We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.
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The video:
Why it’s great:
No story-related material today, just a guy poking fun at ‘The Matrix: Path of Neo’ and some of its glitches and unintentional comedy. My favorites are the best way to kill someone quietly, and Morpheus’ attempted escape from the skyscraper.
Last week, we took a look at the two duels of ‘The Matrix Revolutions,’ the final film of the fabled sci-fi trilogy. But while it was the last movie (at least, to date, if rumors of a Morpheus-centered prequel ever come to fruition), there were two more Matrix video games released in 2005: ‘The Matrix Online’ (which is no longer playable), and ‘The Matrix: Path of Neo,’ which allows players to replay the events of the movies from Neo’s perspective.
Like all movie tie-in games, ‘Path’ modifies the events of the films to better suit the interactive nature of the medium, featuring far more action, gunplay, and fights, including all the major duels from the series. I was originally planning just to analyze at the Super Burly Brawl, but after taking a look at the game to refresh my memory, I found that there was one other duel that’s so bonkers that it’s easily the wackiest thing the series has ever created:
Neo vs Ant-Men
Emotional Context: In his quest to save humanity, Neo fights anthropomorphic ants in the depths of space.
Analysis: When you saw ‘The Matrix’ for the first time, did you ever imagine that lowly hacker Thomas Anderson – who helps his landlady take out her garbage – would one day fight giant ants in space? No? Well, neither did I, but thanks to ‘Path,’ we can now see that Neo’s true destiny was not to save humanity and the machines from a mutually destructive relationship, but to battle giant ants in the depths of the cosmos.
In all seriousness, what makes this duel stand out is just the sheer absurdity of the fact that Neo is fighting giant ants in space. Instead of a trench-coated program, an agent, or a police officer, he takes on giant insects who squeak and roar as they fight him. It’s like watching James Bond take on a homicidal clown inside a bathroom at the White House, or Harry Potter battling a tyrannosaurus rex at the bottom of the Marianas Trench.
Depending on what movie they’re watching, what book they’re reading, or what game they’re playing, audiences expect fights to be consistant with the universe of the story they’re watching. To have such an unexpected opponent grabs their attention because it’s new and unique, feeding the novelty of encountering the unexpected and keeping them interested, much like that one time Luke Skywalker fought a clone of Darth Vader who turned into a giant scorpion. (link contains language that is not safe for work)
Fun fact: In addition to the ants, Neo was originally also going to fight leprechauns in ‘Path,’ but they were deleted from the finished version. Shame; the universe is a darker, bleaker place having never seen the savior of humanity fight midgets shrieking about their gold and presumably attacking with rainbows.
The Super Burly Brawl (Path of Neo Edition)
Emotional Context: Neo battles Agent Smith to save humanity and the machines
Analysis: At first glance, the ‘Path’ adaptation of this fight is almost identical to the one seen in ‘Revolutions.’ But without counting the changes made for a more exiting gameplay experience (more fighting, extended arenas, etc.) the game makes one big change:
Neo wins the fight.
While the film version of the Super Burly Brawl was about Neo sacrificing himself to give both humanity and machines a chance at a brighter tomorrow, the game version is about punching Smith to death, culminating with Mega Smith – a Godzilla-sized version of the agent that Neo then punches to death before once again entering Smith and deleting him from the inside out, as he did in the first film, leading to peace between the machines and humanity, and a triumphant playing of Queen’s ‘We are the Champions.’
Much like how the various versions of ‘Friday the 13th’ allowed us to see threedifferentversions of the same story, ‘Path of Neo’ allows us to see two versions of the same fight. While the film version is about drama, death, and sacrifice, the game version is about action, good triumphing over evil, and fan service. The only mistake the fight makes is not showing what happened to Neo after deleting Smith for good (in any story, there needs to be some sort of resolution for the characters we’ve followed, even if it’s just a ‘we don’t know what happened to them, but they’re still out there, somewhere’ ending), but as a fan, it’s so satisfying to see Neo have the upper hand throughout, and making it so that he’s the one to ram Smith into the streets, instead of the other way around.
While this version of the Super Burly Brawl may not have the dramatic weight of its movie counterpart, it does satisfy the base urge to see the protagonist resoundingly defeat the antagonist in a fight where both are at the peak of their abilities. There’s always room for self-sacrifice in fiction, but sometimes it’s refreshing to embrace the classic trope of the protagonist defeating evil without dying in the process, and looking awesome while doing it. Or, as Youtube user LovecraftianToenail put it:
‘it takes a lot more maturity to have fun than to be GRIMDARK SERIOUS ABOUT EVERYTHING ALL THE TIME.’
And with that, we conclude our look at all the duels in the Matrix series. Come back next week, when we’re wrap things up and see what lessons we can learn from all these punches, kicks, and bullet-time shenanigans.
There are a lot of great quotes about writing out there; these are some of the most insightful, thought-provoking, or ‘ah ha!’ ones I’ve come across.
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‘…when telling a story, it is important to commit to making the characters, plot developments and other narrative accoutrements actually work on their own merits. If the writers are simply rushing from one plot point to the next instead of making everything feel real and worthy of emotional investment, audiences will intuitively notice and penalize you for it.
In addition, a movie has to have fun telling its story; if it feels like a chore to make it, it will also feel like a chore for those who have to watch it. Finally, it is crucial to bring something new to the table beyond a few interesting ideas sprinkled here and there. Barring that, if you’re going to do a remake, make sure the story that you’re remaking is one that audiences actually want to have told to them.’
We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.
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The movie:
‘Undefeatable’
The scene:
Why it’s great:
It a fight featuring two muscular men fighting each other, then ripping off their shirts for no reason (and revealing heavily oiled-chests) and then continuing to fight, all while yelling “Rrrrraaaaahhhhh!” and “Yaaahhhhh!” over and over while cheesy 90’s synth music plays. And that’s before a lady charges into the fight with a broken arm and a towel.
Many people would call this fight lame or terrible. For me, though, it’s so ridiculous that it becomes awesome, showing that a fight scene doesn’t have to feature perfect choreography, music, or even a big budget to be memorable and fun. And if you’re looking for an improved version, you can try this fan version that features improved sound effects:
Last week, we took a look at the two duels featured in ‘The Animatrix,’ and today we’ll look at the only two duels in the final film of the Matrix franchise, ‘The Matrix Revolutions.” But as the old saying goes, quality is better than quantity, and in my opinion, these two duels are among the best in the series.
Neo vs Smith in Real Life
Emotional Context: Neo fights to keep Smith from killing both him and Trinity before they can reach the Machine City and end the war between man and machine.
Analysis: After the spectacle of tightly-choreographed duels in ‘Reloaded’, ‘Enter’ and ‘The Animatrix,’ the first duel in ‘Revolutions’ is surprisingly brutal: Neo or Smith, unable to use their otherwordly abiliites, try to kill each other with whatever they can get their hands on, whether it be their fists, the walls, or power cables. This brutality leads to Smith’s face being coated in blood, poor Neo having his eyes burned out, and ending with Smith’s head being bashed into bloody chunks.
What sets this duel apart from any other in the series is its brutality and horror atmosphere: Neo and Trinity are trapped inside a tiny hovercraft in the abandoned sewer tunnels of humanity’s old cities, miles from help. They’re initially outmatched and outsmarted by Smith, and if they fail to stop him, both humanity and the machines are doomed. And when the fighting begins, there’s no fancy martial arts and no elegant, dance-like fight choreography: Neo can’t fly, stop bullets, effortlessly jump around, or tirelessly fight off hundreds of opponents. Smith can’t dodge bullets, punch through concrete, or otherwise use any of the powers he normally has. Both are evenly matched, and fancy moves are thrown aside in favor of banging faces against walls, throwing punches as hard as possible, and trying to choke Smith to death, followed by Neo getting an eyeful (haha) of exposed power cables. It’s a visceral example of how brutal fights can be more memorable than fancy ones.
Yet, for how dark and grim this duel is, it smartly lightens the mood by having Neo – having sacrificed his eyes – gain the ability to see the energy put out by machines, allowing him to kill Smith… and even crack a joke to Trinity about how she’ll need to drive, ending an otherwise deadly serious fight with some much-welcomed levity.
The Super Burly Brawl
Emotional Context: Neo faces Smith one final time to stop him from destroying both humanity and the machines.
Analysis: And so, after four years, we finally come to the final confrontation of the Matrix series, the final showdown between Neo and Smith that would decide the fate of Earth and everyone – mechanical or organic – who lived upon it. And like any climax, ‘Revolutions’ holds nothing back in giving us a spectacle worthy for the ages, featuring:
*A fight that will decide whether good or evil will prevail
*A battle at night in the rain
*A fight that spans multiple locations
*Superpowers
*Gigantic sonic booms.
In terms of sheer spectacle, the Super Burly Brawl has no equal in the Matrix saga, both in fighting, and emotional weight: Neo’s fighting to stop Smith from destroying everyone and everything. If he fails, then not only will every single human on earth die, but so will every single machine. That gives every moment where he falters or stumbles dramatic weight, because the consequences of failure are so high. Yet, even as the fight gives us awesome, god-like beings fighting (to one of the most incredible fight scores I’ve ever heard), it does something so many of these series-ending fights rarely do: it has the good guy fail. In what may be the biggest twists in the series, Neo loses the climactic fight. All of his powers, all of his skills, all of the gifts he’s been given as The One aren’t enough to save him.
When I first saw ‘Revolutions,’ I loved seeing Smith and Neo beating the tar of out of each other. But when Neo fell from the sky, and was subsequently beaten into the mud, I was shocked. That wasn’t supposed to happen! Neo’s the good guy, the savior of humanity! He couldn’t lose! I was gripped, trying to figure out on how on earth Neo could still win; after all, lots of protagonists get beaten to a pulp, yet still manage to achieve victory at the last second. But not here. Neo’s beaten so badly that he can barely stand, and then lets himself be absorbed and killed. I was stunned… and then (like so many other fans) spent the next few weeks trying to figure out what happened when all those Smiths exploded.
What makes the final battle of the Matrix saga so good is that it delivers not only spectacle, and emotional weight, but also subverts expectations by having Neo lose, gripping audiences as they try to figure how how he can turn things around in his favor. Then it subverts them even further by having Neo sacrifice himself to let the machines delete Smith through him, showing that a protagonist can lose a battle, but win a war in the process. There’s more than one way to victory, and it isn’t always the path of beating an opponent to a bloody pulp.
And so, with Neo’s sacrifice, we’ve finally finished looking at all the duels in the Matrix saga… Well, almost. Come back next week, where we’ll take a look at one last duel in the series, which may be the most satisfying… and one of the most unique.
We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.
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The movie:
‘The Fate of the Furious’
The scene:
Why it’s great:
There comes a point in every action franchise where the laws of physics are thrown out the window in favor of crazy action scenes that strive to be as fun as possible. The Fast and Furious franchise has gotten to that point, having gone from a simple movie about Vin Diesel participating in illegal street racing, to a movie about Vin Diesel outracing a nuclear submarine, and then proceeding to destroy said submarine with a car.
We continue our examination of the duels of ‘The Matrix’ saga this week with a look at the animated anthology film, ‘The Animatrix,’ which, like ‘Enter the Matrix,’ presents several side stories that help flesh out to the film’s universe. Unlike other entries in the series, it’s light on duels, having just two of them, but one of them is one of the series’ best.
Thadeus and Jue spar
Emotional Context: A ship’s captain and his lover spar for fun and relaxation (and possibly sex)
Analysis: If you’re looking for an attention-grabbing way to start off a story, it’s hard to go with a swordfight where both participants are blindfolded, phenomenally skilled with swords, and whose preferred method of foreplay is slicing each other’s clothes off… only to have their fun interrupted by homicidal robot squid.
Storywise, this duel helps to establish Jue and Thadeus’ skills in the Matrix; specifically, their agility and coordination, which will come in handy when Jue pulls off some extremely harrowing jumps that would leave anyone else with shattered legs. But what’s more important – and subtle – is that it establishes their emotional bond. Both are so comfortable with each other that they’re willing to swing swords at each other for fun, and that familiarity and affection adds to the stakes as the two fight to ensure Zion will know of the oncoming attack by the machines: Thadeus works to keep their attackers at bay long enough for Jue to complete her drop. Both know what’s at stake, and trust in each other to complete their missions. They do, but at the cost of their lives.
Duo attempts to convince Cis to re-enter the Matrix
Emotional Context: A man attempts to convince his friend to re-enter the Matrix
Analysis: Of all the duels in the Matrix trilogy, few have the fight itself be so integral to the story. In this instance, ‘Program’ is all about such a duel, balancing swordplay with emotional sparring as one character attempts to persuade a friend to join him in abandoning Zion and re-entering the Matrix, with the emotions and destruction increasing in pitch until the climax. There are no wasted shots here; everything is tight, focused, and constantly moves the story forward, without any action for the sake of action, eventually culminating in the revelation that the whole thing was a training exercise.
What I like about this duel is how it manages a perfect balance between action and the conflict between the two characters, a conflict that makes us, the viewer, ask if we would want to go back to an fake world or live in a harsh, hard one: While Cis is told she passed the test, I couldn’t help but be struck by the saying, ‘What’s real doesn’t matter; what matters is how we live our lives.’ It made us wonder if there is a correct answer to the test. People aligned with Zion would say that reality is more important, while those in the Matrix would say otherwise. When duels make their viewers ponder their own philosophical views long after the movie is over, it proves that some of the best fights are about a clash of ideas, and not bloodshed.
However, while this is an excellent duel, I personally think that Duo is perhaps attacking a bit too hard here; if you’re trying to convince someone to abandon their life and join you, trying to chop them in half is not a good way to do it. However, this can be interpreted as Duo’s increasing anger at Cis’ refusal to join him, so your millage may vary. Still, it’s worth remembering that a character generally won’t convince another to join her/him/it by trying to kill them. Better to play around with them instead of trying to hack off body parts.
Tune in next week where we’ll take a look at the final film in the Matrix series, ‘The Matrix Revolutions.’
We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.
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The video game:
‘Journey’
Why it’s great:
Journey – a 2012 game by ThatGameCompany – is one of my favorite video games for how unique it is: Instead of running around with big, powerful guns trying to kill bad guys or grotesque monsters, you play a red-robed… being trying to reach a distant mountain. It’s a hauntingly beautiful game with gorgeous scenery, a beautiful musical score, and a simple, yet satisfying theme about taking a journey and enjoying it (while occasionally avoiding robotic fish monsters), instead of blasting everything you see into bloody mush while screaming ‘AMERICA!’ and flexhing your digital, steroid-infused muscles.
And then there’s the ending, where, after coming so far, you end up freezing to death… and then this happens:
I adore this ending. It’s a beautiful, almost spiritual experience to finally reach the peak of the mountain and walk into the light. It’s a satisfying, wonderful way to end a game.
With all that said, here’s a different take on how to end the game:
What I find so funny about this ending is that it takes such an uplifting, spiritual moment and then suddenly stops it with an incredibly goofy voice and a long, comical scream as the robed being plunges to his death. It’s the equivalent of a bride walking towards the alter and marrying the love of her life… only for a trapdoor to suddenly open and have her plunge from sight with a Wilhelm scream. It’s tragic, yes, but also funny because of how unexpected it is, and how a happy mood suddenly switches to ‘What the hell just happened?!’ and ‘Did I really see that?!’
There are a lot of great quotes about writing out there; these are some of the most insightful, thought-provoking, or ‘ah ha!’ ones I’ve come across.
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‘You ruin anything when you explain it too much, from JK Rowling’s daily revisions of Harry Potter to how you made the ribs so tender and spicy, but not TOO tender and spicy.
There’s magic in the mystery, and as a creator you inspire your audience to stretch their imaginations and invent their own stories and explanations. By that, you also give your creation its own life beyond your own abilities.
When I was a kid, I had my own story about how Leia knew Vader, and what the Clone Wars were, or what Jabba the Hutt looked like. What happened at Ord Mantell with the bounty hunter? I had a story. What did the gang do after defeating the Empire? So many stories…’
This week, I was going to take a look at the duels in the movie, ‘The Matrix Revolutions’, but I realized there were two other chapters of the Matrix series that I had forgotten about: The 2003 direct-to-dvd anthology series, ‘The Animatrix,’ and the videogame, ‘Enter the Matrix,’ which looks at the events of ‘The Matrix Reloaded’ from the perspective of Niobe and Ghost, two minor characters who appeared briefly in the film and its follow-up. While neither are required viewing for fans of the films, both do a good job expanding the Matrix universe, and today, we’ll take a look at the duels in ‘Enter.’
Please note that while there are several duels in in ‘Enter the Matrix,’ many – like Niobe and Ghost’s fights against the leaders of the Merovingian’s vampire and werewolf henchmen – add little to the story beyond needing to defeat an enemy to progress or rescue someone, so we’ll be looking at the more substantial and interesting fights.
Niobe vs Agent Johnson
Emotional Context: Niobe has to defeat an agent so she can escape with her life
Analysis: The first big duel of the game has Niobe saving one of her fellow Zion operatives from the cargo hold of a C-5 galaxy in flight. But after saving him, she then has to deal with an agent; unlike Neo, Niobe is an average Matrix operative who can’t stop bullets or fly. She’s facing a foe far stronger, faster, and more skilled than her, and who can’t be defeated with martial arts or bullets, while trapped on a plane and unable to escape.
This fight is a good example of how duels can be more interesting when one character is hopelessly outmatched, and victory is a matter of surviving, not killing an opponent. In this instance, Niobe – the underdog who doesn’t stand a chance of defeating Agent Johnson in a one-on-one fight – triumphs by opening the cargo hatch and knocking Johnson off the plane.
Ghost vs Trinity
Emotional Context: Ghost and Trinity spar to let off some steam and relax
Analysis: Much like Neo sparring with Morpheus in the first film, this duel is not about killing anyone or fighting to complete an objective in the war between humans and machines. It’s two characters relaxing during some downtime by sparring with each other. It’s easy to label this fight as pure fanservice, as it gives players the chance to duel Trinity, and could be cut from the game without affecting the storyline. But it does help to build upon ‘Enter the Matrix’s most surprising storyline: Trinity’s relationship with Ghost. Unlike so many other love triangles featuring people squabbling and sparring over who loves who, ‘Enter’ has both Ghost and Trinity acknowledge that while they love each other as friends, their relationship will never go beyond that, and they’re okay with it.
Ghost vs Agent Johnson
Emotional Context: Ghost has to defeat an agent so he can blow up a nuclear power plant, or the mission will fail, Neo will not be able to see the Architect, and every human on Earth will die. So, no pressure or anything
Analysis: This duel plays out almost exactly like Niobe’s fight against Johnson on the C-5 earlier in the game, with an underdog having to defeat a superior opponent using their wits. What’s different, though, are the stakes. Earlier, Niobe was saving a fellow Zion operative. Here, Ghost has to keep Agent Johnson from killing him so that the reactor can be destroyed, allowing Neo to save humanity. If Ghost dies, the plan will be thrown into chaos, and Neo will fail, raising the stakes and giving the outcome of the fight much greater weight.
Ghost/Niobe vs Seraph
Emotional Context: Ghost/Niobe have to prove themselves to Seraph so that they can see the Oracle
Analysis: Much like Ghost’s fight against Trinity, this duel is about giving players another opportunity to fight against one of the characters from the films. However, unlike Neo’s spar with Seraph in ‘Reloaded,’ the duel doesn’t slow down the pacing of the game’s story, since it comes later instead of earlier. It also explains that Seraph doesn’t fight people to see who they are, but to test their heart’s resolve, a much more focused and specific answer than, ‘you do not know someone until you fight them.’
Tune in next week, where we’ll take a look at the duels in ‘The Animatrix.’