I know Kung-Fu: A look at the duels in the Matrix Saga – Part 4

We continue our examination of the duels of ‘The Matrix’ saga this week with a look at the animated anthology film, ‘The Animatrix,’ which, like ‘Enter the Matrix,’ presents several side stories that help flesh out to the film’s universe. Unlike other entries in the series, it’s light on duels, having just two of them, but one of them is one of the series’ best.

Thadeus and Jue spar

Emotional Context: A ship’s captain and his lover spar for fun and relaxation (and possibly sex)

Analysis: If you’re looking for an attention-grabbing way to start off a story, it’s hard to go with a swordfight where both participants are blindfolded, phenomenally skilled with swords, and whose preferred method of foreplay is slicing each other’s clothes off… only to have their fun interrupted by homicidal robot squid.

Storywise, this duel helps to establish Jue and Thadeus’ skills in the Matrix; specifically, their agility and coordination, which will come in handy when Jue pulls off some extremely harrowing jumps that would leave anyone else with shattered legs. But what’s more important – and subtle – is that it establishes their emotional bond. Both are so comfortable with each other that they’re willing to swing swords at each other for fun, and that familiarity and affection adds to the stakes as the two fight to ensure Zion will know of the oncoming attack by the machines: Thadeus works to keep their attackers at bay long enough for Jue to complete her drop. Both know what’s at stake, and trust in each other to complete their missions. They do, but at the cost of their lives.

Duo attempts to convince Cis to re-enter the Matrix

Emotional Context: A man attempts to convince his friend to re-enter the Matrix

Analysis: Of all the duels in the Matrix trilogy, few have the fight itself be so integral to the story. In this instance, ‘Program’ is all about such a duel, balancing swordplay with emotional sparring as one character attempts to persuade a friend to join him in abandoning Zion and re-entering the Matrix, with the emotions and destruction increasing in pitch until the climax. There are no wasted shots here; everything is tight, focused, and constantly moves the story forward, without any action for the sake of action, eventually culminating in the revelation that the whole thing was a training exercise.

What I like about this duel is how it manages a perfect balance between action and the conflict between the two characters, a conflict that makes us, the viewer, ask if we would want to go back to an fake world or live in a harsh, hard one: While Cis is told she passed the test, I couldn’t help but be struck by the saying, ‘What’s real doesn’t matter; what matters is how we live our lives.’ It made us wonder if there is a correct answer to the test. People aligned with Zion would say that reality is more important, while those in the Matrix would say otherwise. When duels make their viewers ponder their own philosophical views long after the movie is over, it proves that some of the best fights are about a clash of ideas, and not bloodshed.

However, while this is an excellent duel, I personally think that Duo is perhaps attacking a bit too hard here; if you’re trying to convince someone to abandon their life and join you, trying to chop them in half is not a good way to do it. However, this can be interpreted as Duo’s increasing anger at Cis’ refusal to join him, so your millage may vary. Still, it’s worth remembering that a character generally won’t convince another to join her/him/it by trying to kill them. Better to play around with them instead of trying to hack off body parts.

Tune in next week where we’ll take a look at the final film in the Matrix series, ‘The Matrix Revolutions.’

I know Kung-Fu: A look at the duels in the Matrix Saga – Part 3

This week, I was going to take a look at the duels in the movie, ‘The Matrix Revolutions’, but I realized there were two other chapters of the Matrix series that I had forgotten about: The 2003 direct-to-dvd anthology series, ‘The Animatrix,’ and the videogame, ‘Enter the Matrix,’ which looks at the events of ‘The Matrix Reloaded’ from the perspective of Niobe and Ghost, two minor characters who appeared briefly in the film and its follow-up. While neither are required viewing for fans of the films, both do a good job expanding the Matrix universe, and today, we’ll take a look at the duels in ‘Enter.’

Please note that while there are several duels in in ‘Enter the Matrix,’ many – like Niobe and Ghost’s fights against the leaders of the Merovingian’s vampire and werewolf henchmen – add little to the story beyond needing to defeat an enemy to progress or rescue someone, so we’ll be looking at the more substantial and interesting fights.

Niobe vs Agent Johnson

Emotional Context: Niobe has to defeat an agent so she can escape with her life

Analysis: The first big duel of the game has Niobe saving one of her fellow Zion operatives from the cargo hold of a C-5 galaxy in flight. But after saving him, she then has to deal with an agent; unlike Neo, Niobe is an average Matrix operative who can’t stop bullets or fly. She’s facing a foe far stronger, faster, and more skilled than her, and who can’t be defeated with martial arts or bullets, while trapped on a plane and unable to escape.

This fight is a good example of how duels can be more interesting when one character is hopelessly outmatched, and victory is a matter of surviving, not killing an opponent. In this instance, Niobe – the underdog who doesn’t stand a chance of defeating Agent Johnson in a one-on-one fight – triumphs by opening the cargo hatch and knocking Johnson off the plane.

Ghost vs Trinity

Emotional Context: Ghost and Trinity spar to let off some steam and relax

Analysis: Much like Neo sparring with Morpheus in the first film, this duel is not about killing anyone or fighting to complete an objective in the war between humans and machines. It’s two characters relaxing during some downtime by sparring with each other. It’s easy to label this fight as pure fanservice, as it gives players the chance to duel Trinity, and could be cut from the game without affecting the storyline. But it does help to build upon ‘Enter the Matrix’s most surprising storyline: Trinity’s relationship with Ghost. Unlike so many other love triangles featuring people squabbling and sparring over who loves who, ‘Enter’ has both Ghost and Trinity acknowledge that while they love each other as friends, their relationship will never go beyond that, and they’re okay with it.

Ghost vs Agent Johnson

Emotional Context: Ghost has to defeat an agent so he can blow up a nuclear power plant, or the mission will fail, Neo will not be able to see the Architect, and every human on Earth will die. So, no pressure or anything

Analysis: This duel plays out almost exactly like Niobe’s fight against Johnson on the C-5 earlier in the game, with an underdog having to defeat a superior opponent using their wits. What’s different, though, are the stakes. Earlier, Niobe was saving a fellow Zion operative. Here, Ghost has to keep Agent Johnson from killing him so that the reactor can be destroyed, allowing Neo to save humanity. If Ghost dies, the plan will be thrown into chaos, and Neo will fail, raising the stakes and giving the outcome of the fight much greater weight.

Ghost/Niobe vs Seraph

Emotional Context: Ghost/Niobe have to prove themselves to Seraph so that they can see the Oracle

Analysis: Much like Ghost’s fight against Trinity, this duel is about giving players another opportunity to fight against one of the characters from the films. However, unlike Neo’s spar with Seraph in ‘Reloaded,’ the duel doesn’t slow down the pacing of the game’s story, since it comes later instead of earlier. It also explains that Seraph doesn’t fight people to see who they are, but to test their heart’s resolve, a much more focused and specific answer than, ‘you do not know someone until you fight them.’

Tune in next week, where we’ll take a look at the duels in ‘The Animatrix.’

I know Kung-Fu: A look at the duels in the Matrix Saga – Part 2

Last week, we took a look at the duels in the first Matrix film. Being the biggest surprise of 1999 (quite a feat considering the cultural juggernaut that was ‘The Phantom Menace’), it’s not surprising the film got two sequels, and bigger budgets to allow for more lavish and spectacular action scenes. But is bigger always better? Let stake a look at ‘Reloaded’s duels and find out.

Neo vs Upgraded Agents

Emotional Context: Neo holds off three agents from getting to his fellow rebels.

Analysis: The first duel in ‘Reloaded’ is short, but shows how Neo has grown since the first film. No longer is he the wide-eyed rebel who was pushed to the brink of death trying to defeat Smith in a fight: now he’s a stylishly-dressed warrior monk who can easily take out three agents without breaking a sweat, all with a minimum of flashy moves. It’s a brief, but effective fight that tells us a lot about Neo’s skills, setting the stage for his later fights.

Neo vs Seraph

Emotional Context: Neo duels Seraph to prove that he’s worthy of seeing the Oracle

Analysis: This duel feels like a logical attempt to inject some action into a scene that would otherwise play out like this:

Neo: Hello?

Seraph: You seek the Oracle.

Neo: Yes.

Seraph: What is your name?

Neo: Neo

Seraph: Can I see your ID?

*Neo hands Seraph his driver’s license*

Seraph: Good. Come. She is waiting.

In the film’s defense, having Seraph test his visitors by fighting them to see how determined they are to see the Oracle is an intriguing way of vetting someone’s character. But at this point in the story, Neo needs to get to the Oracle and discuss vital information regarding saving Zion. Pausing the film to have him fight Seraph just slows things down when the story needs to keep going.

The Burly Brawl

Emotional Context: None.

Analysis: If you were to ask a fan of the Matrix series what scene they would choose to sum up ‘Reloaded’, the Burly Brawl would be a good choice. As one of the more hyped scenes of the film before its release, it’s an impressive feat of CGI and visual spectacle, managing to pit Neo against a hundred Agent Smiths at once. However, while this scene is fun to watch, it has one substantial flaw: It does nothing to advance the story. Zion has less than twenty four hours before the machines come in and blast it into dust, and Neo, having just learned about the Keymaker’s existence, should logically want to find him as quickly as possible. Instead, he takes several minutes out of his busy schedule to fight multiple Smiths before realizing that punching, kicking, and hitting them doesn’t seem to be working (with the exception of the Smith who literally breaks into pieces upon hitting a glass wall at 1:43 in the second clip) and flies away.

The Burly Brawl is impressive from a technical and cinematic viewpoint, but it doesn’t advance the story in a meaningful way outside of showing that Smith can now make copies of himself, and that Neo is now really good at fighting. A more logical fight could have Neo trying to get away to find the Keymaker, only to be swarmed by Smith doing everything in his power to keep him grounded and assimilated. Or, we could go with the fight as it was presented in ‘The Path of Neo’ and have Neo resort to taking out the buildings to stop Smith before flying away:

The Twins Fight

Emotional Context: Morpheus and Neo fight to get the Keymaker to safety while holding off two foes they can’t defeat.

Analysis: While it’s the shortest duel in the film, this brief fight comes closest to the feel of the original film. Morpheus and Trinity – while highly-skilled – aren’t Neo. We know they can be hurt or killed, making them the underdogs as they struggle to hold off the French prick’s Merovingian’s albino henchmen, who can materialize and de-materialize at will, making it exceedingly difficult – if not impossible – to put them down for good. Morpheus and Trinity are outclassed here, adding considerably more suspense and a sense of danger than if Neo were fighting, but they manage to accomplish their goal of getting the Keymaker to safety, showing that in stories, running away from a fight can be a better choice than trying to defeat an antagonist.

Morpheus vs the Agent

Emotional Context: Morpheus has to protect the Keymaker from being killed by an agent.

Analysis: What I like about this fight (which is my favorite in ‘Reloaded’) is that it’s essentially a rematch between Morpheus and Smith… once again, Morpheus doesn’t win. Morpheus may be Neo’s mentor, but he’s still the underdog here, struggling to survive against a vastly-superior opponent while protecting the Keymaker; unlike Neo, he’s hit quite a bit and thrown around, coming dangerously close to death several times, and not even wielding a sword against an unarmed opponent is enough to secure victory, giving the fight a sense of danger and urgency.

In the end, Morpheus only wins by taking advantage of the agent being distracted: Like the duel with the Twins, Morpheus’ victory isn’t in defeating his opponent, but in getting out of the fight alive while completing his objective. Personal glory or victory means nothing when there’s something greater is on the line.

Hallway fight

Emotional Context: Neo and Morpheus have to get to the door leading to the Architect while also protecting the Keymaker

Analysis: The last duel of ‘Reloaded’ could be seen as a mini-version of the Burly Brawl, but is, in my opinion, much better. It has a solid goal for both the protagonists and antagonists (Get the Keymaker to the right door, and stop/assimilate the heroes, respectively), but the tight confines makes Neo, Morpheus, and the Keymaker’s escape a difficult proposition, not to mention being outnumbered. Even better, this is one time where Neo’s superhuman abilities are negated: he can handle Smith by himself, but he has to protect Morpheus and the Keymaker, who aren’t as strong as him, which adds more suspense to the scene. And as a final twist, we, the viewer, know that if Neo and the others get to the door before Trinity disarms the bombs, they’ll be blown to pieces. Thus, we have a paradox: Neo and the others have to get to the Architect’s door, but if they get to it too soon, they’ll die, and they don’t know that.

Though it may be quite small for a final fight of a film, the Hallway Fight is a great example of a fight that moves the plot forward, has multiple layers beyond ‘punch everyone to death,’ and adds in some twists that the audience knows about, but the characters don’t.

Tune in next week, where we’ll take a look at the duels of the third and final Matrix film, ‘The Matrix Revolutions.’

I know Kung-Fu: A look at the duels in the Matrix Saga – Part 1

Last week, we took a look at two versions of Obi-Wan fighting Darth Vader on the Death Star, and how simpler fights can be more engaging due to a reliance on story instead of visual effects. In other words, placing more emphasis on the emotional reason behind a fight than on how flashy the fight itself is.

After finishing the article, I got thinking about films that featured fights that were both flashy, and visually engaging. The other Star Wars films were a good candidate due to their blend of science fiction and fantasy, but I wanted to try something different. Then it struck me: Why not take a look at The Matrix and it’s sequels? The series has some amazing duels that combine a compelling story with amazing visuals, but it also has some fights that aren’t quite as engaging despite a hefty special effects budget.

Therefore, for the next three weeks, we’ll be taking a look at all the duels in the original Matrix trilogy, and see what we can learn about the art of combining fists with great storytelling. This week, we’ll start things off with the original 1999 classic:

Neo sparring with Morpheus

Emotional Context: Morpheus teaching Neo about how the Matrix works, and that he needs belief in himself as much as his skills in the martial arts

Analysis: What makes this fight unique in the Matrix trilogy is that it’s only one of two times where two characters fight without trying to kill each other (the other being Neo fighting Seraph). Despite being only a training session instead of a no-holds-barred battle to the death, the scene manages to have several layers: Aside from the impressive fight between Neo and Morpheus, we see the start of Neo’s journey from excited novice (I just love seeing his excitement at 1:15) to being The One, and learning how knowing kung-fu isn’t enough to defeat your opponents as he tries style after style to take out Morpheus.

But among all the punches, kicks, jumps, and spins, the scene is also an entertaining expositional moment, telling Neo (and us) more about how the Matrix works, and how the mind can be as important as matter when you’re inside (Morpheus’ quote about strength, speed, and air in a computer simulation is as thought-provoking today as it was 20 years ago).

For fans re-watching the film, the scene also subtly sets up Morpheus and Neo’s fight with Smith later on. While they get to show off their impressive hand-to-hand fighting skills for us, such skills won’t do much good against an agent.

Morpheus vs Agent Smith

Emotional context: Morpheus willingly sacrifices himself to save Neo, knowing that he can’t beat Smith.

Analysis: While The Matrix has plenty of action, it’s surprising how long it takes for the first one-on-one fight against the machines to happen, and when it does, Neo isn’t the combatant. Instead, he’s the catalyst that causes Morpheus to engage in a suicide duel against Smith.

Up to this point, Morpheus has been the calm, focused mentor with years of experience under his belt. He effortlessly defeated Neo in the sparring program, calmly helped his group escape from the SWAT team, and has been the rock that both Neo and the audience can hold onto as a new and dangerous world of evil machines is revealed to us. He’s skilled, he’s smart, and he can fight better than most people alive… and it doesn’t do him any good.

Morpheus’ fight against Smith isn’t really much of a fight. He certainly does his best, but Smith easily beats him to a bloody pulp. The most memorable thing about the fight is seeing just how easily Smith defeats such a skilled and talented warrior with almost no effort, and in the process shows us just how dangerous agents really are, and that not even a master like Morpheus can beat them, reinforcing that the system Neo and the others are trying to take down doesn’t mess around.

Subway Showdown

Emotional context: Neo now believes in himself enough to take on an agent, even though he may die in the process.

Analysis: When it comes to the best action scenes of the Matrix trilogy, the subway fight always comes out on top (or nearly it), and rightfully so: Neo, instead of running away from an agent like any sane person would do, decides to stand his ground and fight, pushing himself to the limit. It’s a darker reprisal of the dojo fight, and instead of instructing Neo on philosophy and how to believe in himself, Smith just wants to pound him into a bloody pulp on the wall (the sheer venom in his voice when he tells Neo how much he’s going to enjoy watching him die is chilling).

While the fights would get bigger and grander as the series continued, this fight – in my opinion – is the best in the trilogy. Instead of feeling like a carefully rehearsed and highly choreographed fight scene, it feels like a real fight. Neo and Smith hit and kick each other. Neo bleeds, gets scuffed up, and is exhausted at the end. Smith unleashes everything he has at Neo, and comes within moments of killing him, only to be defeated at the last second, and even then, he respawns seconds later, at which point Neo wisely decides to run away. But even then, the fight proves that Neo is special: As far as we – and the characters – know, this is the first time anyone has ever beaten an Agent in a one-on-one fight.

Whoa.

Neo vs Agent Smith Rematch

Emotional context: Neo, who is now The One, shows off just how powerful he is, making the machines realize that they can not only be beaten, but destroyed, turning the tide in the war of man vs machine.

Analysis: Okay, this is barely even a fight. It’s more of a one-sided beatdown by a digital god showing off how totally awesome he is, but there’s no denying how satisfying it is. We see Neo at his peak; nowhere else in the trilogy is he this powerful, intimidating, or awe-inspiring. Smith clobbered Morpheus, mercilessly beat Neo, and then killed him. Yet, with Neo now at full power, Smith is a joke, and is subsequently destroyed from the inside out, a sight that causes the otherwise emotionless agents to run away as fast as they can. It’s glorious, and a highly-satisfying climax to a fantastic film.

Tune in next week were we’ll take a look at The Matrix Reloaded, and the biggest variety of fights the series has to offer.

Slow and Focused, Fast and Furious: A Comparison of Two Lightsaber Duels

When fans go see a new film set in the Star Wars saga, they expect to certain elements: spaceships, the Force, Jedi and Sith, space battles, and the inevitable lightsaber duel at the film’s climax. It’s the last that’s perhaps most looked forward to, where the filmmakers to let their creativity shine with excellently choreography, exciting backdrops, and emotional intensity. Yet, it’s easy to forget that the world’s first experience with lightsabers in ‘A New Hope’ was watching a 59 year old space wizard and an asthmatic cyborg poking at each other and doing unnecessary spins on the Death Star. Compared to the duels that came in the prequel and sequel trilogies, the first lightsaber fight in history is charmingly quaint.

But what if the first lightsaber fight of the Star Wars saga was more frantic, chaotic, and dangerous? Thanks to a dedicated fan (fans?), we finally have an answer with ‘Scene 38 Reimagined,’ a remake that uses CGI to allow Obi-Wan and Vader to be faster, more maneuverable, and destructive during their fight.

When I fist learned of the remake back in 2017, I was excited to see how it would turn out, as the trailer showed a fight that seemed to strike an ideal balance between the hard-hitting, rougher duels of the original trilogy, and the flashy (but enjoyable) extravagance of the prequel trilogy. And while the end result is indeed impressive, I noticed that something was missing. Puzzled, I rewatched the video a few times before realizing what it was: the fight’s emotional core.

In the original fight, the focus of the duel is on the emotional state between Obi-Wan and Vader. It’s the first time they’ve seen each other in 20 years. They were once friends and allies who fought to save the Galactic Republic, but are now enemies, and the focus of the fight isn’t on their skills or how powerful their blows are. In fact, most of the fighting is with words: Vader, wanting revenge on Obi-Wan for their duel on Mustafar, tries to crush Obi-Wan’s spirit, proclaiming his power and mastery over the Force. Obi-Wan, however, isn’t moved. He easily brushes off Vader’s taunts and sacrifices himself to help Luke and the others escape.

The reimagined fight, however, takes a different approach. While the verbal spars are still present, a greater focus is placed on the fight itself. And what a fight it is! Lightsabers slice into walls, fires are ignited, punches and headbutts are thrown, the Force is used to hurl both combatants around, and every attack is faster and more powerful than in 1977. It’s a visual treat, and an exciting reimagening of what might have been, had George Lucas possessed the resources to make something dazzling and visceral.

However, there’s a trade-off here: With the cruder lightsaber effects of the time, ‘A New Hope’ had to focus on the emotional aspect of Obi-Wan and Vader fighting. The reimagening’s focus on better, flashier visuals, which, in my opinion, takes the focus away from why the two are fighting. It’s still a fun sequence, but in my opinion, the quieter, more focused fight in the original packs more of an emotional punch. As the sayings go, bigger is not always better, and less is sometimes more: An emotional, intimate focus is what makes the Obi-Wan and Vader fight so compelling, not how they’re great swordfighters.

For writers, the big lesson that comes from comparing the two scenes is that the emotional context behind a fight is more important than the fight itself. All the fanciest moves, the best fight choreography, and the best visual effects money can buy will only get you so far if your audience isn’t invested in what’s going on. Conversely, if your audience is invested in seeing two characters fight each other, you’ll have a much better chance of creating a great fight that will stick with them for years.

Favorite Moments: ‘Jason takes NASA’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

Years before he blasted off into outer space and became an undead cyborg, Jason Voorhees’ exploits were confined to terra firma. But in 1995, MADTV had Jason head off to the stars. While quite tame by ‘Friday’ standards, this is still a great little clip (especially the mission controller having to constantly revise his inspirational mantra based on Jason’s bodycount), and one can’t help but wonder if the writers of ‘Jason X’ saw this sketch and thought to themselves, ‘hey, that’s not a bad idea!’. Whether it happened or not, it’s amusing how this sketch unknowingly predicted the future of the ‘Friday’ franchise, thus becoming a great example of media unknowingly predicting something that would later come true.

What we can learn from ‘Let’s Go’

Armageddon. Ragnarok. The end of all things. Almost every culture and mythology has its version of the moment when everything ends and the human race is wiped out.

But what if someone survived?

A few days ago, I came across the above music video, which tells the story of a Chinese astronaut who devotes his life to making it to the Moon, only for it to be all for nothing. Though only a little over three minutes long, it’s a gripping story, so let’s take a look and see what it does well.

You audience admires determined, focused characters

Though he gets no lines, or even a name, the astronaut in the video gets our attention thanks to his strength of will: Thanks to a very efficient montage, we see him devoting everything to accomplishing his dream of getting on the Moon, sacrificing joy, happiness, or even love. Yet, we still root for him to succeed: How many of us wish we could devote every waking moment of our lives to accomplishing our dreams? Sadly, many of us can’t, which makes us envious and (begrudgingly) admiring of those who can. The same goes for fictional characters. Perhaps your character wants to become president, or go into outer space, or win a spelling bee. Seeing them striving to accomplish a dream makes for compelling drama as they learn whether their dream is really worth everything they’re sacrificing.

It’s important to note that determined, focused characters don’t need to be heroes. Consider the T-800 and the T-1000 in the first two Terminator films, Sauron from ‘The Lord of the Rings,’ and the Thing from the 1982 Universal film of the same name: All three have solid, achievable goals (kill John Conner, take over the world, and take over the world by assimilating everyone on it), and stop at nothing to achieve those goals. Both antagonists and protagonists benefit from laser-like focus, and when their strength of wills clash, it can make for some of the most compelling drama ever put to page or screen. Need proof? Consider Luke Skywalker and Darth Vader in ‘Return of the Jedi’: The former wants to redeem his fallen father, and the latter wants to convert him to the dark side. Neither will budge, and their duel of wits becomes what is arguably the most dramatic sequence of any Star Wars film:

Consider exploring what would happen to the lone survivor of a world-ending event

What would you do if the world was destroyed, and you were the only survivor? What would you do? How would you live? Would you even try to, or let yourself succumb to despair and throw yourself out the airlock? In the case of the music video, the astronaut realizes that what really mattes to him most is achieving his second chance of experiencing love, and he stops at nothing to make it happen.

While destroying the world shouldn’t be done lightly in any medium, doing so has the advantage of forcing a character to confront reality without all the masks that they put up to protect themselves from other people and society at large. Do they go nuts and indulge their every whim? Succumb to despair and meaninglessness? Or do they defy the odds and refuse to give in, searching for others who might have survived, or chronicling everything for whatever sapient life form comes after them? There are countless possible answers, and wanting to see what happens to isolated, vulnerable characters will keep an audience engaged in our stories.

Consider having your character escape/navigate/survive the fallout from a world-ending event

When something big – like a building, a city, or a planet – is destroyed, it creates a lot of debris and wreckage. In some situations, it gives us an opportunity for a unique action scene of characters having to escape said debris. ‘Let’s Go’ has the astronaut fighting to reach the space station before it gets out of reach, but to do so, he has to go through a debris field consisting of wreckage from Earth, making it extremely difficult for him to reach his goal, and with the promise of certain death if he fails.

When writing our own stories, having to navigate the ruins of a wrecked mega-structure can lead to some exciting action scenes that we don’t get to write very often. If the opportunity arises, embrace them and milk them for all they’re worth. One of my favorite examples comes from 2016’s ‘Independence Day: Resurgence,’ in which David Levinson and friends have to dodge falling debris sucked up from all over the Earth that subsequently rains down on London.

Consider having your character/s decide to accept death and pass the time as best they can

In disaster movies, it’s very common for the survivors and main characters to either find a way to stop the disaster, or start rebuilding afterwords, hopeful and upbeat that one day, things can return to normal.

But what if they couldn’t? What if they had no chance at all of rebuilding, or surviving, and death is inevitable?

One type of story we don’t see too much of these days is the disaster story where there’s no way for the characters to survive in the long run. It’s easy to understand why: Audiences want a happy ending, or a hopeful one. A story where everyone is going to die, won’t leave them feeling good after leaving the theater, closing the book, or turning off the game console. But if we choose this path, writers have a unique opportunity to explore what characters might do if they only have a little time left to live. Will they weep? Try to make peace with their god? Resolve any lingering conflicts with their loved ones? Or will they accept it and try to have fun before the end? Both astronauts choose the last option in ‘Let’s Go,’ deciding to play video games together as they drift off into the void.

Choosing the path of inevitable death need not be dark. It can be sad, but it also gives characters one more chance to enjoy themselves, or to choose how they will spend what little time they have left. And if they go out having fun, or healing long-simmering hurts, that can be just as uplifting as a happy ending.

The Takeaway

Our audience will always admire a protagonist or antagonist who has a goal and obsessively pursues it, even at a cost of personal happiness. They’ll be even more interested if that individual is the only survivor of a world-ending event, and applies that determination to surviving or continuing on, no matter how bad things get. But if they are doomed, those characters can become their most interesting selves when they have to decide how to spend what little time they have left.