Favorite Moments: IT + The Lord of the Rings

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video:

Why it’s great:

Today’s video is a great example of fans taking two unrelated franchises and combining them to create something new and fascinating. In this case, combining the Lord of the Rings trilogy with the 2017 adaptation of Stephen King’s ‘It’ to create a version of Middle Earth where the greatest threat isn’t an evil ring, but an evil clown.

While it’s amusing to see Gandalf getting creeped out at seeing Pennywise, or Frodo shaking as a bloody balloon floats his way, what’s great about this crossover is how it stimulates the imagination into thinking how Middle-Earth would react to the presence of such an evil, shape-shifting entity from Earth. Would Gandalf be able to deafeat him? What would Pennywise do if he got the Ring? What would happen if he and Sauron got into a fight?

The best fiction, in my opinion, invites our imaginations to play around with wondering what might happen beyond the pages or the screen. We only get a few snippets of Pennywise interacting with the Fellowship and the denzins of Middle-Earth here, but it’s fun to wonder what might happen if he met other characters or went to places not shown in the video, and a reminder that writers don’t have to show or explain everything: Leaving some blank spots for our readers to fill in for themselves lets them conjure exciting scenarios and ideas beyond what we could ever hope to put on the page or on the screen.

What we can learn from: ‘Half-Life 2: Breen’s Redemption’

 

 

 

 

Valve’s 2004 game, ‘Half-Life 2’ is rightfully regarded as one of the greatest first person shooters ever released, featuring (for its time) unparalleled physics, a gripping story, and one of the most oppressive atmospheres ever encountered in a video game.  Playing as silent scientist Gordon Freeman, the player fights to free humanity from the Combine, an inter-dimensional alien empire that has conquered Earth (instead of, as you might think, a race of sentient grain harvesters).

Throughout the game, the player often hears from Wallace Breen, a human who has allied himself with the Combine as humanity’s ‘administrator’. Though he presents a friendly, almost grandfatherly face to the public, complete with speeches explaining why humanity should work with the Combine, it eventually becomes clear that Breen is not a nice guy. But is he truly a villain?

In-game, we’re told that, during humanity’s hopeless, seven-hour war against the Combine, Breen intervened and managed to negotiate a surrender, where, in exchange for not being wiped out by the Combine, humanity is allowed to exist, but as a subservient race who has to endure a life of nonstop oppression and helplessness. But did Breen do this to save the human race, or to gain power for himself? We’re never told, leaving it up to the player to come to their own conclusions. I like to think that Breen did want to save humanity, and hates the Combine, but he also wants power, and realized that working with the Combine was the way to get it. But in the end, it was all for naught, and he met his end falling to his death from the top of the Combine tower.

But what if he had lived?

‘Half-Life 2: Breen’s Redemption’, by Youtube user Crunchy Soap, examines what might have happened had Breen survived the events of Half-Life 2. The result is a  hauntingly beautiful look at a man who realizes the misery his actions has caused, and a prime example on how to redemption a villain:

How to redeem a villain

1. Have the villain lose everything they gained from becoming evil:

Breen loses his position of power with the Combine and becomes an ordinary person with nothing to his name.

2. Have the villain reach their lowest point:

Breen is injured and alone, and knows that he’ll probably be shot on sight by the Resistance, or any member of humanity with a gun.

3. Have the villain face the consequences of what he/she has done

Unlike other stories, Breen doesn’t face imprisonment or execution for his actions: instead, he comes face to face with the suffering his alliance with the Combine has caused, regardless of any good intentions he might have had when he made said alliance.

4. Have the villain turn against the organization he/she created

Even though he’s an older man and past his physical prime, Breen takes on the Combine elite with nothing but a pipe to save the lives of two Resistance members, and later, three of them with only a submachine gun. In doing so, he reaches a point of no return: by killing members of his organization, he cements his decision to change sides, for good or ill.

5. Have the villain help his former enemies/work to restore what he/she has destroyed

Breen saves the lives of two Resistance members, then a child, and then becomes a full-fledged member of the Resistance, joining their fight to save Earth from the Combine. By doing so, he now does what he can to undo the damage he caused on behalf of the Combine.

While there are deeper villain redemption stories out there, ‘Breen’s Redemption’ is a short, effective tale that’s told without any dialogue(outside of the opening). While he probably would not be given a chance of redemption based on how much the in-game characters despise him, I like seeing him get a chance to turn back, making this video a personal favorite… but if you’d rather see Breen get his comeuppance in hilarious ways, this should help scratch that itch:

 

 

 

 

Favorite Moments: ‘Let’s do this!’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Video

‘Super Best Sisters Play – Shadow the Hedgehog’ (skip to 6:57)

Why it’s Great

Ah, the good old fashioned showdown: the protagonist/s and antagonist/s all gather together for one, last, decisive fight to see which side will be victorious. It’s a no-holds-barred beatdown, where no quarter is given, and none is expected. It will be bloody. It will be vicious. It will be cruel.

Unless it isn’t.

In this animated playthrough of ‘Shadow the Hedgehog’, we get a showdown between cute cartoon characters in prison, with their respective tough guy leaders readying for a fight, finally ending with two sides readying to unleash the pain… and then Shadow and his arch-nemesis just stand around for a few seconds before bouncing off each other in the most anti-climactic way possible, followed by almost everyone bouncing around as bright, colorful balls instead of stabbing each other as we expected.

What’s so effective about this scene is how the buildup is used for comedic effect: it makes the viewer  think they’re going to get an awesome fight, only to have it dissolve into a wimp battle that couldn’t be sillier if it tried. Comedy gold.

What we can learn from ‘The Ultimate Showdown of Ultimate Destiny’

 

 

 

There’s one question that has dogged mankind since the moment we could walk upright, form languages, and come into contact with other cultures, a question that every nerd, writer, and child asks at one point in their lives: Who would win if __________ and __________ got into a fight?

There’s no denying how cool it is to see two characters from different franchises, eras, and universes fight it out for dominance, survival, and bragging rights. Admit it: When you were a kid, you loved having all your toys fight one another for no other reason than it was fun. I did; granted, most of my toys opponents tended to be dinosaurs, but it was great. But as we grew up, such questions become relegated to fan fictions or our imaginations as we put our toys away.

Then, come 2005, an animation was posted on NewGrounds that changed Internet culture forever.

I don’t remember when I first saw ‘Showdown,’ but it hooked me from my very first viewing. Here it was, a showdown featuring dozens of pop culture characters duking it out for no other reason that it was cool, set to the beats of a disturbingly catchy song. Now, 13 years later, that song is still as catchy as ever, but what’s great is knowing that this song and video were, at one point, the peak of crossovers, long before the Avengers and cinematic shared universes came into our culture outside of comic books. In a way, this is the precursors to all those things, and though it wasn’t the first, it’s one of the most important.

Though short, this song and music video offers some valuable lessons for those of us who want to write our own crossover fights:

If logic is no object, then nothing is off the table in a crossover

How can Shaq take on Godzilla? Where did all the good and bad guys come from when they started fighting in Tokyo? How can an ordinary human deflect bullets with his hand? Such logic isn’t needed to enjoy the sight of so many characters fighting each other: One part of crossovers that makes them so special is how rare and unique they are. Remember how excited everyone was when Marvel’s ‘The Avengers’ was first announced and then released? It was a once-in-a-decade event and was so exciting because a movie crossover involving so many characters from different films, all fighting together for the very first time in Hollywood history. While we’ve gotten three more such superteam crossovers (soon to be four), ‘The Avengers’ was so memorable that we were willing to accept any flaws or cliches the film had (ragtag group of different individuals fighting amongst each other – literally – before coming together to fight a common enemy), and ‘Showdown’ is the same. It’s so cool to see all these characters fighting that logic is temporarily thrown out the window.

Consider having a good guy fight to save others even during a free-for-all

In a blink-and-you’ll-miss-it moment in the video, Optimus Prime rushes in to stop a skyscraper from falling after Godzilla hits it with his tail. Though this moment costs him his head, it speaks volumes about Optimus’ character, in that in the middle of a battle to the death between every fictional character, he stops to try and save innocent lives. Doing a similar act for your own fights is a great way to show that someone really is a hero who puts others ahead of themselves.

Consider the pros and cons of focusing on a small group of main characters in a free-for-all

Every story needs a main character that the audience can focus on or follow, and free-for-all battles are no exception. Here, the protagonists are Batman, Abraham Lincoln, Shaq, and Jackie Chan, and most of the video focuses on them. However, consider changing up the roster of secondary characters as your story goes on; while it’s cool seeing Abraham Lincoln wielding an assault rifle, a machete, and go pole-vaulting to try and take on a shape-shifting robot from outer space, I can’t help but feel it would be cooler to have other characters come in during the song’s second act to shine, even if only for a few seconds each. Who wouldn’t want to see, say, Spider-Man running around with a machete, or Solid Snake pole-vaulting into Optimus? Part of the charm of these giant fights is seeing a large group of characters fight, so it’s smart to give everyone time to shine, no matter who they are.

Consider including a character so powerful that it requires others putting aside their differences and teaming up to defeat them

He only does two things in the song (kick Indiana Jones in the crotch and kill Batman), but Chuck Norris’ appearance marks him as the most powerful and badass character in ‘Ultimate’ He’s so powerful, in fact, that it takes the combined might of over 20 other characters to take him down in the bloodiest battle that the world ever saw. And even cooler, most of them would be mortal enemies outside of ‘Ultimate’; where else would you see every single Power Ranger fighting alongside Darth Vader and Benito Mussolini?

The advantage of bringing in uber-powerful characters into your story is that they immediately dominate the battlefield, forcing other characters to to put aside their differences, even if only for a few moments, to work together for their own survival, giving you a unique opportunity to have characters who would never otherwise tolerate each other be forced to do so, leading to moments that are either awesome, funny, or a mix of both as they interact and play off each other.

Consider making the survivor/winner of your big fight an unknown who isn’t a fighter

Just who would win in a winner takes all fight of pop culture characters? Depending on who you ask, there’s an infinite number of possible victors, ranging from the strongest, the fastest, smartest, or the most clever. ‘Ultimate’ bucks that trend by having the victor not be a muscle-bound warrior, a magical wizard, or a dictator, but Fred Rogers, host of ‘Mr. Rogers’ Neighborhood’.

What’s great about this ending is that the victor of such a bloody battle isn’t even a warrior, but a kind, gentle man who, by all accounts, never raised his voice or said anything unkind about anyone. It’s unexpected, it’s novel, and even heartwarming to see someone opposed to violence standing as the greatest character in pop culture, and mourning all those who perished (though, personally, I think the seppuku was going a bit too far).

The Takeaway

When doing an incredibly awesome crossover that involves lots of fighting, you have more leeway to break the laws of physics or logic in order to get something cool. Consider following a core group of characters, but remember that your audience will want to see everyone get a moment to shine, especially when dozens of them have to team up to take down a particularly powerful character, and to see good guys/gals doing little deeds to try and help others, even at the cost of their own personal safety. And when it comes to endings, consider having someone unexpected win, instead of the most popular character.

What we can learn from ‘Halloween 60’

With Michael Myers’ return to the big screen only three days away, it seemed fitting to take a look at… well, a ‘Halloween’ film that hasn’t happened yet, and probably never will (though with Hollywood’s history with sequels, it’s not out of the question).

‘Halloween 60’, a parody trailer by Fuzz on the Lens, imagines an 81 year old Michael Myers breaking out of prison – again – in 2038 and heading out to kill Laurie. Although it’s a parody trailer, there’s still quite a few goodies and tidbits for writers to learn from, so let’s take a look at at what that lovable goofball Myers is up to twenty years from now.

Consider showing what happens when homicidal killers grow old

If there’s one thing we rarely see in horror films, it’s homicidal senior citizens. Plotting, scheming, elderly masterminds? Yes. Evil dictators and politicians? Totally believable. Axe/knife/chainsaw wielding murderers? Not so much. Considering how our bodies inevitably decay with old age, the idea of an 80 year old going after teenagers is laughable, since it’s easy to imagine those teenagers just kicking away his walking stick and having him break a hip when hitting the ground.

However, there are always exceptions to every rule: For every crippled old man in a wheelchair, we have a Jack LaLanne, Sylvester Stallone, or any number of older people who don’t let age stop them from being fit, and in an era where more and more people than ever work to keep themselves healthy in old age, the idea of an axe murder collecting social security checks isn’t as far-fetched as it used to be. Choosing an older person as a killer offers some unique traits you can’t get with a 20 or 30 year old: an older killer will be more entrenched in their evil ways (and less likely to be redeemed),  be deeply set in the local community to avoid drawing suspicion to themselves, and even have numerous sidekicks who can help him/her carry out their vile work. Even having them be physically weaker can make battles more interesting, as they’ll have to be more clever than the protagonists to compensate for reduced strength, relying on wits and fooling their prey rather than endless stamina.

Consider showing what happens when homicidal killers grow old… and play it for laughs

With all that said, it’s still hilarious to see an 80 year old heading out to kill youngsters. Despite his formidable determination, poor Michael:

*Uses a cane to hobble around

*Drops his dentures to frighten people

*Takes viagra

*Gets crippling back pain after being bumped by children

*Can’t keep a grip on his knife

*Uses oxygen

*Has a heart attack and uses LifeAlert to call for help.

Even Laurie – determined to end Michael once and for all – has to get around with a walker. In short, the trailer relishes in the fish-out-of-water comedy trope of taking near-mythical characters and having them suddenly deal with everyday problems… in this case, old age. Just imagine Darth Vader having to fight Jedi Knights as a 90 year old in a wheelchair, or Leatherface trying to chase down and carve up teenagers when he doesn’t even have the strength to lift a chainsaw over his head, yet still trying with all their might to make it happen. This can also have the bonus of making them laughably ineffectual villains, leaving us feel sorry for them for them, even as we laugh.

The Takeaway

Consider having your evil mass-murder be a senior citizen instead of a fit, young person; while a bit far-fetched, it can offer the chance to write a more interesting character who has more interesting ways of killing people beyond hacking and slashing, but at the same time, don’t be afraid to poke fun at the inherently silly concept of an old and weak killer trying his best to kill people.