Perfect Moments: A Shadow On The Wall

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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The Movie

‘Signs.’

The Moment

Why it’s perfect

No matter the project, and no matter what medium, all storytellers face one problem when telling a story: How do you tell your audience everything they need to know about the main character within the first third of your story? There are countless ways to do so (Many, many, many, many, ways, actually), but I want to take a look at one of my favorite introductions, one that accomplishes so much despite showing so little.

2002’s ‘Signs’ opens with a man waking up in bed inside a house near a cornfield. He listens to see if someone else is awake, picks up some socks, brushes his teeth, and then hears a little girl scream. It sounds boring, but when he’s brushing his teeth, we initially don’t see Graham, just the door to the bathroom and the wall beside it. But on that wall is the faded outline of a vanished crucifix.

In an instant, that outline tells us that something terrible happened to this man, something that made him turn his back on his faith. We don’t know what that event is, but after seeing a family picture of him with a woman who doesn’t appear in the scene, it’s easy to guess. Coupled with the silence of the scene, the dim lighting, and the feeling of loneliness, we know this man has been through a lot, turning him into an underdog who’s trying to recover, but has seemingly given up and has resigned himself to just existing.

I’m still amazed how one tiny detail can tell so much about someone. When done correctly, such a trait can tell us the main problem the character is going to try and overcome, or tell us a lot about their history. Consider the following scenarios and what they tell us:

*We’re in a home. There’s a photo of a a woman and a young girl on the mantlepiece, but we can just faintly see the edges of someone’s pants on the edge of the photo, which looks like it was ripped.

*An old, out-of-shape man eats a microwavable meal for one in his tiny, filthy apartment. On a wall behind him are newspaper clippings and framed magazine covers about a star baseball player who was legendary in his day.

*A group of terrified explorers enters an enormous cave and finds it piled high with hundreds, if not thousands of bones of giant creatures, many covered in gashes. They hear something growling from deeper within the cave.

All three tell us something about characters: The first might revolve around a disgraced husband. The second, an old man who longs for the days when people cared about him, and the third, an unseen beast who has been around a long time, and clearly dangerous. When utilized properly, such small details can reveal so much about a character, even before they appear or talk. In my opinion, that cross in ‘Signs’ is one of the best examples on how to do it right – and in under a minute, no less!

Three Fridays: A Comparison of ‘Friday the 13th’ – Part 2

When I finished taking a look at the original ‘Friday the 13th’ last week, I hoped that the 2009 remake would offer a new twist or angle on the story, or perhaps a new idea that would add to the Jason mythos. And at first glance, it sounded like the movie had everything going for it: a bigger budget, a bigger scope, and including elements from the first few films. Thus, with the disappointment of the original still fresh in my mind, I started the remake, hopeful that I’d get a more exciting version of Jason’s origins.

After a very quick recap of Pamela’s attempt to kill horny teenagers at Camp Crystal Lake, ’13th’ wastes no time in getting to the basics: young adults head out to a remote lake, get drunk, get high, get naked, have premarital sex, and die at Jason’s hands. A familiar formula, but it isn’t a bad thing. I was impressed at how quickly the film got to the killing, and it was quickly made clear that Jason doesn’t mess around: in the span of a few minutes, he wipes out everyone in the small group of horny, drug-seeking young adults in gruesome fashion, including bear traps, machetes, and a particularly horrible, drawn-out death for an unfortunate young woman in a sleeping bag.

And then the opening title appeared; I had been so sucked into the opening act that I was shocked to realize that the film hadn’t even started yet! Now excited, I watched as the movie started up, glad to see that things were going well.

An hour and a half later, I watched the end credits, crushed at being disappointed once again.

As a modern remake and reboot for the Friday the 13th series, ‘Friday’ is a return to the classic elements of the franchise: Camp Crystal Lake, Jason killing with his machete, and his eventual defeat at the hands of a lone, young woman, all in an attempt to leave behind the over-the-top silliness that the franchise became known for, culminating in Jason’s trip to outer space, and facing off against Freddy Kruger. A little housecleaning isn’t a bad move in and of itself: When a series heads back to its roots, it’s a chance for a clean start, and to introduce the series to new fans while honoring what came before and keeping series traditions for the returning fans.

Sadly, however, ‘Friday’s attempts to strip away the over-the-top elements of the franchise also takes away much of what made Jason memorable. Yes, he may have become ridiculous in his later outings, but a demonically-possessed, cyborg zombie Jason is far more interesting to watch, especially when he uses his superhuman durability and strength to perform wildly inventive kills. But by removing the silliness and Jason’s enhanced abilities, ‘Friday’ unfortunately turns itself into a routine slasher movie. As with the original, if we were to take away Jason and Camp Crystal Lake, there would be little left to distinguish itself from its peers: Most of the kills – which revolve around being stabbed, slashed, and impaled with a machete, shot with an arrow, or being stabbed with various items – feel routine and unimaginative (with the exception of the aforementioned sleeping bag kill). The story feels routine, and aside from his new ability to run, Jason himself feels like almost any other slasher villain in hundreds of other horror movies: Just a normal man in a mask who’s strong and tough to kill.

When the credits were rolling, I was struck by how I had to focus to recall any memorable moments that stuck with me, those, ‘that was so cool!’ scenes that we love sharing with our friends later on. To my surprise, the only thing that stuck with me was that I like how the main character, Clay, is a person with a strong, believable reason to go to the hunting grounds of a serial killer (he’s looking for his missing sister), and that, even better, he manages to find and rescue her… until Jason bursts out of the lake at the end of the movie, presumably killing her, and making his whole quest pointless.

While I was hopeful that the 2009 remake of ‘Friday’ would correct the mistakes of its predecessor, I was disappointed to find that it was little more than your typical horror flick, one that happened to have Jason Voorhees in it. It did have a faster pace, more action, more kills, and more of everything to keep our attention (I didn’t fast-forward through it), but there was nothing particularly memorable about it.

But not all is lost; there exists one more version of Friday the 13th, a fan-made version that, in my opinion, tells the best version of Jason’s origin story. Come back next week, where we’ll take a look at this adaptation, which isn’t what you’d expect.

 

Three Fridays: A Comparison of ‘Friday the 13th’ – Part 1

When it comes to horror franchises, few are as well known as Friday the 13th. Created in 1980, this series has gone on to include twelve films, countless books, comics, action figures, and video games, not to mention spawning the legendary Jason Vorhees, who remains one of cinema’s most famous slasher villains, with over two hundred (!) kills to his name.

Yet, even with its prestigious history, I’ve never sat down to watch all the films, the one exception being ‘Freddy vs Jason.’ I thought it was a fun film, but it didn’t get me interested in watching the rest of Jason’s filmography. All that changed, though, when I took a look at a recent, fan-made interpretation of the 1980 film, which made me curious to see how it fared to both the original, and the 2009 remake, leading to the rare scenario of being able to see the same story being told three different ways.

For the next few weeks, I’ll be taking a look at all three interpretations: The 1980 original, the 2009 remake, and a 2019 fan-made version that I’ll keep a secret for now. If you haven’t seen the original film, I’d recommend not reading any further until you have, as this series will spoil major plot details.

With all that said, let’s begin with the film that started it all: 1980’s, ‘Friday the 13th’

As said so memorably in 1962’s ‘Lawrence of Arabia’ and 2012’s, ‘Prometheus,’ “Big things have small beginnings,” perfectly sums up Jason’s first big-screen outing, a small-scale slasher flick that finds camp counselors facing certain death when stranded at a small summer camp in a remote forest. Thanks to pop-culture osmosis, I knew all the twists before watching the film: that Jason is barely in the film, that his mother is the killer, and that everyone but one girl dies. Still, knowing the plot before seeing a movie isn’t always going to ruin it: I knew how ‘Alien’ and ‘The Shining’ turned out before watching them, and they were still scary, effective films that became personal favorites.

I’m afraid the same can’t be said for ‘Friday.’

For all the praise put upon it as one of the best films in the series (or the best, depending on who you’re talking to), I found ‘Friday’ to be surprisingly dull. It gets off to a good start, with a camp counselor named Annie heading off to Camp Crystal Lake…  only to be killed before she even reaches the front gate. Killing off who you think is going to be the main character in the first act is a great way to suck people in, and I was eager to see how the film went from there. Regrettably, I was disappointed that ‘Friday’ follows the standard trope of building up doomed teenagers before killing them off in an isolated location. There’s nothing wrong with that (and Crystal Lake at night in a thunderstorm is an effective horror setting), but the film’s glacial pace results in numerous periods of boredom, to the point where I even fast-forwarded to get to the inevitable killings, which are quite tame compared to what came later in the series (the arrow-through-the-throat kill is quite memorable, though).

While ‘Friday’ was mostly a disappointment for me, it does have one element that saves it from the pile of over-hyped movies: Pamela Vorhees, Jason’s mother. At first glance, a middle-aged woman with no fighting skills or unique abilities doesn’t sound like a compelling villain, but Pamela elevates herself with one of the most sympathetic backstories to be found in slasher cinema: A mother who lost her only child due to negligence, who is driven by unimaginable pain to get revenge on those who let him die, and stop other children from suffering the fate her son did. I can think of few other killers in cinema who are so sympathetically evil; Pamela’s so easy to relate to, even if we don’t agree with her killing innocent counselors who had nothing to do with Jason’s death. And to twist the knife even further, the revelation that Jason is still alive means that all her killings and her twisted quest for justice was all for nothing, turning the film into a tragedy where nobody wins, nobody gets justice, and all the suffering everyone goes through was for nothing.

Wow.

When looking at ‘Friday’, both as the start of a franchise, and as a standalone movie, it’s my opinion that it isn’t very good. If it was removed from the ‘Friday’ franchise and stripped of it’s historical status, ‘Friday’ would probably be remembered as a rather standard slasher film that would struggle to stand out among its peers. Still, Pamela’s effective performance saves ‘Friday’ from being a complete disappointment.

While ‘Friday’ isn’t a good film, in my opinion, it does deserve to be recognized for its villain, and for starting one of the most famous slasher franchises in history… well, that, and the hilarity of knowing that Pamela’s little boy will one day blast off into outer space and hack people to death on a space station as an undead demonic cyborg.

Tune in next week, where we’ll take a look at the 2009 remake of ‘Friday’ and see what a modern-day take on Jason’s origin has to offer.

Favorite Moments: It’s a Giraffe!

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

It takes one of the greatest film moments of the 1990’s and gives Alan Grant the voice of Patrick Starfish. That’s all you need to know.

Okay, maybe a more detailed explanation is in order. I adore how taking the audio from an episode of Spongebob Squarepants changes the mood and feel of such an emotional scene by making it comedic. It’s probably a cosmic law that adding circus music to anything makes it funnier, no matter how dramatic, heartwarming, or awe-inspiring it is, a law I’d love to explore and see if it’s true or not. But until then, I’ll continue chuckling at Dr. Grant acting like an over-excited starfish.

Perfect Moments: ‘Mad Max: Out of Gas’

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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The video:

‘Mad Max: Out of Gas’

Why it’s perfect:

The post-apocalyptic world of the ‘Mad Max’ universe is a crazy, dangerous, and awesome place, filled with action, crazed lunatics, and some of the most awesome looking vehicles ever to grace the silver screen. It’s a world of desperation and incredible action series as humanity fights to survive and gather all the gazzoline gasoline they need to fuel their engines of war.

But what if all the gazzoline gasoline ran out?

‘Mad Max: Out of Gas’ takes a look at what Max’s world would look life if all the gazzsoline gasoline ran out, and everyone still tried to fight the epic wars and battles of before, but on children’s tricycles. It’s the funniest parody of a post-apocalyptic world I’ve ever seen, and even made my parents – who aren’t action movie fans – laugh while watching.

This world may not be as cool as when it had cars, but it’s certainly a a lot funnier.

Favorite moments: ‘Mad Max Power Wheels’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

Let’s pretend for a moment that you’re writing Hollywood’s next big film, the blockbuster that will finally earn you cinematic immortality and a big boost of friends on your Facebook page. But there’s problem: You’re writing a comedy, and you’re doing a big action scene of, say, soldiers attacking a fortress. The scene’s well-written, but it’s not funny, and nothing you do makes it work. What do you do?

Why not replace the soldiers with kids?

‘Mad Max Power Wheels’ is a near-perfect example of one of my favorite comedy tropes: Having children re-enact adult movies with a comedic bent. We expect to see little kids pretending to be police officers, paramedics, or firefighters when driving around in Power Wheels, not celebrating the release a of an R-rated post-apocalyptic movie by pretending to be hardened road warriors slaughtering each other for gazzoline gasoline. Yet, seeing that contrast between bloody death and ruin and innocent kids having lots of fun makes for comedy gold, and it only gets funnier the more mature, bloody, or gruesome said stories are. Captain Phillips, anyone?

Favorite Moments: ‘Captain… Help…’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Movie

‘Star Trek: First Contact’ (1996)

The Scene

(skip to 1:35 for the moment in question)

Why It’s Great

As a child of the 90’s, I was privileged to see a lot of great TV shows growing up: ‘The Simpsons,’ ‘M*A*S*H’ reruns, ‘Dinosaurs!’ and almost every Nickelodeon cartoon and game show constantly played on the family television, but it’s ‘Star Trek: The Next Generation’ that’s stayed with me well into adulthood. Picard, Riker, Data, Worf, and all the Enterprise crewmembers others were as much a part of my childhood as Luke Skywalker, Darth Vader, and Indiana Jones. I watched as the Enterprise and her crew as they explored the cosmos, negotiated peace with hostiles species, got into firstfights and phaser shootouts… and also turned into children.

Throughout it all, though, Picard was the character who left the greatest impression with me. He was the champion of reason and diplomacy, yet not afraid to get into a fight if he needed to. He was firm, but fair, and to my young eyes he was the leader who always did what was right.

Then came 1996’s ‘First Contact,’ and in a film filled with action, horror, shootouts, and scary Borg monsters, the thing that stuck with me the most was the shock of seeing Picard shot an infected Enterprise crewmember begging for help. As a young kid, that blew my mind: Picard was the good guy! He wouldn’t kill his own crew! And yet, he had just killed one!

To a pre-teen like me, this was the moment where I realized that the right thing to do isn’t always the nicest. In the cartoons and kids shows I watched, the heroes always saved innocent people from the bad guys. To see one of those heroes kill an innocent person – even if it was an act of mercy – made me realize that sometimes the good guys must do things that are morally questionable, even if there’s no malicious intent. It was a big step forward in realizing that things aren’t always black and white, and a big step in realizing that writing stories where things aren’t clear cut are a great tool for creating moral delimas that stay with audiences long after the story is over.

What we can learn from: ‘Atlantic Rim’

 

There’s an old saying that there’s nothing new under the sun. Hollywood does its best to fulfill that saying by copying itself year after year, remaking movies, following whatever trend is hot, and generally retelling, recycling, repackaging, and telling the same stories decade after decade.

And then there are the ripoffs.

For years now, the Asylum has specialized in making a seemingly endless amount of ‘mockbusters’ designed to cash in on whatever hit movie is in theaters at the time. Typically made on an impossibly tiny budget and rushed into production, the end result is rarely good, but every so often you can get an amusing gem that manages to entertain despite its grade-Z production values.

‘Atlantic Rim’ is not one of those movies.

In the pantheon of Asylum films, ‘Atlantic Rim’ is strictly in the middle: It’s not horrible, but not great either, with scenes that don’t add anything to the story, plenty of mindless fighting, and three robots whacking a monster with giant robot melee weapons for what feels like fifteen minutes before realizing that it isn’t working. Still, there are a few good lessons to be found here, so let’s suit up in duct-tape covered wetsuits robot control suits and take a look.

Consider having your reckless character actually face consequences for his/her actions

Mech pilot Red Watters (yes, that’s his name) is your typical hot-blooded, reckless military maverick who is the best at what he does, but goes his own way without respecting the chain of command. However, unlike many other mavericks, Red is arrested after going on his initial mission in ‘Atlantic Rim,’ and destroying a lot of property and lives, earning him a trip to the brig instead of begrudging praise from those higher up on the command chain.

In our own stories, having a military maverick actually face consequences for their actions tells our audience that the characters in your story expect competence and don’t fool around. While it’s fine to bend the rules in fiction, it can be more surprising to see them strictly enforced.

Avoid having characters describe what just happened to other characters

Shortly after Red defeats the first monster, he happily tells Tracy and Jim what just happened, gleefully describing his exploits. While it’s logical to tell others what they couldn’t have seen, we, the audience, saw the events described, making the scene redundant and eating up screen time that could have been devoted to something more interesting.

When faced with needing to inform other characters in our own stories about events that have happened, the best option is to either have said characters be told off-screen, or saying something like, ‘It only took a few minutes for Carl to breathlessly tell the others about the dangers he had faced, and what they would be soon going up against.’

Consider poking fun at love-triangle cliches

Near the end of ‘Atlantic Rim’s second act, Red, Tracy, and Jim are celebrating and drinking in a bar (despite not having done anything to stop the latest monster attack), when Tracy and Jim nervously tell Red that they kissed each other, making us think that we’re going to be subjected to a late-game love triangle… only to have Red laugh and brush it off, revealing that he doesn’t care. Moments later, the three set off to save New York, and the love triangle is never seen or heard from again.

Love triangles may be among the most irritating story conventions to be found in fiction, especially where they aren’t wanted or needed, which makes ‘Atlantic Rim’ s take on the matter refreshing. Doing the same in our own works will tell our audiences that we know how annoying these triangles are, and that we aren’t going to subject them to one.

Consider having your missing thing be used as a weapon by the monster

Tell me if you’ve seen this before: A well-equipped group is searching for a monster (or in territory where there are monsters) and one of their distant vehicles or team members suddenly goes silent. It’s all too common for everyone else to suffer the same fate moments later, but I like how ‘Atlantic Rim’ handles this tripe: A submarine goes silent while hunting for an undersea monster, and the aircraft carrier in command of a naval fleet tries to get in touch with them, only for the submarine to be then thrown from the water into the carrier, sinking it.

Aside from the visceral thrill of seeing two huge vehicles slam into one another, having your monster/villain throw their prey back at those who are looking for him/her/it can be a great moment to show that the monster is more than just a dumb brute: By throwing their prey back, they can show intelligence by using it to destroy something else, demoralize others by taunting them, or humor, as if saying, ‘Oh, looking for this? Okay, here you go!’

When all else fails, throw your enemies into space

After what feels like 15 minutes of whacking the final monster with melee weapons, Red realizes that such tactics aren’t going to defeat it. So, what does he do? Ram the beast, fly it into the atmosphere, and eject it into outer space (where it explodes). It’s a simple but effective method, as hurling your enemy into outer space is a nearly foolproof way of getting rid of them for good. After all, space is really big, and once your enemy is thrown into it (presumably without any rockets, jet packs, or engines), they have nothing to grab onto, ensuring that they can’t come back.

The Takeaway:

When your story has an egomaniac military maverick, have them face serious consequences for their actions, while also avoiding love triangles, not having one character tell others what we’ve already seen, having the monster of the story use a missing object/individual as a weapon to showcase their intelligence, and then defeat that monster for good by hurling it into the void of space.

Favorite Moments: ‘When Death Troopers Try Going Through a Drive-Thru’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video

Why it’s great

Today’s video is another perfect example of fish-out-of-water comedy, by taking the Empire’s elite Death Troopers off the battlefield, and having one of them try to order fast food… and learning that his (her?) voice-scrambling helmet isn’t the best thing to wear when trying to talk with an ordinary person.

Another subtle nugget I didn’t notice at first when watching this video is that this is a great example of how even the most intimidating, faceless people in stories are still human underneath all their armor, complete with dreams, hobbies, and not liking certain foods. Keeping such things in mind can help us when we write henchmen or elite soldiers: They may be dangerous and dedicated to their cause, but there’s more to them than what organization they serve or what kind of armor they wear.

What we can learn from ‘Sarah Conner vs. Jason Vorhees’

Ever since his first appearance as a masked killer in the 1981 film ‘Friday the 13th Part 2,’ Jason Vorhees has become the poster child for slashers who take out horny teenagers as brutally (and creatively) as possible. Being such a staple of pop culture, it was inevitable that he’d eventually face off against other pop icons, the most famous being a fight against Freddy Kruger in 2003’s ‘Freddy vs Jason.’ But many of these fights have taken place in fan videos, featuring Michael Myers, Pennywise the Clown, Leatherface, and even Barney the Dinosaur. Today, we’re taking a look at what would happen if Jason Vorhees took on one of the toughest women in cinema: Sarah Conner from ‘Terminator 2: Judgement Day,’ courtesy of Youtube creators WTFLOL

Having a plausible explanation as to why two characters are fighting makes it easier to accept such a fight

When most pop culture characters fight, plot usually comes second to seeing them duking it out. But having a strong reason why two different characters from two different universes are fighting each other makes said fights easier to accept. ‘Conner vs. Jason’ has a particularly good one: Sarah, while en-route to foil Cyberdyne yet again, has car trouble and breaks down near Camp Crystal Lake. While searching for help, she comes across helpless campers being slaughtered by Jason, and rushes in to help. Not only is this a plausible way for the two to meet up, but it also helps us root for Sarah by showing how she doesn’t hesitate to help others in trouble, even if she doesn’t know them.

In our own stories, it’s a good idea to set up the fight in a way that feels logical. While it’s tempting to throw your two (or more) duelists together as quickly as possible, setting up why they’re fighting will make your story more believable, and tell your audience that you’ve thought this out beyond the standard, ‘Hey, wouldn’t it be awesome if ______ and ______ fought each other!?”

Consider limiting how much of your intercontinuity fight doesn’t revolve around the title characters fighting

Perhaps more than any other type of story, your audience knows exactly what they want when they see a duel film (watching the title characters fighting each other). They won’t be interested in anything else that doesn’t lead up or add to those moments. Thankfully, ‘Conner vs. Jason’ smartly limits those scenes to Sarah going to Crystal Lake, and the camp’s campers being killed off by Jason in quick order, knowing that audiences don’t have any interest in the campers being developed when they’re only going to be killed off.

In our own stories, while some buildup and setting the scene is always necessary, cutting out everything that isn’t necessary to set things up, or that doesn’t relate directly to two famous characters fighting is a good idea; our audience will thank us for getting to what they came to see in a quick and timely manner.

Consider having the nerd help save the day

Pity the poor nerd: this unfortunate character continues to be relentlessly mocked in pop culture, portrayed as being wimps, cowards, and having zero social skills. Yet, don’t underestimate them: while the nerd in ‘Conner vs. Jason’ first comes off as the stereotypical game-obsessed dweeb, he quickly comes through by using his smarts to tell Sarah about Jason’s only weakness, and risks his own life to lure Jason towards said weakness at great risk to himself (and saving Sarah in the process).

While it’s easy to use the nerd as an easy source of humor and comic relief, it’s much better to have them have hidden depths: Nerds may have a love of all things video games, movies, anime, and cartoons, but they’re still people with weaknesses and strengths, and showing those, whether it’s bravery, strength, or resourcefulness will help make them memorable.

Consider poking fun at a character’s mythology in your crossover fight

Little moments of humor can often be the most memorable parts of any story, and in a crossover fight – where drama and strict adherence to the rules of either universe are put aside for the sake of awesomeness – poking fun at both story’s mythologies can make funny moments even funnier: my favorite here comes when the nerd loudly yells about smoking and having lots of premarital sex with naked women, causing Jason to immediately ignore Sarah and head after the nerd. Another has the Terminator, after blowing Jason to pieces, saying his classic trademark about how he’ll be back. Is it cheesy? Yes, but it’s funny, and a good reminder on that we watch these crossovers to see how awesome they are; having some humor – even if it’s slightly out of character – only makes a fun experience even more enjoyable.

Avoid having someone come in and steal a victory at the end of a crossover fight

While having the Terminator suddenly show up to save the day at the end of the video is undeniably awesome (The Terminator vs Jason? Heck yeah!), it does have the unfortunate effect of making the whole ‘Sarah vs. Jason’ fight somewhat pointless, as neither of them determine the outcome. While it’s common for crossover fights to end in a draw (so as to not offend fans of either character by having them be defeated), having neither side winning, or having both off each other, having a third party arrive and end the fight by themselves feels like a cop out. Even Freddy vs Jason made this error by having one of the teens decapitate Freddy at the climax of the big fight, instead of Jason.

When writing our own crossover fights, having them end because of the results of the fighter’s efforts – instead of an outside force – will avoid the feeling of the fighters and the audience being cheated out of a fair match. If you must bring in a third party, foreshadow it before the fight, or at the very beginning (such as how Sarah Conner helps Pops during the Terminator vs Terminator duel in ‘Terminator: Genysis’), but still avoid it if you can.

An Alternate Universe version of ‘Sarah Conner vs. Jason Vorhees’ that learned from its mistakes

While en-route to take out a subdivision of Cyberdyne, Sarah Conner’s car breaks down outside Camp Crystal Lake. Setting out to search for help, she hears helpless campers being slaughtered and runs to help. While she’s too late to save everyone, she does save one nerd from Jason. The two quickly hatch a plan to lure Jason to the camp’s lake, eventually managing to get them there, thanks to the nerd’s smarts, and Sarah’s combat skills.

However, when trying to knock Jason into the water, Sarah – injured from her fight – runs out of ammo for her weapons. Using herself as a battering ram, she tackles Jason, managing to shove him into the water.

The nerd anxiously tries to decide whether he should jump in after Sarah to save her. Then she appears: Injured and bleeding badly, but alive. With Jason defeated and trapped at the bottom of the lake, the nerd helps her back to the camp’s main building to patch her up and call for help. Along the way, he asks if she’s interested in a date, to which she replies that he’d better not hold his breath.