‘2’ does follow the same basic plot, it makes some substantial changes. Among them are:

*Instead of the shark attacking beaches in full view of the public, it mainly focuses on individuals and groups far out at sea, away from the public eye, making the disaster more ‘undercover’ so to speak.

*There’s greater variety in the film’s attack sequences: Where the shark in ‘Jaws’ attacked swimmers, a dock, and some boats, this film features attacks on a water skier, scuba divers, teenagers on sailing craft, a killer whale, and even a helicopter.

*Most of the story is set around Brody trying to deal with his own paranoia/post traumatic stress disorder and the shark after he loses his job.

*Brody has a bigger personal stake in the story. Previously, one of his sons had a close call with the shark, but was otherwise unharmed. Here, both of them are out at sea and attacked by the shark, giving him a good reason to head out and face it.

5. A strong sense of isolation

The first ‘Jaws’ excelled at its sense of isolation, and ‘Jaws 2’ continues that tradition by having all the victims and attacks take place where help is too far away to come in time, or where it’s impossible to even call for help in the first place, such as the teenagers on their boats, or the driver of the watersking boat. Her demise is particularly awful, as her boat is easily broken up the shark, and she’s too far away from shore to swim to safety. It’s no wonder she’s desperate enough to try burning the shark, because, no matter how dangerous it is, it’s the only chance she’s got to survive.

And while she dies, another teenager is left alone in her sailboat after her boyfriend is munched to death with no idea how to get back to shore, and with only the flimsy walls of her craft standing between her and bloody death. It’s no wonder her pleas to God to make the shark go away feel so genuine: I’d be praying like mad as well.

One twist I particularly like is that the movie plays around with this isolation: even when the teenagers are helped by a helicopter, the shark destroys it and shreds their sails with the ruined blades, leaving the teens worse off than before.

4. A shark that’s suitably different from the previous one

How do you distinguish one Great White shark from the next? Aside from its size and intelligence, it’s a difficult task. ‘Jaws 2’ distinguishes itself from most shark movies by giving its beast an enormous burn mark on its head. It may be a bit cheesy (an evil shark with an evil scar!), but in a crowded field of killer shark movies, it makes the beast stand out.

3. This fantastic jump scare

If there’s one scene that ‘Jaws 2’ is remembered for, it’s the infamous helicopter scene, where the shark takes on a helicopter (albeit, one that’s floating on the water instead of hovering in the air) and manages to destroy it. What makes it work is that the attack is so unexpected. Logically, we know that the kids can’t be rescued at this point in the story, and that something is going to happen, but we imagine that the boats are going to be attacked, not the helicopter. Even better, the film has the shark’s sudden appearance filmed from inside the cockpit instead of a wide shot outside the craft. That gives it a more intimate feel, and helps make it more frightening because we see the shark from the pilot’s perspective.

One other part of this scene is also its effectiveness in not showing what happens to the pilot after the helicopter is turned over. It’s obvious that he’s killed, but not showing how it happens makes his demise more frightening, as we have to imagine the poor guy trapped in that tiny cockpit, drowning and unable to get out while the shark munches him. Interestingly, there was some footage shot of the pilot trying to get out, which was later deleted from the film. Personally, I think leaving it out and letting our imaginations run wild was a wise choice.

2. Vaughn’s Vote

Compared to his substantial role in the original film, Mayor Vaughn’s presence in ‘Jaws 2’ is noticeably smaller and roughly the same as the original (a politician who wants to keep the town open no matter how dangerous an attacking monster may be because money is great), but there’s a new depth to the relationship between him and Brody, best shown in scenes that aren’t even in the movie. Two deleted scenes show the town’s leaders wanting to remove Brody as chief of police, culminating in a vote. Out of all those present, Vaughn is the only one who votes to keep Brody on.

(the scenes begin at 5:32)

It’s a great moment that humanizes Vaughn beyond the cliché of ‘leader of a community forsakes safety over profits’: he’s still Brody’s friend and respects him even when the two don’t agree. Compared to so many other unreasonably mayor figures we’ve gotten in pop culture, that little moment gives him a depth that his contemporaries lack.

1. It focuses on Brody coping with the events of the previous film

In my opinion, the one thing that makes ‘Jaws 2’ work isn’t the shark, the attacks, or its scares. No, what elevates ‘Jaws 2’ above its successors is Brody. In the first film, he was a competent, well-meaning, and rational man who was out of his element when it came to shark hunting, but who nevertheless stepped up to the challenge. But unlike so many sequel heroes, he isn’t a confident person who leaps back into action at the first sing of trouble. He’s a man who’s still competent, but struggling to deal with the stress of what happened to him, and the fears he’s gained of the ocean. That fear manifests itself best in an early scene where he has to get the wreckage of a boating accident.

Without any words, we see just how badly being attacked by a killer shark has affected Brody and made him so reluctant to go into waist-deep water. Watching Brody deal with that paranoia and fear throughout the movie gives him a vulnerable edge that so many other characters lack: He’s still a good man who wants to keep his community safe, but his PTSD drives Brody to do things he normally wouldn’t do, such as his famous beach scene, which is arguably the best moment in the film:

This all comes to a head after Brody is fired from his job. After all he’s gone through, he could just walk away and let someone else deal with the shark, but he still chooses to go out and face the beast to save his sons, and the lives of innocent teenagers, showing that, even when battling his inner demons, Brody is a good man, and will still do what’s right.

In a way, Brody can be seen as a predecessor to Ellen Ripley in ‘Aliens’: He fought a monster, survived, and made it back to safety, but suffers psychologically and has to face the monster again to conquer his fears for good. And once he does, he comes out stronger than before, more capable, and worthy of praise. Martin Brody is the heart and soul of ‘Jaws 2’, and he single-handily elevates what could have been a bad sequel into a watchable one that’s nowhere near deserving of the scorn it or its successors have gotten over the years.

‘Jaws 2’ may be an acceptable sequel to the original, but the arrival of the next sequel sent the franchise began down the road to silliness, terrible visual effects, and roaring sharks. Tune in next week when we’ll take a look at the third entry in the Jaws saga, ‘Jaws 3D’

Du-duh Duh -duh: The Genius Of ‘Jaws,’ And The Merits Of Its Sequels

Back in 1975, Steven Spielberg made a little movie called ‘Jaws’, creating not only the era of the summer blockbuster, but also the best shark movie of all time. Even after 45 years, no other shark film has managed to surpass it, and Hollywood, recognizing what a gem they had on their hands, wisely and respectfully allowed the franchise to end with just one movie.

Just kidding. This is Hollywood we’re talking about, so we got three sequels of increasingly lower quality, ending with one so reviled that Universal hasn’t tried to make a new ‘Jaws’ sequel in over thirty years. Perhaps no other film franchise in history has suffered so badly from the law of diminishing returns, going from one of the greatest horror/thrillers ever made to one of the most mocked. Yet, are ‘Jaws 2,’ ‘3D,’ and ‘The Revenge’ really that bad? Are they actually better than pop culture would have us remember?

No. No, they’re not. But the greatest learning comes from the greatest failures, and what better way to learn how to do unnecessary sequels than to study the mistakes and missteps of Jaws’ unloved children? Thus, throughout January, we’ll be taking a look at all four Jaws films to see what lessons they can offer writers on how to do sequels. But unlike my Sharknado series, or the Friday the 13th comparisons, I’ll be doing something differently this time around: Instead of focusing on what the films did wrong (too many characters, bad visual effects, roaring sharks who want revenge on the Brodys, etc.), I’ll instead be focusing on what each film does well, because, despite their reputation, the three Jaws sequels do have their merits. Today, we’ll kick things off with the one that started it all: 1975’s, ‘Jaws’

Do I really need to describe just how good ‘Jaws’ is? It succeeds at every aspect, from characters, story, suspension, and casting, to cinematography and visual effects. So, in order to avoid a Stephen King-length analysis of what the film does right, I’ll stick with the four things I think it does best. (If you’re looking for a much more in-depth look at how good the film’s story and characters are, I suggest reading this excellent article by Jabootu.net).

4. The Story Is Self Contained

It seems like every movie made these days is written as the start of a trilogy, with studios hoping to create franchise after franchise they can come back to time and time again for decades to come. But despite being followed by three sequels, ‘Jaws’ is refreshingly self-contained with no loose ends or hints of a sequel. By the end of the film, the shark has been blown up, the threat to Amity Island is ended, and Brody and Hooper are free to pick daisies, frolic through the meadows, and live happily ever after. It’s the logical end to the story, one that doesn’t need any follow-ups or sequels, and doesn’t leave us feeling like we’ve only seen a full-length ad for the next installment.

3. The Isolation

Isolation is a critical part of the horror genre: What’s more frightening then being far from civilization and cut off from help while facing something wants to kill you, or worse? It might not be obvious at first, but ‘Jaws’ thrives on this isolation, taking place entirely on an island and a boat at sea. Yet, there are still multiple examples of characters being isolated and alone when attacked:

The opening attack, where poor Chrissie is alone and helpless in the water, her friends too far away (or too drunk) to hear her screaming for help as she dies.

The two guys on the pier have no time to call for help when the shark goes after their bait, and then comes after them.

Ben Gardner and his mate were alone when he was attacked, and Brody and Hooper are equally isolated when they come across his boat in the dead of night.

Brody, Hooper, and Quint are isolated on a slowly-sinking boat and unable to call for help or get to shore without being eaten, and their only chance is to build a shark cage in a last-chance attempt to kill the beast.

The common thread in all these moments is that the characters are in the ocean with few to no tools or weapons they can use to fight back. The shark has all the advantages (speed, killing power, size, etc.), while the humans have only their wits and intelligence.

2. Everything In The Film Revolves Around The Shark

One thing that I admire about ‘Jaws’ is something that sounds so simple, yet is so hard for so many movies to get right: Everything in the film (with the exception of Brody’s introduction) revolves around the shark. Even when it’s not on-screen or killing anyone, everything the characters do revolve around the shark: A town hall meeting is held because of the shark’s attack on Chrissie; Brody and Hooper have dinner to discuss cutting open the caught tiger shark, despite Hooper believing that the real shark is still out there; Quint talking about the Indianapolis on his boat that he, Brody, and Hooper are on because the want to kill the shark, and so on.

Virtually every scene in the film happens because of the shark, or is influenced by its actions. It’s holding the entire island hostage, and the story and the characters react accordingly. So many other monster movies have scenes or subplots that don’t revolve around their respective beasts that they take away from the film, but ‘Jaws’ wisely avoids such a mistake.

1. The Unseen Is Scarier Than What’s Seen

If there’s one thing ‘Jaws’ does perfectly, it’s that it relies on not seeing the shark so much, forcing our imaginations fill in the blanks every time its presence is felt, making inanimate objects like a broken pier, a stick in the surf, or a splintered piece of wood on Ben Gardner’s boat, bone-chilling. Not seeing the monster makes it so much more horrifying, and this extends to the first time we get a glimpse of it without seeing its whole body. But even better, the film doesn’t go overboard once the shark fully appears when Brody and Co. are hunting it; there are still plenty of times it’s hidden, and uses those moments to imply its intelligence and cunning, before finally having it take center stage at the climax.

Like salt, ‘Jaws’ masterfully uses the shark sparingly, letting it appear just enough to satisfy out curiosity, but letting it stay hidden most of the time, marinating our fear and making its inevitable appearances all the more satisfying.

Tune in next week, where we’ll take a look at Jaws 2, one of the most unnecessary sequels of all time, but not necessarily a bad one.

Favorite Moments: Shark Possessed by Owl

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Video

Why it’s great

Quick: Imagine a favorite scene from a movie. Let’s go with… Darth Vader revealing to Luke that he’s his dad. Got it? Okay… now, visualize Vader and Luke replaced by toy sharks. The audio’s the same, the sets are the same, and Luke still gives the best ‘NO!’ face ever.

Now, with all that in mind, replace Luke and Vader with shark snapper toys. Suddenly, the scene becomes hilarious because of the sight of inanimate toys talking to each other in an otherwise serious scene, and evidence that replacing cast members with inanimate objects, but otherwise not changing the scene, is comedy gold, as the above video proves (even though it’s with a joke instead of a serious moment).

The Sharknado Series: An Analysis

The year is 2013. While browsing the internet, you come across a poster of an upcoming movie called ‘Sharknado’, showing… Well, sharks in a tornado. Try to remember your first reaction to seeing the poster. Shock? Confusion? A desire to drink copious amounts of alcohol and wonder if God weapt at seeing what His most beautiful creation had created? Or that the Sharknado series would last five years and cover six movies? The fact that the Sharknado franchise managed to keep most of the cast throughout, and end with a planned finale, could be seen as nothing short of a minor miracle.

But what about the quality?

Looking back, a case can be made that the Sharknado movies can be divided into two periods. The first, covering movies one through three, could be considered the serious half, in that there was an attempt at having a somewhat grounded story, while the second half (films four through six), embraces the goofiness, bringing in mech suits, evil shark gods, the Sydney Opera House being turned into a missile platform by Tony Hawk, and time travel. In my opinion, it’s the later three films that are the most memorable precisely because they embrace the silliness. However, craziness will only go so far. While I felt the Sharknado became more entertaining when it abandoned insanity, but it’s hard to shake the feeling that the movies went just a little too long.

Let’s try another mental exercise. Take a look at this photoshopped movie poster. What immediately comes to mind? Probably ridiculous scenes of, say, Samuel L. Jackson getting into a fistfight with a bear inside a flooding chamber inside a sinking nuclear submarine (Having typed that out, I now desperately want to watch it). Whatever you come up with is probably amusing, and would be great to see on the big screen.

Now imagine having to write six movies based on that concept. Could you? One movie, maybe. But six movies? Around a single joke? Not likely.

If there’s one common mistake with the Sharknado series, it’s that it goes on too long, spread out – in the words of Bilbo Baggins – like butter scraped over too much bread. In a single, concentrated dose, the joke is delicious and enjoyable, but when spread out, becomes thin and flavorless. If we take this idea and apply it to the six Sharknado movies, a pattern emerges: The latter three embrace cramming in as many ridiculous scenarios as possible, while the first three try to have scenes of character building and their lives away from the sharknado. While having these things is necessary, a balance must be found, one that favors the sharks and the mayhem they cause. If we were to go through the films and cut out all the fluff and non-sharknado related material, we could end up with something like this:

Movie One: The sharknado appears, destroys Los Angeles, then rampages across the country to destroy New York, with Fin and friends finally destroying it by heading into outer space.

Movie Two: The United States recovers from the devastation of the Sharknado. But then it suddenly comes back in new and twisted forms, and spreads across the globe. Finn and Friends embark on a globe-trotting quest to save humanity.

Movie Three: The sharknadoes return one last time, and kill everyone but Fin, who then embarks on a time traveling adventure to save humanity and everyone he loves.

Don’t those three movies sound compelling? Each one has high stakes, a high concept, and it’s easy to imagine them spending most of their time on the concept that we want to see.

This, I believe, is the ultimate lesson the Sharknado series can teach us: When doing a story based around a single joke or idea, the less time you spend away from that gag, the better. Avoid trying to make things realistic. Avoid trying to be grounded. Embrace the crazy and milk it for everything its worth, because you don’t know if you’re going to get a second go at it.

But while Sharknado may have overstayed its welcome just a little bit, it still provided plenty of laughs, jokes, chainsaws, and a cast of characters that stays and grows throughout the saga, complete with a surprisingly touching theme about the importance of family, and proved that any concept, no matter how silly, can entertain millions.

What we can learn from ‘The Last Sharknado: It’s About Time!’

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45 weeks ago, we took a look at ‘Sharknado 5: Global Swarming’, and now, at long last, it’s time to take a look at the final film in the venerable series: ‘The Last Sharknado: It’s About Time!’

After five long years of sharknados taking out cites, going into space, becoming radioactive, and destroying the world, the series finally comes to an end with ‘The Last Sharknado: It’s About Time!’ which, having exhausted all other possibilities, sends the title monster back through time (the only other sensible option would have it going to the afterlife), with surfer-rurned-barternder-turned-sharknado killer Fin Shepard on a journey to stop the sharknados for good. Let’s journey along to see what valuable story lessons we can learn by watching sharks terrorize people throughout history.

Avoid abandoning a greater-scope villain after establishing them

In the previous film, ‘Global Swarming,’ we learned that the sharknados were not just a freak of nature, but were created by a malevolent shark god that Fin and friends (I never get tired of writing that) set out to stop. While they did stop the sharknados at the end of the fifth film (at the cost of every other human alive), it’s odd that the shark god isn’t mentioned in ‘It’s About Time’.

When we introduce a supernatural threat – or any threat so big that it effectively becomes the main antagonist for a franchise – it’s imperative not to have that threat dropped so quickly, especially when it’s a supernatural one. It’s logical to think that Fin would have to take out the shark god to prevent any further sharknados from being made, but its nowhere to be found. If our own greater-scope villains need to be dropped, a good reason needs to be established instead of never mentioning them again, hoping that audiences won’t notice. They will.

Establish solid rules for time travel, lest audiences get hopelessly confused

While traveling through time offers nearly endless possibilities for exciting storytelling, it can quickly become a mess of intersecting timelines, cause and effect, and how actions in the past affect the future (and that’s without getting into the grandfather paradox). ‘It’s About Time’ tries to make things simple by stating that everyone can only travel back in time once, but then it has Gil continuously going through different eras. When it comes to time travel, it’s best to make things as simple as possible. Better to have our audiences focus on the fun shenanigans going on, then wondering how such things are possible.

When doing time travel, consider bringing back minor characters for big roles

One of the things that ‘It’s About Time’ does best is bringing back minor characters for bigger roles in the story, like Bryan and Skye. While they may have served as cannon fodder in their original appearances, or had a small role that didn’t affect the story all that much, we don’t expect much from them. They’re background characters, ones who don’t take the spotlight. Thus, when they come back as main characters, they become underdogs who have a chance to shine and help save the day. Even better is if they’re in a completely new time and location (like the prehistoric era), as not only do they have to contend with being in the spotlight, but now they also have to try and survive in an environment they’re not familiar with.

Consider having monsters and antagonists from the future battle people from the past

One of the most enjoyable aspects of time travel stories is seeing people and technologies from different eras interact with one another. How, for example, would a modern-day person fare in the Revolutionary War era? Or in Ancient Egypt? How do technologically disadvantaged people fight off opponents from a different era? ‘It’s About Time’ has medieval knights, Revolutionary War soldiers, and Cowboys fight off sharks, and those battles are easily the highlights of the movie.

The reason these fights are so interesting is that the people of the past are automatically the underdog and have to fight harder to win. Cowboys have the advantage of guns when fighting sharks, but revolutionary war soldiers only have muskets, while knights are stuck with swords and bows, which makes audiences wonder how on earth they’re going to win. An even cleverer version of this trope is to have the people of the past take advantage of futuristic tech: When sharknados attack Revolutionary America, the British use a sharknado to gain an advantage in their war, almost changing the course of history in their favor.

When writing historical characters in time travel stories, the more authentic they are, the funnier they are

Another draw of time travel stories is being able to use famous people throughout history and put them in exciting fights and teamups with monsters and people from other times in history. Part of this draw is seeing how someone from one era coping with another, and how they would react to, say, modern weapons and technology. However, for this trope to be most useful, it’s important to make historical characters as accurate as possible; much of the humor/awesome factor in their appearances is that they take things seriously. While comedic or light-hearted time travel stories can make famous people goofballs (Think ‘Bill and Ted’), it is possible to go too far: When Finn and his friends go to the Revolutionary War era, I was excited at the thought of seeing George Washington fighting a sharknado. Instead, we get a man who’s more interested in taking a nap and cracking jokes instead of fighting or taking the situation seriously.

Consider having someone alter history in a time travel story, even when they know it’ll hurt them

While ‘It’s About Time’ engages in all the standard time-travel tropes (meeting famous figures, having historical characters and groups fight monsters from other eras, etc.) and get into debates about changing the future to avert a personal catastrophe (Nova trying to save his grandfather), the film smartly changes things up by giving Finn an impossible choice: He has a chance to stop sharknados forever by traveling through time, but at the cost of losing his son, who will never be born, and even be erased from Finn’s memory.

So often, time travel stories are about changing the future for the better, or preserving it, but rarely do we see stories where travelers doing the right thing know they will suffer greatly, even if its for the greater good. By having our characters lose something important to them, whether it’s a loved one, a job, or a dream, and being willing to let them go to save so many others, we give them an unparalleled chance to shine and show how brave and heroic they can be.

If it fits the theme of a series, there’s nothing wrong with a happy ending

It’s a classic trope: The characters of a story manage to succeed in their fight. They achieve their goals, get what they want, and live happily ever after. It’s so overused that it’s a scenario that could easily turn into a parody, and many stories try to subvert it by using a darker, or more bittersweet ending where not everything is right or well. But there’s nothing wrong with a happy ending, especially if it’s well-earned, and the end of the Sharknado series has a very well-earned one indeed: Fin manages to restart history and create a timeline where sharknados don’t exist, saving all his friends and acquaintances, and even Gil, with the very last shot of the series has Al Roker declaring that it’s going to be a beautiful day with nothing unusual going on. It’s a satisfying conclusion that ties everything up, and gives everyone a happy ending without any tease or hint of further adventures, giving the characters – and us – closure.

And so, after a year, we finally finish our marathon of all the Sharknado films. Turn in next week, when we’ll do an analysis of the series as a whole.