“No”

One of the great pleasures in fiction is coming across characters who are focused, determined, and know exactly what they want in life, and if you’re a writer, you’ve probably looked into creating such a character yourself. Like most writers, you’ve probably read about how you’re supposed to ask what your characters want to learn more about who they are. While it’s sound, timeless advice, there’s a deeper, more meaningful aspect to it that’s rarely discussed.

First, though let’s take a look at some famous villains and what they want:

1. Sauron wants to conquer Middle-Earth, and he has the strength, the military might, and the intelligence to pull it off; all he needs is his ring, and he will stop at nothing to retrieve it.

2. The Deacon from Waterworld wants to find and pillage Dryland, and he never gives up, no matter what obstacles are in his way, including the incompetence of his underlings.

3. Disney wants to buy every corporation, media franchise, and nation on Earth, and they won’t let pesky things like laws, common sense, or an outraged public stop them.

Now, let’s look at some famous heroes and what they want:

1. Gandalf will stop at nothing to prevent Sauron from taking over Middle-Earth, but while he puts his allies and assets in harms way, he doesn’t hesitate to put himself in harm’s way as well.

2. Luke Skywalker will redeem his father from the Dark Side and refuses to give up, no matter the odds, even when he has to turn himself over to the Empire and stand before the most powerful and evil being in the galaxy.

3. Jack Dawson may be a scrappy beggar with nothing to his name but the clothes on his back and sketches of naked French prostitutes, but he’s not going to let anything get in his way from saving Rose aboard the Titanic.

All these heroes and villains have simple, identifiable goals, but have you noticed that there’s a common thread among them?

None of them will take ‘no’ for an answer.

This is the deeper meaning behind ‘what do your characters want?’ What do they want so badly that they will refuse to give up, no matter the odds, no matter how many people say, ‘no, you can’t do that,’ or even if they lose everything dear to them? Combine this determination with the classic advice and we get a new, richer version:

‘What do your characters want so much that they won’t take ‘no’ for an answer?’

Answer this question and you’re already halfway there to creating a determined, focused character. Even better, combining an antagonist who refuses to accept ‘no,’ and a protagonist who refuses to accept ‘no,’ results in guaranteed conflict, the lifeblood of any story. Better yet, make both sides morally ambiguous and the conflict becomes even richer:

1. A soldier has to maintain a quarantine on a city infected with zombies and knows that if any break out, his family will eventually be attacked and turned into zombies themselves. But while guarding a vulnerable section of a wall, a desperate survivor with her little boy comes up to escape. Problem is, her boy has been bitten and will inevitably turn and spread the virus. Her mother is aware of this, but is determined to find a cure and is willing to kill to get her son out of the city.

2. Two battlefleets sail towards each other: one is from an empire that is on the verge of total victory in the galaxy, and only needs to conquer one last planet to obtain complete control over the galaxy so they can use every world’s resources to build a fleet to combat an even bigger, more dangerous alien fleet that’s heading their way. But the fleet from the last planet will stop at nothing to protect their people from a lifetime of slavery, even if it means deploying planet-destroying weapons and wiping themselves out to defeat their enemies.

3. A terrorist organization sneaks into a city to plant a nuclear bomb and blow it up to kill an evil and corrupt president and his cabinet who have turned their once-democratic country into a third-world dictatorship; wipe them all out with one bomb, and the country has a chance to recover. The city’s police officers – who have dedicated themselves to protecting the innocent – set out to stop the terrorists no matter what the cost, even if some innocents are caught in the crossfire.

It’s easy to come up with ‘my character wants to save the world/get rich/win the baking competition/stop the Disney corporation from taking over the world,’ motivations when developing our characters, but if we take the time to ask what they want so badly that they will sacrifice everything to get, we will get to know them better, and make them even more compelling for our audiences to follow.

What we can learn from The Onion’s interview with God

Of all the challenges that writers face in our craft, there’s one that sounds easy, but is anything but: How do you portray God? How do you put a face and a voice to The Creator Of Everything, especially when some ordinary person meets God. Let’s see how The Onion interprets such a meeting between us and our Creator:

Uhmm… Well, that was… something. Let’s dissect it and see what we can learn from one of The Onion’s most memorable videos.

Consider doing a shocking swerve

What’s so memorable about the video is that it starts off so innocently, complete with a dignified title screen and quiet piano music. We’re expecting a humanoid being to sit down before the interviewer (let’s name him Ted), and talk in a powerful, but gentle voice.

Then, seconds later, BAM, here comes an inter-dimensional being to take Ted on a fun adventure into madness.

As I noted in my critique of ‘Every 90’s commercial ever’, this kind of swerve is great for comedy, because luring our audience into expecting one thing, only to unexpectedly give them something else throws them off their feet, grabbing their interest as they try to make sense of what’s going on.

Consider having an encounter with the divine be pants-wettingly incomprehensible

When you imagine what God looks like, I’m betting the first things that comes to mind are either an old man in a white robe or a very bright light. What The Onion’s video does very well is portraying God more as a force of nature that is beyond anything we can make sense of.

For writers, try embracing that idea: Make your deity something beyond our comprehension. Make it so that even if your deity is benevolent, your character/s are so terrified that all they want to do is dive under the covers and cry for mommy to save them from this incomprehensible being who could destroy them in a nanosecond. By portraying a deity is an impersonal, incomprehensible being, you show your audience that you’re not going to be following traditions when it comes to portraying gods.

However, that impersonal power doesn’t have to be so terrifying: if your deity is benevolent, you can have them assist your character/s by using some of his/her/its power to stabilize their mind or counteract the effects of going mad. That shows that, despite being so far beyond its creations, your deity does care about them, and won’t just sit around passively while they go mad in its presence. Of course, if your deity doesn’t care, or is evil… well, helping your characters won’t be an issue.

Consider leaving it ambiguous if an encountered deity is malevolent or benevolent

While most people would assume that God is benevolent (or, at least, favorable to us mortals), we obviously can’t know for sure (assuming that God even exists). The Onion’s video, instead of portraying God as a beautiful, holy, benevolent being who loves us beyond all measure, goes for portraying God as a purple angel/skeleton thing that reduces Ted to a state of both sheer terror and unmatched ecstasy. We don’t know if God in the video is benevolent, malevolent, or something in between.

On the malevolent side, God turns into a hideous skeleton, makes Ted seemingly go mad with fear, and at one point seems to suck something out of his mouth. But on the benevolent side, God did show up for the interview, apparently grants Ted ultimate understanding about everything, and creates a beautiful tree after the interview is over, Either way, though, we don’t know if The Onion’s God is friendly, ticked off, or just messing around (or, as one Youtube user suggested, He’s just saying, ‘Thanks for having me’).

One pleasure of writing a god in our stories is the possibly of creating a being who is so removed from our notions of good and evil that its mortality is impossible to understand, similar to how ants, insects, and other small animals can’t possibly comprehend our own actions or the reasoning behind them. That opens up tremendous opportunities to explore morality, how it changes from culture to culture, or even if there is such a thing as absolute good and evil, or if it’s just something humanity has come up with. But there’s also another bonus to making your god morally ambiguous: When we can understand how a deity thinks, that god’s power and majesty is reduced. But when there’s a deity that we cannot understand in any way, it remains a mysterious, terrifying, and beautiful enigma. It’s the ultimate unknown, and leaves the door wide open for stories about characters trying to understand it.

The Takeaway

When writing about God (or a god), surprise your audience by portraying God not as a purely benevolent, humanoid being, but as something that can drive you mad trying to comprehend or understand, even if He/She/It is benevolent. Add more complexity by not showing if your god is benevolent, malevolent, or something in between.

Favorite Moments: ‘Captain… Help…’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Movie

‘Star Trek: First Contact’ (1996)

The Scene

(skip to 1:35 for the moment in question)

Why It’s Great

As a child of the 90’s, I was privileged to see a lot of great TV shows growing up: ‘The Simpsons,’ ‘M*A*S*H’ reruns, ‘Dinosaurs!’ and almost every Nickelodeon cartoon and game show constantly played on the family television, but it’s ‘Star Trek: The Next Generation’ that’s stayed with me well into adulthood. Picard, Riker, Data, Worf, and all the Enterprise crewmembers others were as much a part of my childhood as Luke Skywalker, Darth Vader, and Indiana Jones. I watched as the Enterprise and her crew as they explored the cosmos, negotiated peace with hostiles species, got into firstfights and phaser shootouts… and also turned into children.

Throughout it all, though, Picard was the character who left the greatest impression with me. He was the champion of reason and diplomacy, yet not afraid to get into a fight if he needed to. He was firm, but fair, and to my young eyes he was the leader who always did what was right.

Then came 1996’s ‘First Contact,’ and in a film filled with action, horror, shootouts, and scary Borg monsters, the thing that stuck with me the most was the shock of seeing Picard shot an infected Enterprise crewmember begging for help. As a young kid, that blew my mind: Picard was the good guy! He wouldn’t kill his own crew! And yet, he had just killed one!

To a pre-teen like me, this was the moment where I realized that the right thing to do isn’t always the nicest. In the cartoons and kids shows I watched, the heroes always saved innocent people from the bad guys. To see one of those heroes kill an innocent person – even if it was an act of mercy – made me realize that sometimes the good guys must do things that are morally questionable, even if there’s no malicious intent. It was a big step forward in realizing that things aren’t always black and white, and a big step in realizing that writing stories where things aren’t clear cut are a great tool for creating moral delimas that stay with audiences long after the story is over.