16 Great Things about ‘The Lord of the Rings: The Rings of Power’ Season 2

In my last article about The Rings of Power, I talked about my 15 favorite things about Season 1. Here – in no particular order – are my 16 favorite things about Rings’ second season. Be warned that this list contains spoilers for not only Season 2, but also future events in the series, and the Lord of the Rings as well.

*All pictures in this article are the property of Amazon.*

1. Sauron’s Death

Season 2 opens with a flashback to Sauron trying to take command of Middle-Earth’s orcs following Morgoth’s fall. Unsurprisingly, the orcs (and Adar) don’t take kindly to being told that they’ll be sacrificed to achieve Sauron’s goals, so they express their displeasure by stabbing Sauron a few hundred times until he explodes, turning the surrounding terrain into a winter wonderland.

Many fans of Tolkien’s works have decried this scene for contradicting Sauron’s character (he tries to reason with the orcs, where he dominates them in the books with fear and terror), but I think this scene is a clever look at Sauron’s journey as a character. Originally, he was a being who loved order and perfection, but during his time as Morgoth’s servant Sauron was corrupted into being willing to enslave, torture, and kill others to get what he wanted. With Morgoth gone, some of Sauron’s original goodness is poking through, and this scene shows him at the halfway point between the good spirit he was originally, and the hate-filled tyrant of the Lord of the Rings trilogy.

Despite contradicting Season One of Rings’ (Adar said that he killed Sauron after the latter experimented on so many orcs; here, he and the orcs kill Sauron before those experiments begin), this prologue is a great way to open the season.

2. Sauron’s Rebirth

Something never elaborated on in Tolkien’s works is how Sauron creates a new body for himself each time he was killed, saying only that it took Sauron longer and longer with each subsequent death. Rings lets us see how the process might have gone: after being killed by the orcs, Sauron slowly rebuilds himself from a few drops of blood, taking the lives of insects, rats, and eventually people before he can finally create a new body for himself and resume his quest to conquer Middle-Earth.

What I like about this scene is that, compared to everything else we’ve seen of Tolkien’s world onscreen, this is something out of a story by H.P. Lovecraft: we’re watching the birth of an abomination from the dark, moldy depths of the earth, something that doesn’t belong to the natural order of things. And while this putrid mass of cancerous growth may look weak and frail, it’s still one of the most powerful and evil things in existence. And in a nice nod to Tolkien’s mythology, the whole sequence ties into his recurring theme that evil cannot create new things, only corrupt what has already been made: where Sauron could once manifest a beautiful form before his fall, now he is forced to take life from others to create a body for himself, one that may seem normal, but is only a mask to hide the evil within.

3. Choose Good

Sauron may have created a new body for himself, but he is now at the lowest point of his entire existence: he’s lost his position as Morgoth’s right hand. He has no armies to command, he’s been exiled from his home in Valinor, and his dreams of creating a perfect, orderly world are in tatters. But being humbled presents him with an opportunity to realize what he’s done and turn his life around, something that he seems to seriously consider when he comes across a group of refugees, one of whom unknowingly offers him the chance to leave his destructive path and choose a new, better one.

Later, when talking on a ship, the same man gives Sauron a brief, but perfect summary of what it means to turn from evil and become good:

I like to imagine that this meeting isn’t due to chance, but actually an act of fate: in The Fellowship of the Ring, Gandalf told Frodo that Bilbo was meant to find the Ring, and that Frodo was also meant to have it. During the events of The Hobbit, Gandalf and Thorin seem to have been guided to meet each other in Bree, which ultimately led to the Quest of Erebor and the death of Smaug, saving Middle-Earth from his wrath.

With all that said, I believe that Eru subtly guided the old man into meeting Sauron and inspired him to say the right things in hopes of helping the fallen Maiar find his way back to the light… but, alas, Sauron chooses instead to be a big meany butt and be evil (and confirming that he was lying to Galadriel about trying to redeem himself in Season 1).

Had Sauron listened to the man and chosen differently, the fate of Middle-Earth would have been very different, indeed.

4. Rhûn

If there’s one thing The Lord of the Rings, The Hobbit, and The Silmarillion has in common, it’s that we don’t get to see a world outside of the standard European fantasy environment (tall mountains, forests, castles, and the like). That’s why it’s such a delight in Season 2 that we finally get to see the deserts of Rhûn – the homeland of the Easterlings – on screen for the very first time.

While we don’t get much outside of rocks, dead trees, barren canyons, and lots of sand, it’s great to finally see something other than European climates, and remember that Middle-Earth is so much bigger and varied than what we’ve seen in Tolkien’s books.

5. Celebrimbor

Though he had an important role to play in Season 1 of Rings, where he forged the three rings of the Elves, Season 2 is where Celebrimbor gets to come into his own and shine as one of the most famous elves of the Second Age. As the descendant of the famously fiery and temperamental Fëanor, Celebrimbor is an elf who doesn’t desire fame, power, or ruling others, but only in creating beautiful things and trying to undo the mistakes of his ancestor… a desire that makes him him all-too vulnerable to Sauron’s manipulations.

While he has all the qualities of being a noble hero like Gandalf, Aragorn, and Galadriel, Celembrimbor is unfortunately like Isildur and Bromoir: beings who fight and strive to do what is right at great personal cost, but who’s tales are told as tragedies by those who come after them. Celebrimbor’s a noble and kind-hearted elf, but his determination to make his mark on the world has catastrophic consequences for the world at large.

Yet, his noble intentions, determination to do what is right after realizing he’s been lied to and deceived by Sauron, and only wanting to do good makes him endearing and likeable. Like Diza, he’s an elf you’d be happy to share ale with at a tavern after a long day’s work.

6. Celebrimbor’s Anvil

It’s only onscreen for a few seconds, but when Celebrimbor is doing some paperwork in his office, sharp-eyed viewers will see that he uses a tiny anvil as a paperweight, implying that the mighty Celebrimbor, greatest Elven smith of the Second Age, has a good sense of humor. Plus, the image of noble and graceful elves going through the effort to craft, shape, and forge an itty-bitty, widdle anvil is hilarious. Why haven’t we gotten this thing as an officially licensed collectible yet?

7. The Hammer and the Crown

Middle-Earth has its fair share of historical objects that Indiana Jones would be happy to track down, and ‘Rings’ has two big ones in Season 2: Fëanor’s hammer, and Morgoth’s crown.

While fans who have only watched the films or seen the show can understand that these are important artifacts, readers of Tolkien’s works will get the most enjoyment out of seeing the hammer forged the most beautiful objects in all of creation (the Silmarils), and that crown that was worn by the most evil being who will ever exist (and that held the aforementioned jewels in its spiky embrace). Both go a long way to help make the world of Middle-Earth feel ancient and lived in, and that they played huge parts in changing the course of history long before the show began.

8. The Nameless Thing

One of the most fascinating parts of Tolkien’s world are the nameless things: eldritch horrors that live in the deepest, darkest fissures deep beneath the mountains of the world that are even older than Sauron. They are only mentioned briefly in Tolkien’s works, but are apparently so frightening that even Gandalf refuses to describe these abominations after encountering them when pursuing the balrog after their fall into the pit of Khazad-dûm. Season 2 gives us a glimpse of one in the form of a giant, grotesque worm-thing that tries to eat Isildur and Arondir before being sliced up from the inside and being (presumably) turned into nameless thing-burgers for dinner.

Is this a scene that doesn’t really add anything to the overall plot? Yes. Could it have been cut out without any effect on the story? Yes. Is it cool to see one of the most mysterious, dark, and vicious things that Tolkien ever wrote about? Heck yes.

9. Mirdania Sees Sauron’s True Form

One of Tolkien’s smartest decisions in writing The Lord of the Rings was not describing what Sauron looks like: he’s an unseen evil, a force so powerful and so dreadful that you don’t even have to be anywhere near him to experience the power of his malice. And despite having more screentime in Rings of Power than both the Hobbit and Lord of the Rings films combined, Rings has never shown Sauron’s true form, only his armor from the First Age and the disguises he wears to interact with others.

The closest we get to getting a glimpse of Sauron’s true form is when one of Celebrimbor’s assistants, Mirdania, accidentally enters the unseen world and sees Sauron as he really is (without realizing who she’s looking at), the experience shaking her to her core… but we don’t see that. All we get is Mirdania describing a tall being with pitiless eyes and skin made of flames. By describing the moment, but not showing it, Rings follows Tolkien’s example by leaving it up to the viewer’s imagination to visualize what Sauron’s true, malevolent form must look like.

One last little twist about the scene: after Mirdania describes what she saw, who’s the first one to comfort her? Sauron himself.

10. The Raid on the Temple

One of season 2’s strongest storylines is showing Numenor’s gradual downfall. While season 1 hinted that the greatest kingdom of Men in Middle-Earth was starting to crumble from within, season 2 brings this rot out into the open as a power-hungry Ar-Pharazôn begins his campaign to take control of the island empire and persecute those loyal to the Valar, the elves, and their ways.

The one scene that perfectly embodies Numenor’s descent into evil is the raid on the Faithful’s temple. Starting off as a peaceful funeral ceremony bidding farewell to all who died on the mainland in the last season, it devolves into Pharazôn’s sniveling weasel of a son – Kemen – gleefully interrupting the ceremony and announcing the destruction of the temple, destroying sacred artifacts for the fun of it, and then emotionally manipulating Isildur’s friend Valandil into starting a fight to justify using lethal force against the faithful, ending with Kemen stabbing Valandil in the back.

This scene, more than any other in the series, showcases the cruelty and moral rot of Numenor. What’s more chilling is that there are no orcs here, no supernatural monsters or ancient evils emotionally manipulating everyone present. It’s just humans being evil to one another, and it’s arguably scarier than any demon Tolkien could conjure up. And the worst part is that this is only a taste of the evil that Numenor is going to unleash upon Middle-Earth at large in the years to come.

(As an aside, I think there’s a very good chance that Kemen will end up being one of the Ringwraiths: Tolkien’s writings strongly imply that at least three Ringwraiths were of Numenorian descent, and it’s easy to see Kemen being nasty and power-hungry enough to accept a ring of power by Sauron. And if he wants to take the throne of Numenor, only to be denied, then Sauron might offer to make him a great lord and promise him a kingdom of his own to rule… Angmar, perhaps?)

11. Sauron’s Deceptions

One of Sauron’s greatest strengths is his ability to deceive and manipulate almost anyone he encounters, including the smartest, wisest, and most powerful elves in Middle-Earth. Yet, the books are vague about how he does this beyond his ability to take fair forms and cast illusions. While most of his manipulations in Season 2 follows the pattern of narcissists abusing others (lovebombing, gaslighting, ignoring boundaries, victim blaming, etc.), we get to see Sauron’s supernatural abilities at work when he conjures a vision of Eregion to subtly trap Celebrimbor. Like the holodeck from Star Trek, Celebrimbor can walk around in this vision, touch things, interact with other elves, and continue his work… completely unaware that the real Eregion is being bombed into rubble by orcs.

This illusion is a fascinating demonstration of Sauron’s power and his ability to deceive others, and makes you wonder how he’s used this ability on others throughout his time in Middle-Earth: It’s one thing to resist lies and flattery, but it’s much harder to resist when the very world around you is a lie and you don’t know it.

12. Who’s Will Is Stronger?

So often in fantasy stories, dark lords and evil-doers have all the power and all the advantages over their good counterparts, including the willingness to do whatever needs to be done to achieve their goals. But Celebrimbor gets a moment to prove that the good guys can be equally as strong-willed: shackled to his desk and unable to stop Sauron from taking the rings that he will use to enslave men and create the ringwraiths, Celebrimbor realizes the only way he can get free is to cut off his own thumb so he can slip through his shackle. But doing so means that he will never again be able to use a hammer, an anvil, and a forge to create things. Celebrimbor’s Eru-given gifts of forging and creating will be forfeit, and his dreams of making Middle-Earth beautiful will be gone.

Knowing all that, Celebrimbor still cuts off his thumb.

While gruesome, this is one of Celebrimbor’s best character moments: when everything is on the line, he is willing to give up his life’s dream for the chance to stop Sauron and save others. While it is, unfortunately, all for nothing in the long run, never let it be said that Celebrimbor did something most of us wouldn’t have the courage to do.

13. Celebrimbor’s Death

Celbrimbor’s death is one of the more gruesome in Middle-Earth media: tortured by being shot repeatedly with arrows from Sauron himself, threatened with supernatural means to ensure he doesn’t die, and then being impaled with a spear through the gut before finally dying, it’s a gruesome spectacle. Yet, one thing that’s puzzled me ever since watching it is why Sauron cries after Celebrimbor’s death. He wouldn’t see Celebrimbor as a friend, nor would a being such as himself be frightened at a prophecy that his rings will one day destroy him. So why the tears?

After mulling things over, I’ve come to think that the reason Sauron cries is because he’s realized he’s crossed the point of no return. All throughout Season 1 and 2, Sauron says that his greatest goal is to heal Middle-Earth of the hurts he helped inflict upon it. Yet, when staring at Celebrimbor’s corpse, Celebrimbor’s words cut through all the lies he’s told himself:

“I go now to the west, blown forth on a wind that you can never follow.”

I think Sauron realized that Celebrimbor was right: After all he’s done, and after all the times he’s rejected the chance to turn away from evil, it now hits Sauron that he can never go back to Valinor, his home. If he did, the Valar would imprison him, find him irredeemable, and thrust him into the void to join his master in endless darkness.

In my opinion, this is the moment where the last piece of good in Sauron dies. From here, he will fully embrace evil to achieve his goals and abandon any attempt to kid himself that he’s doing this to help others. Celebrimbor may have died here, but so did a tiny, flickering spark of light that will never be re-kindled.

14. Adar Turns Back to the Light.

One of my favorite storytelling tropes is when a villain sincerely and truly repents of their ways and turns their backs on evil. That’s why one of my favorite scene in all of Rings – tied with Sauron being offered the chance to turn from evil, as described above – comes with Adar turning back to the light.

Having obtained Galadriel’s ring, Adar seems poised to use it as a weapon to turn the tide in his war against Sauron and finally defeat him once and for all… but that’s not what happens. Though exactly what happened isn’t shown, it’s logical to assume that Adar’s mind was healed by Galdriel’s ring, making him realize how much evil, death, and destruction he had caused since beginning his quest to create a homeland for the orcs. But instead of giving into despair and hopelessness, or telling himself even more lies to cover up the pain as Sauron did, Adar instead chooses to pursue a path of peace.

While his quest for redemption only lasted a few minutes, Adar holds the unique distinction of being the only true villain in Tolkien’s universe – whether in books, films, games, and TV shows – to sincerely repent, something that Sauron, Saruman, Grima Wormtongue, and so many others never did.

While his ultimate quest to have the orcs live in peace was doomed to never succeed, I hope Adar can return in future seasons (due to Elves being able to reincarnate in Valinor if they are killed), and become of the good guys fighting against Sauron.

15. “Dwarves!”

Dwarves!

16. Sauron vs Galadriel

In Tolkien’s writing, an interesting paradox is introduced regarding Sauron: Despite his overwhelming power, strength, and innate magical abilities, he always loses whenever he gets into a physical fight with someone. That trend is played with at the climax of Season 2, when we get our very first scene of the Dark Lord going toe-to-toe with an opponent onscreen when he fights Galadriel for the 9 rings of power. For the majority of the fight, Sauron easily has the upper hand, toying with her mind and easily deflecting her blows before finally defeating her with a stab from Morgoth’s crown, and taking the 9 rings.

While I enjoy the fight for being able to see my favorite fictional villain getting to show off his fighting skills (and using Morgoth’s crown as a weapon is an ingenious and clever idea), I also like how the fight shows that even if Sauron defeated Galadriel, destroyed Eregion, and got his rings, he still lost: Galadriel escapes, and his potential ally and slave will instead be a thorn in his side for the rest of his days, giving hope, comfort, and aid to those who fight against Sauron, and will be one of the major players in his final and permanent defeat.

Sauron may have won this battle, but though it will take centuries for it to happen, he has ultimately lost his war to enslave Middle-Earth, and Galadriel escaping is just the first of many twists of fate that will finally lead to his final and ultimate defeat.

That’s it for Season 2, which I think is a big improvement over Season 1; come back in 2027 when we’ll take a look of my favorite moments from the third season of ‘The Rings of Power’.

15 Great Things About ‘The Lord of the Rings: The Rings of Power’ Season 1

The year is 2017 and Amazon has just announced that they’re going to create the very first TV show set in JRR Tolkien’s Middle-Earth, one that will chronicle the Second Age, the downfall of Numenor, the creation of the rings of power, and the early years of Sauron’s war to enslave Middle-Earth. And to top off that bombshell announcement, the show is going to run for five seasons and be the most expensive TV show in history. With almost unlimited production resources, being set in one of the most famous fantasy series ever created, and having legions of fans of said series, the stars were aligned to create one of the biggest hits television has ever seen.

It didn’t quite work out that way.

After the release of The Rings of Power‘s first season, reception was, to be generous, mixed. Critics found the writing to be subpar, and fans in particular were not happy with the many liberties taken with adapting Tolkien’s work, including turning Galadriel into a bloodthirsty warmonger, the Harfoots being unlikable pricks who leave their injured to die (and then later laugh at said deaths), and Elves and Dwarves having mixed ethnicities, among other things.

As a die-hard fan of both the Lord of the Rings and Hobbit film trilogies, I thought season 1 of Rings of Power was average at best. It had some good bits, some bad bits, but nothing truly awful or great, and I quickly forgot most of it after the season concluded. Recently, though, I re-watched season 1 to get ready to see season 2, and I was surprised to find that I enjoyed it much more than the first-go around. Here – in no particular order – are fifteen of my favorite things about The Rings of Power: Season 1.

NOTE: For those who haven’t watched the show, or have but haven’t read Tolkien’s books, this article contains big spoilers for the first season of Rings of Power, as well as what will happen in future seasons; you have been warned.

1. The Prologue

It seems to be a cosmic law that if you have a movie or a TV show set in Middle-Earth, you’re going to have a spectacular prologue, and Rings continues that tradition. Where the New Line films began with the Battle of the Last Alliance, and the Hobbit films showcased the downfall of Erebor, Rings gives us the first age of Arda, showcasing the beauty of a world just before everything was ruined forever. We get our first-ever glimpse of Valinor, home of Middle-Earth’s gods and the elves, the destruction of the Two Trees, the briefest glimpse of Morgoth, Sauron’s master, the war to overthrow him, a hauntingly beautiful shot of Sauron in his armored form, and the ending setting up Galadriel’s quest to hunt him down, which will be her singular focus for the entire season.

This prologue is Rings is at its best, the one sequence that matches the epic scope of the New Line films. And it’s not just the big moments that make the prologue as epic as what’s come before, but little things, too: we see the giant Eagles being defeated in battle for the very first time, and the elves expecting a quick victory against Morgoth, but finding themselves sucked into a war that lasts centuries, cleverly paralleling our own history where overconfident nations gleefully expected wars to be over in weeks, only to find themselves in bloodbaths that lasted for years, leaving their armies and populations shattered and broken.

2. Adar

Long known for being, ugly, snarling beasts with cockney accents who can be killed by a single hit from any weapon, Rings bucks that trend by giving us what I think is the the most interesting orc in any Tolkien story: Adar, one of the first orcs ever created by Morgoth. But unlike a lot of monster prototypes, Adar isn’t a savage, feral, barely-sentient beast with British teeth: he’s an orc who still strongly resembles the elf he was before being tortured and warped into something foul.

It’s not just Adar’s ruggedly handsome looks that make him stand out, but his character: While he does horrible things, psychologically torments others, enslaves innocent people, and commits ecological genocide, Adar doesn’t want to conquer the world, make himself a god, or wipe out other civilizations; all he wants is for his fellow orcs to have a safe place to live that they can call home, and enjoy life like any other being.

Adar is the best kind of antagonist: while he does horrible things, they’re in pursuit of a goal we can understand and even sympathize with. And on top of that, he’s a noble villain, one who was once good, but apparently believes he can’t come back from what he’s become; for all his desires to help his fellow orcs, he’s likely too mentally broken from Morgoth’s tortures and torments to think he can come back and be healed. Or worse, he’s given up and doesn’t care anymore.

With this complex morality and fascinating history, and the fact that he actually accomplishes his goal by the end of the season, Adar is easily the best character in the show.

3. Míriel

When she’s first introduced, Míriel – acting queen of Numenor – comes off as a pretty standard ‘noble ruler of a doomed kingdom’ archetype with a mixture of good traits tempered by a hardness one expects of someone trying to deal with the decline of a powerful kingdom. But what I like about Míriel is that, despite her pride and hardness, she is a good person who is trying her best to deal with knowing that Numenor is heading for certain doom, and is willing to put herself in harm’s way to save others, even peasants who are far beneath her in the social hierarchy. And even after being blinded trying to save some of those people, she refuses to give in to despair and grief. What she lacks in physical strength and powers, Míriel makes up for with her strong will, willingness to risk herself, and willingness to help even the lowliest of people.

Yet, for all her noble qualities, Míriel is a tragic figure: a leader with the best of intentions who is fighting to save what good remains in her failing kingdom, but like a sand castle being hit by the relentless assault of the waves,her quest is ultimately doomed, turning her into a tragic hero worthy of being included among Tolkien’s many doomed heroes.

4. Arondir

Perhaps no other character created for Rings of Power caused as much a stir among fans of Middle-Earth as Aronidr, a dark-skinned elf assigned to watch over the Southlanders. Now removed from the accusations of him being walking ‘woke’ propaganda, Arondir ties with Adar as my favorite character of the series: he’s an elf skilled in war and a master of the bow, but without the jokes and easy-going nature of everyone’s blonde-haired, pointy-eared elf from the Woodland realm.

Yet, Aronidr is not a dark, brooding, or miserable character; beneath his firm exterior lies someone who cares deeply for others, and will go to any lengths to save the people he has been charged to watch over. While Legolas is the Elf you want who is aloof and easygoing, Arondir is the one you want watching your back when fighting those who want to take your life and everyone and everything you love.

5. The Lindon Elves

Rivendell and Lothlorien may be tied when it comes to the most beautiful Elven realms in Tolkien adaptions, but in my opinion, Lindon takes that honor. From the gorgeous outfits its residents wear, to the autumn-colored forests in which they live, and the breathtaking halls of trees, Lindon is arguably Elven society at its peak, a society that lives in peace with itself and nature; if Valinor wasn’t an option, Lindon would be the one place in Middle-Earth I’d love to live in.

And yet, the beauty of this realm is tinged with the knowledge that it will soon begin to fade as the Elves’ influence and ability to stay in Middle-Earth begins to wane. Having their leaders seek to stop that from happening gives both Gil-Galad and Elrond a strong, understandable motivation for their actions in the season. If I were lucky enough to live in such a beautiful place, I’d want to save it, too!

6. Elrond and Durin’s Friendship

I have a confession to make: I’ve never really cared for the Dwarves in Tolkien’s world. I’ve found them to be too noisy, proud, and boastful for my tastes, similar to how a cat person can grudgingly tolerate a big, bouncy dog, but ultimately would rather prefer the quiet independence of a feline. But with that said, the biggest surprise of Rings for me was just how well done the friendship between Elrond and Durin is handled.

Unlike a lot of fantasy friendships between different beings that are pretty straightforward and easy to summarize, the relationship between Elrond and Durin is like a rubber band constantly snapping back and forth: Elrond and Durin go from being best buddies you can see going on camping trips together to Durin never wanting to see Elrond ever again, to the two of them realizing they’re pawns in a bigger game and unsure if their friendship can even survive. And when things get too rough, Disa is there to throw cold water on the two and calm things down.

The relationship between the three is a refreshingly complex triangle that is like any other friendship in real life: it’s never completely smooth sailing, full of back and forths between anger, disappointment, not wanting to hurt one another, and ultimately wanting to do what’s right for each other. In a mythology that places such a high value on friendship, it’s a delight to see one this complex.

7. Disa

Joining the list of Rings’ best newcomers is Disa, Durin’s wife. Like the rest of her kind, she’s tough, formidable, refuses to be intimidated, and not accommodating of those overcome with foolishness and pride. Yet, she’s also wonderfully generous and welcoming, even to beings from different races. You easily get the impression that while most Dwarves would glare at you out of the corner of their eyes, Disa would be the first to come up, shake your hand, and eagerly offer to give you a tour of her kingdom and all its wonders.

While Adar may be wonderfully complex, and Arondir is someone you’d want to have your back in dangerous territory, Disa is the one newcomer in Rings that I’d be more than happy to invite over for dinner. Heck, I’d love to watch a miniseries of her vacationing around Middle-Earth and visiting the Shire, Minas Tirith, Lothlorien, and other famous landmarks just to see how she interacts with everyone who lives there. She really is that delightful.

8. Numenor

While the show’s portrayal of Numenor isn’t as grand, awe-inspiring, or majestic as how it appeared in the Silmarillion (to me, it looks more like an overgrown, sprawling Mediterranean favela than the dwelling place of the most advanced, powerful, and mighty human kingdom in the world), Numenor has slowly grown on me, especially with its Byzantine/Mesopitamian design, blue, bronze, and gold color scheme, and some truly beautiful locations that do sell the island’s proud history. And while Numenor may not be the pinnacle of human technology and culture as depicted in the Silmarillion, the show does nail the atmosphere of a proud nation that sees itself as superior to everyone else, yet is decaying from within due to isolationism, nationalism, and moral rot. While Numenor may have been more beautiful thousands of years in the past, it is now a shadow of what it once was, both physically and mentally, and the show captures that very well.

9. Isildur Ruins Ontamo and Valandil’s Lives

We’ve all seen it before: Someone is trapped in a job they don’t like, don’t want, and would do almost anything (short of starting thermonuclear war) to get out of. Eventually they decide to get out, no matter what it takes, and if that includes getting themselves fired, so be it. That’s the path a young Isildur takes in Rings: Wanting to get out of the Sea Guard to follow his own calling as a member of the Faithful, Isildur purposefully makes the unforgivable mistake of letting go of a rope, which gets him kicked out as he wanted… but what Isildur didn’t count on was two of his closest friends, Ontamo and Valandil, getting kicked out with him.

Cruel? Definitely, but I like how Isildur, instead of getting a clean break, now has to deal with the guilt of getting his two friends being shown the door because of his own actions, especially when it was Valandil’s dream to join the Guard for years, if not decades. Rarely do we see characters purposefully screw up, only to have their closet friends suffer because of it, and I’m glad Rings explores that here.

On a related note, I also like how, later on, Isildur acknowledges what he did and, instead of trying to make amends with words or deeds, lets Valandil hurt him instead (which can be seen at 5:58 in the clip above). Painful, yes, but it shows Isildur’s willing to feel pain if it means helping a friend emotionally heal (and as an added bonus, while Valandil does let go of his anger afterwords, it’s still not enough for Isildur to get back into the Sea Guard, forcing him to find another way to get back in).

10. The Creation of Mordor

One of the biggest surprises in Rings was seeing the creation of Mordor: while how that happens sounds silly no matter how you write it (a magic sword is used to unlock a dam to release water into a trench that flows into a volcano to make it erupt), there’s no denying that the eruption of Mt. Doom itself, the pyroclastic flow, and subsequent destruction of the Southlands, is awe-inspiring to watch. The filmmakers clearly took full advantage of the show’s big budget to make the most spectacular eruption they could (as well as the apocalyptic aftermath) and succeeded.

While the story behind Mordor’s creation could have been simplified (perhaps the sword could have been used to make the volcano itself erupt without the need of any dams), there’s no denying that the creation of Sauron’s realm is a visual treat, and one of the highlights of the season.

11. The Southlanders

When watching Rings again, I was surprised to see that, for all the big battles, state-of-the-art CGI, and fancy sets, the best part about the series is the thread of the Southlanders and their fight to save their home from Adar and his orcs. Confined to the borders of pre-eruption Mordor and watched like prisoners by the elves for the crimes of their ancestors, the Southlanders have a hard lot in life, a life only made harder by an invasion of ruthless, bloodthirsty orcs seeking to destroy everything they have.

In hindsight, I think Rings might have been better received if it focused exclusively on the Southlanders and their struggles. We all know about Galadriel, Elrond, Gil-Galad, Elendil, Isildur, Ar-Pharazôn, and Sauron, and what roles they’ll play in what’s to come, but the Southlanders have no great leaders or legendary figures among them. They don’t have magic, larger-than-life kings to lead them, or even decent weapons: they’re ordinary, everyday people who are forced to fight against evil when vastly outmatched and outnumbered. And unlike the aforementioned heroes and villains, Bronwyn, Theo, Waldreg, Rowan, and the other Southlanders have no plot armor to protect them. Any one of them can die at any time, and many do.

In a way, the Southlander’s story feels like the one most faithful to the spirit of Tolkien’s works, a story of ordinary, everyday people who have to confront unimaginable, overpowering evil. Their struggle is the most relatable, grounded, and believable part of the series, and they give us a unique perspective on Middle-Earth that we haven’t seen before, a perspective that the Middle-Earth franchise needs more of going forward.

12. Only Blood can Bind

One theme Tolkien uses throughout his work is that being evil sucks: you may be powerful initially, but inevitably you’ll destroy yourself – both physically and spiritually – and the subplot of Waldreg and the other Southlanders pledging their service to Adar fits this theme perfectly: While everyone who fought back loses much, those who survived escape with their lives and the hope of a better life. But every single person who submits to Adar – save Waldreg – ultimately loses everything, including their lives. Their corpses are cast aside and forgotten, left to rot under the falling ash of Mount Doom. Even the mere act of submitting to Adar requires great pain and sacrifice, as Rowan found out the hard way.

The deaths of the fallen Southlanders serves as a cautionary tale about serving evil: Evil may promise you the power to get what you want, but requires you to sacrifice everything (including your soul), takes delight in hurting you every chance it gets, and when you’re no longer useful, will toss you out without a second thought.

13. The Stranger

I don’t like the Harfoots or their story in Rings; in my opinion, the show would have been better cutting out these annoying little pricks and giving the other story threads more time to grow and develop. (It’s quite telling that many viewers reported rooting for the Mystics when they set fire to the Harfoot’s camp.) However, that dislike doesn’t apply to the other big character in their story thread, the Stranger. Say what you will about Gandalf (it’s very clearly him) arriving in Middle-Earth thousands of years before he did in the books, but Daniel Weyman does a wonderful job bringing him to life as an incredibly powerful, but confused being who doesn’t know who he is, what he’s capable of, or what he’s meant to do. He’s like a big, powerful puppy who just wants to help and doesn’t have a malevolent bone in his body, but could easily kill you by mistake as easily as he could grow fruit on a tree to save you from starvation.

The Gandalf we all know from the Third Age is frequently grumpy, serious, and intolerant of foolishness, but this but this Gandalf is warmer, kinder, supportive, and not yet worn down from opposing Sauron for thousands of years. I hope we get to see more of that warmth as the series goes on.

14. Sauron

When I first read about Rings of Power, the biggest question I had was how they were going to portray Sauron. One of Sauron’s greatest strengths in the Lord of the Rings and The Hobbit is that, for all his power, strength, malice, and cunning, he’s almost always off-screen. He’s an unseen eldritch horror that everyone – even the orcs that serve him – are afraid of, and making him a regular character in a TV show risked losing that malice. Thankfully, I think the first season of Rings handled Sauron well. Aside from a brief glimpse of his armored form in the prologue, it isn’t until the end of the last episode that his disguise as Halbrand is cast aside and his true identity revealed.

In my opinion, the most interesting part of Sauron in Rings is the exploration of his motivations: He claims that he wants to rule Middle-Earth in order to bring order and healing to atone for his actions while serving Morgoth, but it is never answered if his claim is genuine, or just another lie. Furthermore, did Sauron come to care about Galadriel, or did he want to slowly corrupt her so she would end up serving him in his later conquests? Was Sauron truthful about wanting to settle down in Numenor and live a simple life as a blacksmith? And for that matter, did Eru nudge Galadriel into encountering Sauron in the hopes that she might persuade him to turn from his self-destructive path? The show provides no answers, leaving viewers to come up with their own conclusions, keeping in line with Sauron being a master lair, deceiver, and manipulator who’s true motivations are known only to him.

15. “I’m Good!”

This moment gets on the list not because of its emotional impact, or masterful storytelling, but because of just how narm-filled it is. Instead of having Gandalf silently and powerfully cause the three Mystics to explode into magical butterflies (?!), he has to proudly announce that he is, in fact, good! It’s the most unintentionally funny moment of the series and always good for a chuckle.

While The Lord of the Rings: The Rings of Power continues to be decisive among viewers and lacks the pop-culture impact its far more famous predecessors did, I still think there’s plenty to like and admire in its first season, as well as the second. Come back next time, where we’ll take a look at what I think are the best parts of the sophomore season of Amazon’s flagship series.

Perfect Moments: The Stories That Really Mattered…

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

***

The Movie:

‘The Lord of the Rings: The Two Towers’

The Scene:

Why it’s perfect:

There are so many wonderful moments in The Lord of the Rings film trilogy that picking just one above all others is nearly impossible. Would you take an action scenes, or a moment of drama? I don’t know what I’d pick… but one of the top contenders comes at the end of the second film, where Sam gives Frodo one of the greatest inspirational talks in the history of film.

This scene is so beautiful, and so timeless, because it sums up exactly what The Lord of the Rings – and what all great stories – is about: good people who, when faced with overwhelming, all-powerful evil, choose to keep going. They could give up at any time. They could lie down and die. They could go home and give in to despair… but they don’t. Even if they’re scared out of their minds, they choose to take another step, to go one more mile, to get through just one more day, because they believe that there are things in the world worth saving, no matter how bad things get.

This isn’t just syrupy sentiment on Sam’s part: In Tolkien’s universe, evil is very real, and it is powerful, and it can and does triumph. Heroes die, kingdoms fall, and innocent people suffer… But in the long run, evil cannot win. It can conquer entire races, it can enslave so many people, and it can destroy so much, but it can never destroy the desire of all good people to live in peace with one another, no matter where they come from or who they are. Some are great warriors and others are just ordinary, everyday people. But all of them resist, in ways both big and small, flashy and quiet, and when evil dies, whether it’s a year later, a decade, or even a century, those people are still there, still going, and proving that evil will always fail in its quest to achieve total victory over all that is good.

Perfect Moments: The Last Stand of Men

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

***

The Movie:

‘The Lord of the Rings: The Return of the King’

The Scenes:

Why they’re perfect:

When it comes to doing the climax of a story of a villain who wants to take over the world – and has the power to do it – writers need to step up and give their best, and the film adaptation of The Lord of the Rings: The Return of the King does it perfectly.

In these two scenes, the surviving members of the Fellowship and a small group of soldiers from Rohan and Gondor have come to the Black Gate to distract Sauron and keep his eye away from his home turf, giving Frodo and Sam the best chance of making it to Mt. Doom without being seen so they can destroy the One Ring. The problem is, Aragorn and his forces are outnumbered and have no chance of surviving, leading to Aragorn rallying his men with one of the best speeches in all of fantasy, and subsequently charging Sauron’s forces.

While fans love the speech and Aragorn’s subsequent charge, what’s not talked about are Aragorn’s men: every soldier who marched with him to the Black Gate did so knowing that they were going to die. They marched knowing that they would never see their loved ones again, and that they were going to war against a seemingly invincible enemy, one who has fought to enslave their world for thousands of years, who lied, deceived, and abused his own fanatical followers, who has refused to give up, caring only about himself and his glory. If Sauron wins, all of Middle-Earth will fall, and he will have dominion over all of Middle-Earth until the end of the world.

But these men refused to stay behind. They knew that this was their last, best, and final chance to save their world and their families from unspeakable evil, and chose to fight in the hopes that, against all odds, good will win. And so when Aragorn, Gandalf, Legolas, Gimli, Merry, Pippin, and Eomer charge into battle, the ordinary, everyday people charge with them into the last and greatest battle of their lives. They don’t know if Sauron will fall… But they’re going to do their best to ensure that he does.

The Best Background Characters: Palpatine’s Elite Guard Who Is The Worst Shot in Star Wars History

Every story has a cast of characters that we follow and watch and come to love… but what about the background characters? The nameless masses who rarely get our attention? This column examines my favorite background characters who deserve a moment in the spotlight.

The Movie:

‘Star Wars: The Rise of Skywalker’

The Character:

One of Palpatine’s royal guards who is the worst shot in Star Wars History

The Scene:

Why He Deserves A Moment In The Spotlight

A few years ago, I highlighted how one of Snoke’s elite guards fought Kylo Ren by… ramming his armored forearms into Kylo’s lightsaber, accomplishing nothing before being killed. At the time, I thought he was Star Wars’ silliest antagonist, but I recently discovered that there’s another royal guard in a galaxy far, far away who is even sillier. In ‘The Rise of Skywalker,’ Rey takes on Palpatine’s elite guards, the Sovereign Protectors, the cream of the crop of the Final Order, warriors who’s only purpose in life is to defend their emperor to the death, and at this they fail miserably, dying within seconds to a barely-trained girl with a glowy stick of death, rendering a lifetime of Sith indoctrination and training utterly meaningless.

But among their number, there is one guard who’s sheer ineptitude is the stuff of legend. A guard so legendarily bad that his name will be passed down from generation to generation on how not to protect psychotic zombie emperors from beyond the stars… Ceiling Shooting Guy.

At 0:08 in the clip above, a guard on the far left can be seen heroically shooting his laser gun at the ceiling. Not at Rey, the force-wielder with the lightsaber, but at the ceiling of Palpatine’s chamber. Then he pauses, watches Rey for a moment, and then shoots the ceiling again.

How did this guard get the job? What training did he undergo to become Palpatine’s protector? And why, in the moment he’s spent his entire life preparing for, did he decide to shoot the ceiling of the Sith Temple instead of Palpatine’s attacker?

I just love how this guy ended up in a movie with a $416 million budget, some of which surely went to fight choreography (NSFW captions). And yet, we ended up with a guy who shoots the ceiling. Sweet Yoda, I would love to know why the shot was approved, why the filmmakers thought this was okay to put in the finished cut, and I especially love that someone at ILM had to animate these nonsensical blaster shots. But whatever the reason, I’m glad they kept this shot in, because we got an elite Sovereign Protector who decided the best way to protect his emperor was to shoot the ceiling. Hey, for all we know there was a spider up there.

What we can learn from ‘Ator: The Fighting Eagle’

If there’s one film genre the 80’s loved, it was hack-and-slash barbarian fantasy films. There seems to be no end to them, ranging in quality from ‘Conan’ to ‘Yor,’ and ‘Ator, the Fighting Eagle’, a 1982 Italian flick featuring a hunky, muscular, handsome hero out to save a kingdom from an evil ruler who has enslaved the land while wielding a giant sword, facing monsters, and wanting to marry his sister.

Wait, what?

Knowing that ‘Ator’ was chosen as the season finale for the Mystery Science Theater 3000 revival should give you a clue as to its quality: it’s not a very good movie, and aside from the creepy incest vibe, doesn’t do much to stand out among it’s many competitors. Still, it’s good for some chuckles, and has its fair share of lessons for the aspiring writer. So, with that said, let’s take a look at what it has to offer.

If you include a prologue, keep it brief

Read any writing how-to book, article, or opinion piece, and you’ll be told again and again to avoid prologues, AKA, dumping mountains of backstory and info on the audience. It’s solid advice, but, surprisingly, ‘Ator’ does a good job with its prologue. While cliched (a kingdom has been enslaved and a Chosen One will be born one day to set it free), it sets up the story quickly. But, more importantly, the prologue only gives us the most critical information:

*A land is enslaved by an evil force

*A child will be born to free it.

That’s it. Nothing about bloodlines, the kingdom’s history, how the land was formed, the various gods, religion, etc.

In our own stories, a prologue should be as bare-bones as possible. Keep it brief, tell your audience only what’s relevant to the story’s main problem, and save more background information for later in the story. Some great examples of well-done prologues include Disney’s ‘Beauty and the Beast’, New Line’s ‘Lord of the Rings’, and any of the Star Wars movies.

Be extra-careful including incest in your story

In a field as crowded as barbarian fantasy, ‘Ator’ stands out in a way it probably didn’t intend: by having the main character wanting to marry his sister. Thankfully, they’re not biologically related, but it leaves a creepy vibe that no amount of cute bear cub footage can get rid of, as Ator himself spends the movie fighting to save said sister so they can presumably become husband and wife.

In our own stories, there’s no topic that’s off-limits, but some should be handled very delicately, if at all, and incest is one of them. While the subject itself can be a topic for great drama and conflict (a married couple accidentally finds out that they’re brother and sister and has to deal with that, and the fact that they’ve had kids), how it’s handled is vitally important, and I think there’s two ways to do so:

1. You present the subject matter as a tool to tell a story.

2. You present the subject matter as something you want others to accept.

The first route, I believe, is safer. One memorable episode of the British TV series, ‘New Tricks’ featured a business owner who forced his sister to have an abortion after they had sex. The show didn’t endorse the act, instead using it as the catalyst for the episode’s mystery. Conversely, ‘Ator’ feels like it’s trying to say that incest is okay, even going so far as to reveal that Ator’s ancestors used to allow brothers and sisters to marry each other, making the film almost feel like a pro-incest propaganda piece. That can’t be what the movie intended, but it proves the value of being cautious in how controversial subjects are addressed.

Avoid having a random events plot

Much like ‘Wizards of the Lost Kingdom,’ most of ‘Ator’ feels like filler to kill time. Ator being seduced by a temptress, running away from random warriors in a foggy forest, and having his partner be trapped in a cave feel like time-killers that were put in without much consideration as to how they would tie into Ator’s quest to save his sister and the kingdom.

In our own stories, keeping all the events that happen in your story related to main quest/plot subtly tells your audience that you know where you’re going, and they’re more likely to hang around to see what’s going to happen. While it’s okay to occasionally have a random action sequence that doesn’t affect the plot in any way (such as the unique fight between Ator and a shadow), those should be the exception, rather than the rule. Action for the sake of action may be enjoyable for a short time, but it will quickly wear off its welcome when the audience realizes they’re not any closer to the story’s resolution.

Consider having the mentor betray the main character/s

Probably my favorite twist in Ator’s story comes near the end, when, having slain the leader of the spider cult, Ator is betrayed by his mentor Griba, who reveals that he only helped Ator so he could reclaim his position as the cult’s high priest.

We don’t see mentors betray their charges all that often in fiction – they can be mean, yes, and downright cruel, but they still want their students to succeed. But to betray them is rare, and gives writers a great opportunity to have the student fight the mentor, and use everything they’ve learned – and a few tricks they’ve picked up on their own – to win.

When people lose their loved ones, make sure they grieve

At the very end of the film, Ator’s companion, Roon, dies of her injuries after fighting off spider cult goons, but not before getting a chance to say farewell to Ator. It would have been a touching moment… had not the very next shot (and the last one of the film) been Ator and Sunya cheerfully running through a forest with big smiles on their faces, seemingly forgetting that Roon ever existed. While it’s natural for Ator to be ecstatic at having rescued his sister, an additional scene of him mourning Roon, or laying her to rest would have allowed him to give her some closure and a chance to honor and respect her memory before heading off.

Because of how final it is (at least, in real life), death shouldn’t be treated lightly when it comes to your story’s main characters. If one of them dies, have the others mourn. If there’s no time to do so (they’re being chased by giant spiders, for example), then have them mourn later, or, at the least, miss the presence of those they’ve lost. Otherwise, you run the risk of making the dead character feel like a throwaway piece of the scenery who aren’t worth remembering.

An Alternate Universe version of ‘Ator: The Fighting Eagle’ that learned from its mistakes

A brief prologue tells us about the prophecy of a child who will be born to save his kingdom from enslavement at the hands of a spider cult. Years later, that child, Ator, having fallen in love with a girl from his village, sets out on a quest to save her after she’s kidnapped by the cult’s leader. Along the way, he takes his bear-cub companion, meets up with an Amazon warrior named Roon, and works to build up his fighting skills with his mentor, Griba, and acquire weapons that will help him defeat the spider cult, while fighting off various challenges the cult’s leader sends his way (a seductive enchantress, a village paid-off to capture him, undead warriors the leader raises, etc.), defeating each one and growing stronger.

Finally reaching the cult’s temple, Ator uses all his skills to defeat the cult’s leader, only to be betrayed by Griba, who only helped Ator so he could reclaim his place as the cult’s leader. Using everything he’s learned, Ator barely manages to defeat him, kill the cult’s spider-god, and save his girlfriend. However, Roon is fatally wounded and dies. Mourning her, Ator buries her on a beautiful hillside and vows never to forget her for the help she gave him.

With his beloved as his side, Ator returns home, having freed his kingdom and found the love of his life.

What we can learn from: ‘Wizards of the Lost Kingdom 2’

Wizardsofthelostkingdom2cover

Two weeks ago, we took a look at the 80’s fantasy film, ‘Wizards of the Lost Kingdom,’ a flawed film that had a lot to teach writers on approaching fantasy tropes. When I saw that a sequel had been made, I was curious to see if it had learned from the mistakes of its predecessor, and after watching I can say that while the end result is… well, while not a classic film, or a well-made one (it features the most obvious rubber snakes in film history), it is an improvement, if only a little. I was especially pleased to see that ‘Wizards 2’ corrects the lack of a focused plot: instead of a vague goal and random events, our protagonists here have a clear, achievable goal from the beginning and a general knowledge of what they’ll face. As a whole, ‘Wizards 2’ is better than the first, including a few genuinely clever ideas, but you’ll probably get the most entertainment out of watching it on ‘Mystery Science Theater 3000.’

Now, strap on your sword, and let’s return to the world of Argentian sword-and-magic epics to see what we can learn from the last tale set in the world of Axeholme.

Avoid doing a follow up that invalidates everything your heroes did the last time around

In most stories, victories, triumphs, and success are hard-won, bought with sweat, blood, and tears. Heroes fight, struggle, and strain to achieve their goals… which makes it especially cruel when a sequel invalidates everything they achieved. ‘Wizards 2’ (which has no characters or locations from the first film) starts with the kingdom getting into yet another war, and killing everyone from the first film.

In our own stories, doing a ‘all of it was for nothing’ sequel isn’t the wisest course of action if we want to keep fans satisfied; if a sequel makes the first pointless, who’s to say a second sequel will do the same to the first? It also retroactively harms the previous story, making rewatches or re-reads feel futile, as we know that everything we’re seeing the protagonists do will be for naught.

Consider having a grade Z mentor for your hero

In fiction, having wise, knowledgeable mentors is a standard story trope, both for helping guide the hero on the journey, and for explaining to the audience how the world and its various traits (such as magic) work. One thing ‘Wizards 2’ does well is invert that by having Caedmon – Tyor’s mentor – be not very wise, or even powerful. He’s a discount Obi-Wan who initially doesn’t even want to help Tyor due to feeling inadequate and not up to the task, but still takes up the mantle, even if his magic isn’t all that great (like turning straw into dung instead of gold).

In our own stories, having a mentor be a less-than-ideal candidate adds a unique spin on the typical student and master relationship, in that both don’t really know what they’re doing, and both have to learn and grow during the course of the story.

Consider not dumbing down your bad guys because they’re in a family movie

We’ve seen it so many times: Whenever the Chosen One (inevitably a young boy or girl) comes across an evil lord or a minion of the evil lord, said villains never just try to kill the child, instead gloating, mocking, and all but allowing themselves to be inevitably defeating in an embarrassing way (bonus points if they yell “This cannot be!” in the process). ‘Wizards 2’ is no exception, as the evil sorcerers Tyor faces are… well, either defeated too easily (Loki), give up too easily (Freya), don’t even try to take him on when they’re obviously more powerful (Donar), with only Zarz putting up an actual fight, but not taking obvious opportunities to kill Tyor when the moment arises.

Considering how family-friendly fantasy films wouldn’t take kindly to showing dark lords killing children, and making them incompetent makes the hero’s quest feel too easy, what’s a writer to do? I believe the answer is simple… don’t dumb down the villains. As an example, take what I consider to be one of the best villains ever to appear in a child’s film: Sharptooth from the 1988 film, ‘The Land Before Time’

https://youtu.be/zSYcMmxrm4Q

In both of these clips, Sharptooth doesn’t mess around with Littlefoot and his friends. He sets out to eat them, no matter the cost, forcing Littlefoot and his friends to work together and rely on their wits to defeat him. When they finally achieve their victory, it feels well earned. Now, compare Sharptooth to all the villains on ‘Wizards 2’, and they don’t present any threat, and their inevitable defeats don’t feel earned at all.

Bottom line: Make your villains dangerous. Make them so determined to get their goals that they treat young Chosen Ones as adversaries to be disposed of, not played with, unless it’s to mess with their minds and weaken them.

Consider having characters in a fantasy treat our everyday objects as bizarre, frightening things

In fantasy, writers have the unique opportunity to take the ordinary and turn them into mysterious objects for their characters. A remote control becomes a summoning device for long-gone monsters. A cell phone becomes a holy device to contact the gods, and an ordinary piece of fruit becomes something bizarre and dangerous. In ‘Wizards 2’ ‘s most (intentionally) amusing scene, Tyor tries to turn a rock into a sausage, but accidentally creates a banana, which neither he or Caedmon recognize, and immediately throw away.

The biggest opportunity this trope presents to writers is letting us play around with everyday items, allowing us to either get a good look at how silly they can be, or, better yet, get an opportunity for some great humor. We, the audience, know the true nature of everyday, harmless objects, but characters don’t, and that can lead to some good laughs.

Consider limiting the number of places that must be freed/ bad guys that must be fought

‘Wizards 2’ takes the well-tread trope of having its characters go to three separate places to gather three separate things, and defeat three evil characters in each. Nothing wrong with such an idea, but the problem comes that the movie is only an hour and twenty minutes, and we don’t have much time to get to know each location before heading off to the next kingdom/item.

In our own stories, consider limiting the number of kingdoms to be liberated, dark lords to be fought, and items to be gathered. If there are too many, we risk rushing the story, never giving the audience the chance to slow down and take things in before the ending shows up. Perhaps there’s only one kingdom to save, or there’s only two bad guys, and only one item to find. The fewer we have of each, the more time can be spent on them.

Don’t have your Chosen One have everything given to him

An important part of any quest, Chosen One or not – is having the protagonists grow from their experiences, whether they end in success or failure. As in life, it’s okay to give them advice from other people in the story, but there’s a fine line between helping and telling them what to do in every situation that comes up. ‘Wizards 2’ has a problem with Tyor’s allies bailing him out, and even telling him exactly what he needs to do instead of letting him figure it out himself. While it makes sense to save his life when he’s in mortal danger, having a disembodied voice say “No, do this’ or ‘No, do that’ feels like cheating. It’s especially egregious at the climax, where Caedmon has numerous opportunities to actually fight and stop Zarz, but doesn’t, instead telling Tyor to arm himself instead of whacking Zarz or setting his robe on fire to distract him.

In our own stories, by all means, have allies help the protagonists, but also leave room for your main characters to try their own things and learn from their own experiences. They may reach victory more quickly if they’re shown the path, but it’s more satisfying for them to put in the effort and figure out the way to it.

Consider forcing your characters to defeat a villain without using violence

My favorite moment in ‘Wizards 2’ comes at the climax, where Tyor faces Duran and Zarz, but has a delima: if he kills them, he’ll become evil and join them, forcing him to try and find a way to win without resorting to violence. This presents an interesting challenge, where the key to Tyor’s victory lies in his wits, cleverness, and morals, instead of strength and bloodlust.

While audiences expect the climaxes of fantasy films to include fighting and weapons slamming into one another, trying something different can help make your story stand out. Having to do something other than violence helps authors come up with creative victories and resolutions, and I would argue that giving Tyor this situation is ‘Wizards 2’ ’s most creative moment… had the movie not proceeded to ignore it and have Tyor kill both Duran and Zarz without any consequences. Whoops.

Consider having the student become the master to her/his mentor

In an amusing twist, Caedmon becomes the student to the now powerful Tyon at the end of the film after defeating the sorcerers and reuniting the Powers of Creation, leaving the two set off on more adventures together. It’s not everyday we get to see this kind of inversion, especially when the mentor survives the story (can you imagine Obi-Wan becoming Luke’s student at the end of ‘A New Hope’? Me neither). Because of its uncommon nature, it opens up all sorts of interesting avenues and ideas for a relationship between two individuals, making the story as a whole more interesting.

The Takeaway

Be very careful choosing to do a sequel to a story that invalidates everything the protagonists did (but if said story wasn’t too good, you can turn this to your advantage). Regardless of what you choose, consider having your protagonists be baffled by everyday objects common to us, be mentored by a less-than-ideal mentor, and face off against villains who won’t treat young, ‘Chosen Ones’ differently than any other enemy, while limiting the number of those villains and their kingdoms to a reasonable amount to avoid rushing through all of them. When the time comes for the final conflict, consider forcing the hero to try and resolve it without killing, while not telling the protagonist everything he needs to do, and then switching positions between the mentor and the student to mix their relationship up

What we can learn from: ‘Wizards of the Lost Kingdom’

Wizardsofthelostkingdomcover

Ah, the 80’s. A magical time for fantasy cinema. From that era we got such classics as ‘Conan the Barbarian,’ ‘Krull,’ and ‘Dragonslayer.’ But every golden era has it’s… not-classics, films that end up becoming snark bait on Mystery Science Theater 3000. ‘Wizards of the Lost Kingdom’ is one of those films. Made in 1985, ‘Wizards’ feels very much like a movie made to cash in on the fantasy fad, and while it’s no classic of the fantasy era, writers looking to create their own sword and sorcery epics will find a lot to learn from its mistakes, so let’s dig in and see what this Argentinean epic has to offer.

Consider having a nobody take on the most powerful bad guys in your story

He’s barely in the film, but king Tyler manages to get the most impressive background of anyone we meet: the opening narration tells us that armies of wizards and sorcerers were fighting each other, but it wasn’t a powerful warrior, or a good wizard who defeated them, but a simple peasant who united the common folk and took them out.

It’s common to have underdogs take out much more powerful antagonists in fiction, but it’s all the more impressive when a person with no magical or extraordinary powers manages to do so against characters do have those abilities, and giving such a backstory – or showing it – makes for an interesting character. Indeed, Tyler is the most intriguing character in ‘Wizards’ based off that intro… which makes it a pity that he has less than two minutes of screentime before being killed.

Avoid rushing the first act of your story

There’s something to be said about leaping into a film and getting right to what the audience wants. Heaven only knows how, as a kid, I got bored about how many movies seemed to take forever to get going. As an adult, however, I’ve come to realize the value of setting up a story, characters, and necessary background in the first act.

‘Wizards’ has to be credited for getting going right out of the gate. After the opening voiceover that sets up the backstory, we’re off and running with Simon, the young wizard, as he sets out to save his kingdom from Shurka, an evil wizard. The problem? The first act lasts only thirteen minutes, and we have barely any time to settle in before the main quest begins. While that’s impressive from a time perspective, it gives us barely any time to know anyone in the story or understand what the main problem is, and why we need to be invested in it. It’s like heading out on a hiking trip, but you only get thirty seconds to meet everyone before being dumped on the trail with only the faintest idea of where you’re going. It’s disorienting, makes you wonder if taking this trip is a good idea, and ‘Wizards’ feels the same way.

In our own stories, there’s no problem in getting going right away, but be sure to lay the foundations for your work. Audiences will want to know what they’re getting into, and taking the time to give them even the most basic of information about the world, characters, and story will get your story off to a good start. When in doubt, it’s better to take your time and let the audience settle in, than to rush and leave them wondering what on earth is going on.

Give your main character a goal

It’s one of the most basic storytelling rules, but it cannot be understated: one of the keys to an interesting character is giving them a goal, something they want and need to work towards. Simon, by contrast, only wants to get back to the castle and stop the wizard. While wanting to save a kingdom is a noble goal, the problem is that he doesn’t make the choice to do so: he’s told by his wizard father, and, like a loyal dog, sets off on his quest. Compare Simon to Luke Skywalker: Luke was bored living on his moisture farm and wanted to leave and find adventure in his life. He had a motivation for leaving, and after his aunt and uncle were barbecued, he had the new goal of fighting the Empire to stop them from committing any more atrocities. Compared to Luke, Simon is a chess piece being moved across the board without making any decisions on his own.

When it comes to doing your own characters, their own goals don’t have to be big, but just having something they want to achieve makes them feel like a person, instead of a robot just doing what it’s told to do (though to be fair, having a robot set off to save a magical kingdom could make for an interesting story on its own).

For the love of all that is holy, think twice before making your ‘chosen one’ a teenager

If there’s one story trope that’s been done to death, resurrected, beaten, killed again, and brought back to life over and over, it’s the idea of a youngster chosen by fate to save the day. While the trope itself isn’t bad, Simon is the embodiment of its most cliched portrayals: he’s whiny, hardly does anything on his own, and is a brat at multiple points. In his favor though, the film does show why Shurka would want him dead, by demonstrating that Simon can give life to inanimate objects and raise the dead… pretty fearsome powers indeed.

If you’re going to do your own chosen one who’s a teenager, then try flipping some of the cliches Simon has: Have your character be confident, but aware that he has a lot to learn. If he’s going to whine, have him whine at characters who are slacking off or not doing their jobs instead of how hard life is for him. Show him taking the initiative and doing as much as they can on their own, even if they’re afraid or aware that they aren’t going to succeed, and show some of the skills they have that are key to winning the day, even if they aren’t fully developed yet.

Consider having your character summon incredibly powerful allies who want nothing to do with their quest

One of the best parts of the film involves Simon coming up with the clever idea of summoning several dead warriors to help him take out the evil wizard and save his kingdom. And, amazingly enough, he actually pulls it off, awakening the corpses of four dead warriors… who have no interest in fighting whatsoever and almost immediately sink back into the earth.

The genius of this scene comes from the buildup: the idea of summoning legendary dead warriors to fight off an evil wizard makes sense, and there’s a lot of potential for interesting interactions with them as they trudge back to the castle, which makes the audience expect those warriors to stick around. Having them have no interest in fighting at all and wanting to go back to sleep is a nice twist on our expectations, and is… kind of pathetic, really, which makes it amusing.

Save the comic relief for the first half of the story

A little bit of humor in any story is always welcomed. But, like all things in life, there’s a time and place for it. ‘Wizards’ has a sequence near the end of the second act where Simon’s protector, Kor, is captured by a cyclops and threatened with death if he doesn’t marry his sister, who Kor ran away from after apparently getting engaged. While some parts of the scene are amusing (primarily the one soldier who runs away via sped up footage ALA Benny Hill), the problem is that the scene feels out of place. We’re coming up on the climax of the story, and things are supposed to be getting more focused, tighter, and more serious. Pausing the story to have a sequence that doesn’t advance it is not a good idea. If anything, this sequence should have been earlier in the film, shortly after Kor and Simon met: Helping Kor out of his jam would have shown Kor that Simon wasn’t just a whiny, pink shirt-wearing useless kid, and that helping him out would be a worthy cause.

In any case, be very careful where you put comedic scenes in non-comedic movies. While there’s no rule saying you can’t put them later in the film, it’s generally better to have them take place earlier on, and, more importantly, have them advance the story instead of being a side trip that doesn’t add anything to the movie.

Consider how many secondary characters you need, and set them up

No film is complete without a supporting cast, but making sure that cast contributes to the plot is vital: ‘Wizards’ features two characters, Gulfax the… shag carpet monster thing, and Hurla the gnome, neither of whom contributes anything to the story. Gulfax is a clear Chewbacca stand-in who’s only contribution is to whack someone in the head, and Hurla guides Simon and Kor to the fearsome Suicide Cavern the promise of helping him again… which he doesn’t. Both could have been easily cut from the story without any ill effect.

Granted, not all side characters have to do big, mighty things: Chewbacca, in ‘A New Hope,’ mainly helps fly the Millennium Falcon and assists in freeing Leia from the Death Star, but his contributions feel important. If Gulfax, for example, had acted as a guide to Simon on their journey back to the castle, and the gnome been mentioned earlier as someone who can give Simon vital help in stopping the sorcerer, their roles would have been more substantial and meaningful.

In our own stories, don’t pad your story with characters just because you can. Each of them needs to play a role, and the more you have who don’t do anything is less time you can spend on the characters that do matter.

Avoid a random-events plot, and have all your scenes and locations contribute to the story

For all of ‘Wizards’ flaws, perhaps the most glaring is that it the story feels unpolished. All the events are in place, but don’t have the narrative glue binding them together, making the story feel like a bunch of random events taking place between the beginning and the end. Very few of these scenes add anything of value to the story, and those that could have don’t live up to their potential: The Suicide Cavern, for example, could have let us see what Kor and Simon are afraid of, and then have them work to overcome them, and strengthening their bond in the process. Instead, they just sing songs and pass through easily. After several more of these scenes, we finally reach the climax, and then the movie’s over, leaving us with the feeling that we don’t know anything about anyone, or why it all happened in the first place.

How can you avoid this mistake? When doing your own story, take the time in the first act to set up everything that’s coming afterwords. If your characters have to go on a quest, tell them where they’re going and why they’re going there. Warn them of the dangers they might face, and allies who might be able to help them, so that we, the audience, has an idea of what’s coming. While we want to be surprised by something unexpected, there’s still great value in anticipating something exciting or frightening coming our way.

The Takeaway

When doing a story, it cannot be overstated how important it is to give your characters (one of whom is hopefully not a teenager ‘chosen one’ who whines all the time) goals and motivations, to have every scene and character contribute to the story, and to set everything up in the first act so the audience has a good idea where they’re going and what to expect. Once you get going, limit comedic scenes to the first half of the story so the second can focus on the climax.