We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.
The video game:
Why it’s great:
Journey – a 2012 game by ThatGameCompany – is one of my favorite video games for how unique it is: Instead of running around with big, powerful guns trying to kill bad guys or grotesque monsters, you play a red-robed… being trying to reach a distant mountain. It’s a hauntingly beautiful game with gorgeous scenery, a beautiful musical score, and a simple, yet satisfying theme about taking a journey and enjoying it (while occasionally avoiding robotic fish monsters), instead of blasting everything you see into bloody mush while screaming ‘AMERICA!’ and flexhing your digital, steroid-infused muscles.
And then there’s the ending, where, after coming so far, you end up freezing to death… and then this happens:
I adore this ending. It’s a beautiful, almost spiritual experience to finally reach the peak of the mountain and walk into the light. It’s a satisfying, wonderful way to end a game.
With all that said, here’s a different take on how to end the game:
What I find so funny about this ending is that it takes such an uplifting, spiritual moment and then suddenly stops it with an incredibly goofy voice and a long, comical scream as the robed being plunges to his death. It’s the equivalent of a bride walking towards the alter and marrying the love of her life… only for a trapdoor to suddenly open and have her plunge from sight with a Wilhelm scream. It’s tragic, yes, but also funny because of how unexpected it is, and how a happy mood suddenly switches to ‘What the hell just happened?!’ and ‘Did I really see that?!’