What We Can Learn From ‘Sink The Bismark!’

Pop Quiz Time: If you were responsible for writing a movie based around finding, chasing, and sinking a battleship during World War Two, would you:

A. Focus entirely on the ship?

B. Focus on the logistics of finding said ship?

C. A mix of the two?

While action buffs (like myself) would pick A, and strategy fans would pick B, the 1960 film, ‘Sink the Bismark!’ which focuses on the real-life events leading to the destruction of the famed German battleship, tries to find a balance between giving us ship-to-ship action and the behind the scenes efforts to bring the boat down. As an action fan, I was surprised to see how well the film succeeds at accomplishing the balance of both action and strategy, turning the film into a battle not only of heavy shells and big guns, but also a battle of wits.

What does the story do well?

The movie has the protagonists under immense pressure from the very beginning

Much like in real life, ‘Sink the Bismark!’ portrays the British as being in dire straits during the early years of the war. They’re alone against Nazi Germany and their convoys – the lifeline keeping the island nation afloat – are being sunk at an alarming rate, leaving them with few resources to take on the Bismark. In short, the British are the ultimate underdogs in the film, alone and fighting against an enemy who has more resources, more ships, more men, more everything. Failure to stop the Bismark from attacking those convoys threatens to make an already terrible situation even worse.

Though we know that Nazi Germany will ultimately be defeated, the film does an excellent job in quickly setting up what’s at stake for the British should they fail, and how important it is that they sink the Bismark.

The movie focuses on the risks commanders take during wartime.

While most war movies would focus on action and ships blasting each other into scrap metal, ‘Bismark!’ takes the time to show the British struggling with how best to take on said ship. The number of vessels they have at their disposal is limited, and even sending some of them to take on the Bismark is a gamble, as they have to pull those ships away from convoys, and thus gamble with the lives of thousands of sailors and soldiers.

Smartly, though, ‘Bismark!’ shows that the commanders, while aware of the risks that they’re taking, are not cold-hearted monsters who don’t care about the lives that could be lost. They’re fully aware that they could lose thousands of people and don’t like having to take that chance, but they still do, which results in an agent losing his life after transmitting information on the Bismark leaving port, and Captain Shepard thinking he’s lost his son after ordering his ship to find and engage the Bismark.

One of ‘Bismark!’s biggest strengths is showing that these commanders, while still gambling with people’s lives, are people themselves who have to deal with the consequences of those choices. It gives the film an emotional weight that’s more engaging than something like this:

Commander Guy: I say, let’s send our forces here!

Second Commander Guy: Jolly good!

Battleship Guns: BOOM BOOM BOOM.

Showing blood drip out of a communication tube

It’s a minor moment in the film, but an unsettling one: After being hit by a shell, the compass platform of the Prince of Wales is sheared away, and a navigator in a room below has his work interrupted by drops of blood dripping out of the communication pipe. Had we not seen the platform be destroyed, seeing the blood would have been equally chilling, for it would have told us what had happened and left our imaginations to imagine how horrific the carnage would have been.

Even more chilling is knowing that this actually happened during the battle and isn’t the result of the filmmaker’s imagination.

The main character goes through a believable emotional arc

When I first saw ‘Bismark!’ I expected that the highlight of the movie would come from the Bismark blowing up the HMS Hood, and her subsequent final battle and sinking. But to my surprise, I was more engrossed in Captain Jonathan Shepard, the man in charge of finding and destroying the Bismark.

When we first meet him, Shepard is a typical no-nonsense military man, the kind who demands order and discipline and gives no leniency to those who are late, sick, or about to see their girlfriends be shipped overseas. The movie quickly and efficiently shows that he’s good at what he does, and is the right man for a very stressful job, but it’s easy to take a disliking to him. Typically military hard head, we think.

However, as the film goes on, we learn that there’s more to Shepard than meets the eye. He lost his previous ship to German admiral Lutjens (conveniently onboard the Bismark) and wants revenge. Furthermore, Shepard’s coldness to those around him is not because he’s a jerk or a control freak, but from being unable to deal with the grief of losing his wife in a bombing raid by the Nazis, leading him to not wanting to get close to anyone. Yet, after thinking he’s lost his son (after ordering his ship into battle), Shepard breaks down emotionally. While he does learn that his son is alive by the end, it’s these events that make Shepard realize (with the help of his assistant, Anne Davis) that he does need the help of others to get through tough events, and that he doesn’t have to be so hard or cold.

Shepard is a great example of a military man who goes through an emotional arc: at the beginning he’s an efficient, but cold man, but by the end he’s warmed up to others and remains more of his humanity.

It’s also worth noting that ‘Bismark’ also does a good job of setting up Admiral Lutjens as the main antagonist of the film. In the span of just a few minutes, we learn that he’s a Nazi with a big man-crush on Hitler (historically inaccurate, by the way). The movie could have ended there, but it gives Lutjens a little more depth by making him both wanting glory for himself, but also for Germany, due to feeling forgotten and ignored after the First World War. While he’s not a sympathetic character, he does believe in a cause greater than himself, and that’s admirable… even if the movie version of the character is a Nazi.

What would have helped improve the story?

More focus on ordinary sailors on the Bismark

With the film running at a tight and focused 97 minutes, ‘Bismark!’ has to be picky about which characters to focus on, generally choosing to focus on Shepard on land, and the admiral and captain onboard the Bismark, with a few intercuts to sailors on the Prince of Wales and other English ships. While we do get to see the sailors onboard the Bismark fighting for survival, I would have liked to see a focus on one or two of them throughout the story as well, if only to see the story from a pair of people who aren’t involved in command positions.

Conclusion

‘Sink the Bismark!’ manages to achieve the delicate balance between wartime strategy and wartime combat, showing how the decisions made during the former have consequences in the later. While it might have benefited from being just a little longer to allow for a subplot showing two ordinary German sailors and their perspective on things, the movie is still a tight, focused film that engages the audience with the emotional weight wartime commanders have to deal with.

What we can learn from ‘Sharknado 5: Global Swarming’

Sharknado5cover

Last week, we took a look at… You know what, you know the drill by now.

1. Consider making the backstory behind your monster something your audience won’t expect

For the first four films, the Sharknado series has stuck with the idea that the sharknadoes are an entirely natural phenomenon. ‘Global Swarming’ bucks that trend by revealing that sharknadoes are actually a supernatural phenomenon caused by a shark god that humanity has fought in the past, and defeated. In as serious series, this would be pretty far-fetched, but the dopey nature of the Sharknado series makes this a plausible twist that retroactively paints the series as humanity’s latest fight against a supernatural menace trying to wipe us out, giving the series a bigger feel, in that there’s more going on beyond what we see in the films.

2. Give your character/s a good reason to chase after the monster.

One of the hardest hurtles to overcome in monster movie sequels is giving the hero a valid reason to chase after a monster that any sane person would run away from. ‘Global Swarming’ is one of the few monster sequels I’ve seen that gives the leads a legitimate and logical reason to do so: Finn and April’s son have been sucked by a sharknado that can teleport around the globe, forcing them to give chase in order to save him. Thus, they’re not motivated by greed, revenge, or wanting to destroy the menace once and for all, but to save a loved one, a motive that everyone can relate to and understand.

3. Take advantage of exotic locations, but make sure they advance the story

Where the four previous Sharknado films took place entirely within the United States (and outer space), ‘Global Swarming’ finally takes the toothy menace across the globe, including England, Switzerland, Italy, Australia, Japan, and Egypt. Predictably, this allows the film to poke fun at the various attractions at each location, the most enjoyable of which is Finn leading the charge to save the Queen at Buckingham Palace, a brief sojourn in Africa where we have lions vs sharks, and the statue of Christ the Redeemer literally giving Finn and April a hand as they continue to try and save their son.

However, when your characters go to exotic locations, make sure their adventures advance the story: ‘Global Swarming’s sequence in Switzerland, which features a steampunk zeppelin and lots of skiing and dog mushing, feels like padding. While an action sequence may have plenty of cool-looking action, if it doesn’t advance the story or characters, it will ultimately be padding. Cool-looking padding, but padding nonetheless.

3. Consider giving a long-running sidekick a less-than-honorable motivation (and then let them redeem themselves)

Nova’s role in the Sharknado series is to be the action girl unfettered by a family or loved ones beyond Finn, and ‘Global Swarming’ puts her in command of the Sharknado Sisters, a cavort group dedicated to wiping out sharknadoes. But then it’s revealed that what Nova wants is pure revenge: to kill every shark on earth, even if she has to give up on rescuing Finn’s son, Gil. Considering that sharks killed her grandfather and nearly ate her, it’s understandable that Nova would want to kill an entire species, but such a revelation retroactively makes her a darker character.

However, the movie does give her redemption and the chance to balance out her bloodlust: Nova is the reason Gil gets sucked into the sharknado, and she tries to save him in Tokyo, but fails and dies, but not before reconciling with Finn and April, proving that when it comes to redemption quests, the effort of just trying is just as important as if the character succeeds or not.

5. When all else fails, throw in an athlete using his/her skills to help save the day

Is your story sagging by the middle of the second act? Are you trying and failing to find a way to sustain your audience’s interest? Why not try throwing in a random cameo by an athlete using their skills to help save the day? In a film filled with sharks in tornadoes attacking multiple countries, the pope giving out laser-firing chainsaws, and ancient shark gods, the most random moment may be Tony Hawk appearing out of nowhere in Australia and using his skateboarding skills to help fully transform the Sidney Opera House into an anti-sharknado weapons platform. Does it make any sense? Not really. But it is memorable and amusing to see him use skateboarding to help fight a sharknado, similar to how Gymkata features an Olympic gymnast defeating bad guys with gymnastics and conveniently placed horizontal bars and pommel horses in city plazas and alleyways.

6. When introducing an evil organization/villain, give them some motivations and goals

When in Brazil, Finn and April learn more about the ancient artifact that can be used to control sharknadoes. But it isn’t long before a shady man sneaks in and steals it, prompting an inter-continental chase to Rome where Finn takes on the bad guy and gets the artifact back. However, this man’s appearance feels almost like an afterthought: he appears without any foreshadowing, and is dispatched quickly a few minutes later without having any real effect on the story, aside from getting Finn and April to Rome. I got the impression that he’s part of an evil organization that wants to control sharknadoes, but this story idea is never pursed or given any development.

While it’s acceptable to have antagonists appear suddenly in stories to accost and badger our protagonists, it’s important to give the reader some sense of who they are and what they want. Even if they have the coolest looks, the baddest weapons, and the most awesome equipment, it’s still important to give them a motivation, rather than being a random goon who leaves as quickly as he or she appears.

7. Dramatic moments have a heavier impact in comedy

‘Global Swarming’ starts off like all the previous Sharknado films, focusing on jokes, goofy and outlandish attacks, and the like. But when the film gets into its third act, it takes a sudden turn into the dramatic: Nova fails to save Gil from the sharknado and dies; Fin’s entire family is killed by sharknadoes, and then the film kills not only April, but everyone else on Earth, leaving Finn the world’s sole survivor. And there’s no comedy or jokes to any of these scenes: they’re all played straight, resulting in what may be the most emotionally effective moments in any Scyfi/Asylum film to date.

What makes these moments effective is how unexpected they are; we, the audience, watch comedies to laugh and feel good, which makes the sudden introduction of drama and death catches us off guard. It’s one thing to watch characters die in dramas and thrillers; we expect it. Having a dramatic moment in a comedy and not playing it for laughs will get people’s attention because of how unexpected it is.

8. When people lose their loved ones, make sure they grieve

While ‘Global Swarming’s dramatic moments are effective, I couldn’t help but feel that Finn and April don’t grieve enough when they learn that their entire family is dead, especially when Finn hears his older son die on the phone while talking to him. Such an event should drive them to their knees and crush their spirits, and the only reason they could even go on is fueled purely by wanting to get revenge on the sharks, with all thoughts of saving humanity thrown aside.

When your character’s loved ones die, make sure we see them grieve. The struggle of having to go on even when all they want to do is collapse makes us sorry for them, yet we can admire them for continuing on after going through what is arguably the most traumatic thing a human can ever experience.

9. When you have a downer ending, strongly consider having a ray of hope

‘Global Swarming’ ends with everyone on Earth dead except for Finn. Had the film ended there, it would have the most shocking ending in the series to date. However, there is a faint thread of hope as he meets – thanks to time travel shenanigans – his now grown son and heads back in time to save everyone else.

In fiction, downer endings are pretty much guaranteed to stay with people long after the story is over, for both good or ill. While they are memorable because they go against the expectation of having a happy ending, or, at least, a bittersweet one, there’s also no escaping the fact that they’re depressing, making it hard to come back to the story again and again. However, if the characters, and the reader, have the smallest thread of hope that things will get better, that can transform a terrible situation into one where the audience will remember your story even more fondly than if there is no hope.

The Takeaway:

When doing a sequel in your monster series, consider exploring an unexpected background behind the monsters while taking advantage of traveling to exotic locations in pursuit of the monster for a noble goal, while making sure those travels contribute to the plot; along the way, make sure villains get some motivations and goals when they appear, and have your characters react realistically to losing everyone they love, and if your story has a downer ending, leaving a thread of hope that things will get better will go a long way to satisfying your audience.

Note: Due to missing ‘Sharknado 6: It’s About Time’s broadcasts, and that the film is not yet available on DVD or streaming, my critique of the film will have to wait until it is available. Until then, the series-wide analysis is on hold.