What we can learn from: ‘Half-Life 2: Breen’s Redemption’

 

 

 

 

Valve’s 2004 game, ‘Half-Life 2’ is rightfully regarded as one of the greatest first person shooters ever released, featuring (for its time) unparalleled physics, a gripping story, and one of the most oppressive atmospheres ever encountered in a video game.  Playing as silent scientist Gordon Freeman, the player fights to free humanity from the Combine, an inter-dimensional alien empire that has conquered Earth (instead of, as you might think, a race of sentient grain harvesters).

Throughout the game, the player often hears from Wallace Breen, a human who has allied himself with the Combine as humanity’s ‘administrator’. Though he presents a friendly, almost grandfatherly face to the public, complete with speeches explaining why humanity should work with the Combine, it eventually becomes clear that Breen is not a nice guy. But is he truly a villain?

In-game, we’re told that, during humanity’s hopeless, seven-hour war against the Combine, Breen intervened and managed to negotiate a surrender, where, in exchange for not being wiped out by the Combine, humanity is allowed to exist, but as a subservient race who has to endure a life of nonstop oppression and helplessness. But did Breen do this to save the human race, or to gain power for himself? We’re never told, leaving it up to the player to come to their own conclusions. I like to think that Breen did want to save humanity, and hates the Combine, but he also wants power, and realized that working with the Combine was the way to get it. But in the end, it was all for naught, and he met his end falling to his death from the top of the Combine tower.

But what if he had lived?

‘Half-Life 2: Breen’s Redemption’, by Youtube user Crunchy Soap, examines what might have happened had Breen survived the events of Half-Life 2. The result is a  hauntingly beautiful look at a man who realizes the misery his actions has caused, and a prime example on how to redemption a villain:

How to redeem a villain

1. Have the villain lose everything they gained from becoming evil:

Breen loses his position of power with the Combine and becomes an ordinary person with nothing to his name.

2. Have the villain reach their lowest point:

Breen is injured and alone, and knows that he’ll probably be shot on sight by the Resistance, or any member of humanity with a gun.

3. Have the villain face the consequences of what he/she has done

Unlike other stories, Breen doesn’t face imprisonment or execution for his actions: instead, he comes face to face with the suffering his alliance with the Combine has caused, regardless of any good intentions he might have had when he made said alliance.

4. Have the villain turn against the organization he/she created

Even though he’s an older man and past his physical prime, Breen takes on the Combine elite with nothing but a pipe to save the lives of two Resistance members, and later, three of them with only a submachine gun. In doing so, he reaches a point of no return: by killing members of his organization, he cements his decision to change sides, for good or ill.

5. Have the villain help his former enemies/work to restore what he/she has destroyed

Breen saves the lives of two Resistance members, then a child, and then becomes a full-fledged member of the Resistance, joining their fight to save Earth from the Combine. By doing so, he now does what he can to undo the damage he caused on behalf of the Combine.

While there are deeper villain redemption stories out there, ‘Breen’s Redemption’ is a short, effective tale that’s told without any dialogue(outside of the opening). While he probably would not be given a chance of redemption based on how much the in-game characters despise him, I like seeing him get a chance to turn back, making this video a personal favorite… but if you’d rather see Breen get his comeuppance in hilarious ways, this should help scratch that itch:

 

 

 

 

Perfect Moments: Fighting with Gabe Logan

 

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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The Video Game:

‘Syphon Filter: The Omega Strain’ (skip to 8:36 to reach the relevant part)

 

Why it’s perfect:

‘Syphon Filter: The Omega Strain’, while ambitious in design, is, at best, a mediocre game since its release in 2004, due to the lack of an online mode, frustrating trial-and-error gameplay, and a story that has the unenviable task of extending a series that ended perfectly at the end of the previous installment. However, it does have one segment at the end that makes the game worth playing: The player character fighting side by side with series hero Gabe Logan.

When I was growing up, Gabe Logan was my favorite gaming character, beating out the likes of Mario, Sonic, Solid Snake, and so many other video game mascots. I played through all three games of the original Playstation One trilogy, so I was looking forward to seeing how the series had continued in the Playstation Two followup, ‘The Omega Strain.’ Unfortunately, I wasn’t that impressed, due to the limitations mentioned above. Still, I trudged on, creating a digital version of myself to help save the world, trying to find what fun I could in the process.

Then I played the final level.

Near the end of the final mission, I ran into a terrorist base to help stop the nuclear destruction of Russia. It’s a pretty standard mission, with plenty of running, gunning, and dying over and over again, but then something happened that made my inner child scream with glee: my in-game self was face to face with Gabe himself, who needed my help to save the day. And when I had calmed down enough, I unpaused the game and experienced gaming bliss: Gabe and me running through the base, blowing away terrorists in a fight to save millions of innocent lives.

I was fighting side by side with my favorite videogame character, and to this day it remains one of my favorite videogaming moments.

One advantage video games have over all other forms of storytelling is that they give the player to chance to actually interact with their favorite characters, but player-created characters doing so is extremely rare; the only other time I can think of it happening is ‘Sonic Forces,’ but ‘Strain’ remains special for me. I tried playing the ensuing sequels after this one, but didn’t like them, and thus, ‘Strain’ remains the series finale of the Syphon Filter franchise for me, if only for the final level. I began the series as an impressionable teenager guiding Gabe Logan in his quest to defeat the agency, and I finished the series fighting side by side with him, a treat that no movie, book, or tv series has ever come close to duplicating.