Favorite Moments: Snow Camo In the Jungle

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Commercial: The Most 90’s Toy Commercial Ever Made

Why It’s Great:

The 90’s were arguably the golden age for toy commercials, and perhaps none are more 90’s, more EXTREME and more over-the-top than this commercial for GI Joe. But among the jump-kicking ninjas, laser-shooting space stations, and military vehicles that resemble mechanical porcupines instead of weapons of war, one thing stands out the most: Snow Job at 0:16, charging into battle against the dastardly forces of COBRA… while wearing snow camouflage. In the jungle.

Buh.

Why is Snow Job wearing his arctic survival suit in the jungle? Perhaps he wanted so badly to go fight in a mission that didn’t involve snow, cold, penguins, and homicidal polar bears that he just charged right in without questioning the wisdom of wearing insulated parkas, snow pants, and thermal gloves to a tropical environment with an average temperature of 93 degrees and 300% humidity. Maybe his best buddy, Ice Cream Soldier, was on vacation that day and the Joes needed anyone who could take on ninjas in the jungle.

Whatever the reason, Snow Job is a perfect example of a character suited to a very specific environment suddenly being thrust into one he/she has no reason being in, and watching the ensuing hilarity. But while we laugh, I’m sure that, in the time between skiing into the Amazon and ending up as a charred skeleton cooked to medium-rare, Snow Job did his part with his laser rifle to make the jungle safe for democracy!

Revisiting The Syphon Filter Trilogy: Part 4 – Conclusion

If you were fortunate to have played video games in your youth, you probably had some favorites that you loved going through again and again, and the idea of going back to them years, if not decades later, can feel like a trip back to a more innocent time. But time is a cruel thing, and revisiting said games often reveals outdated graphics, a story that isn’t as gripping as you thought it was, frustrating gameplay, or being so outdated that you just can’t enjoy it anymore. But for me, the Syphon Filter trilogy manages to withstand the test of time. While graphically and technologically outdated, the gameplay is still as gripping as ever, the story and characters still hold up, and the music is as awesome today as it was over twenty years ago. From beginning to end, the PS1 Syphon Filter trilogy is a solid example of an action-adventure spy thriller done well… with one exception.

When going back through the trilogy, I expected the first two games to hold up well, which they do. When it came to the third game, I was expecting to be a fun experience, albeit with the weakest story. But with the passage of time, I was surprised at how much Syphon Filter 3‘s story stumbles, sometimes quite badly. In the first two games, every level – no matter how frustrating or mediocre – advances the story in a meaningful way. But Syphon Filter 3 has several levels that don’t do that, due to its biggest issue: there are too many flashback missions.

Like every literary tool, flashbacks are not inherently bad, but Syphon Filter 3’s problem is that half the game consists of flashbacks, and most don’t add anything to the main conflict of stopping the Syphon Filter virus. All the Afghan missions, Montana militia missions, and Costa Rica missions could have been removed and the story wouldn’t have been harmed by their absence. By comparison, there’s only four levels from the first two games that could be removed to similar effect (Pharcom Elite Guards, Colorado 70 highway, returning to the Pharcom museum in Syphon Filter 2, and Volkov park). Had Syphon Filter 3’s flashbacks been removed, it would have freed up more time for modern-day missions that would have continued to move the story forward.

When we step back and view the Syphon Filter trilogy as a whole, it has a very strong first act, an equally strong second act (with a few stumbles), but comes to a halt in the third act, only finding its footing again at the very end when Gabe starts gunning down terrorists in the Senate hearing building. And with that in mind, I believe the greatest lesson the trilogy offers writers is this: limit using flashbacks in stories as much as possible, and if they do appear, to have them directly contribute to the story’s main conflict. While it’s nice to take the time to develop protagonists and see what adventures they had before the story, that development shouldn’t come at the expense of the story, especially not one that’s in its final act. And much like revisiting a beloved game series, there’s nothing wrong with reminiscing about the past, but not when it comes at the expense of the present.

The Best Background Characters: ‘Oh God’ guy

Every story has a cast of characters that we follow and watch and come to love… but what about the background characters? The nameless masses who rarely get our attention? This column examines my favorite background characters who deserve a moment in the spotlight.

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The Show:

‘The Lenny Henry Christmas Show’

The Character:

A random audience member

The Scene:

Why He Deserves A Moment In The Spotlight

It’s spooky season once again, and what better way to mark the occasion than with this terrifying live action parody of Wallace and Gromit from 1995’s ‘The Lenny Henry Christmas Show’? The lovable, charming duos of Wallace and Gromit have gone from England’s most lovable couple into inter-dimensional abominations wearing skinned flesh in an attempt to blend in with humanity and their canine companions. It’s so grotesque, so horrifying, that at 0:51 in the clip, you can just faintly hear someone in the audience groaning, ‘Oh god…’ I don’t know who this man is or anything about him – and he’s not even a background character, per se – but he sums up the audience’s feelings so perfectly that he becomes the best thing about this sketch, stealing the show from the two things that will haunt my nightmares forever more.

The Spiritual Side of Waterworld

While 1995’s, ‘Waterworld’ can be seen as a parable about industrialization vs. sustainable living, I realized the other day that it can also be viewed as – believe it or not – a spiritual film.

First, let’s consider the film’s setting: a wild, desolate world where people struggle to survive and constantly fight each other for food, resources, and housing, much like our own.

Secondly, consider the world’s inhabitants:

1. The Smokers, who represent the darker side of humanity: unmatched cruelty, out-of-control egos, stupidity, self-righteousness, inability to plan for the future while satisfying immediate, short-term goals, etc.

2. The Drifters, who are neutral and focused sorely on survival. With only one exception (an elderly man in the extended cut) all of them are selfish and greedy.

3. The Atollers, who represent the more enlightened side of humanity: cooperation, law, living close to the land, etc.

Seems simple enough, and it’s easy to guess who the good guys are supposed to be. But a closer look reveals the Atollers to be xenophobic, closed-minded, judgemental, prejudiced, paranoid, and isolationists with no interest in helping others unless there’s something in it for them. If the Smokers are the uneducated masses who are religious fanatics, then the Atollers are the science-oriented elites who see themselves as superior to everyone else who will let you drift away to your death unless you have something of use for them.

Now, both the Smokers and the Atollers want safety and security: the Smokers seek the mythical Dryland to rip up and use as they please, while the Atollers see it as superstitious nonsense and hide in gated communities. But in the end, neither get what they want: the Smokers are all killed, and what few Atollers are left are stuck out at sea. And while Dryland exists, only a few people make it there:

*Helen, who tries to persuade the Atollers to change their ways, and devotes her life to protecting a child.

*Enola, an innocent (if annoying) child.

*Gregor, a kind man of science and learning who accepts the Mariner, despite him being a mutant.

*The Enforcer, a firm, but fair lawman who assists Helen and Gregor in saving the Mariner and Enola.

*The Mariner, who starts off as a selfish Drifter, but learns to care for Helen and Enola and risks his life for them.

And if that’s not enough, all five of them make it to Dryland by flying through the clouds, like souls flying up to Heaven. Heck, the events of the movie begin (offscreen) with Enola’s parents – the only inhabitants of Dryland – sending off their only child to give humanity a way to Paradise. While anyone can still find Dryland, taking the time to learn and understand the message Enola brings will make it much easier and quicker.

When we combine all these elements, ‘Waterworld’ can be seen as a spiritual parable for life: We are all drifting through the world with various levels of comfort and privilege, and while everyone wants something better beyond the life they have, only those who are willing to change and help others freely will make it to Paradise.

The Best Background Characters: Middle-Aged Karate Dude

Every story has a cast of characters that we follow and watch and come to love… but what about the background characters? The nameless masses who rarely get our attention? This column examines my favorite background characters who deserve a moment in the spotlight.

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The Video:

‘Mortal Kombat: The Journey Begins’

The Character:

A middle-aged man in a karate outfit

The Scene:

(The guy in question appears at 3:42)

Why He Deserves A Moment In The Spotlight

In case you haven’t stepped into an arcade, or read video game news since 1992, ‘Mortal Kombat’ has been rightfully called one of the most controversial video game franchises of all time due to its unprecedented violence, blood, and gore, which meant that it would inevitably have cartoon spinoffs marketed to kids (If Rambo and Robocop could do it, why not Mortal Kombat?). Perhaps the most infamous one, ‘Mortal Kombat: The Journey Begins’  acts as a prequel to the 1995 movie, ‘Mortal Kombat,’ and is fondly remembered for its so-bad-its-good animation and fight scenes.

However, one moment stands out among the endless loops of recycled animation and atrocious CGI: When our heroes meet the other aspiring contestants for the tournament to determine the fate of the universe, one of them is a middle-aged guy practicing karate moves. He’s only on screen for two seconds, but what makes Karate Dude so memorable is how he’s hilariously outmatched: Mortal Kombat is a series about people, ninjas, gods, and mutants with superhuman strength literally ripping each other apart in the bloodiest ways imaginable. In a fight against any one of them, Karate Dude is like a chihuahua fighting a wood chipper: he’d be dead in seconds (can you imagine him fighting this guy and winning? Didn’t think so).

Yet, that underdog feel is what makes Karate Dude so endearing: He willingly went to this tournament to try and protect Earth despite having an average physique, being older than every other human present by at least two decades, and not having any chance of winning. But, like the best underdogs, he’s still willing to try, and proves that what he lacks in physical power, he more than makes up in courage, and for that he deserves our respect and admiration.

Or, alternatively, he could also not have any idea of what he’s about to face, and dies shrieking like a little girl while facing a ninja who shoots fire from his mouth. That’d be funny, too.

Favorite Moments: Indiana Jones And The Ridiculously Complicated Quest For A Can Of Soda

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Video

Why it’s great

Back in the 90’s, soda ads sometimes went all-out in an attempt to convince consumers how awesome it is to guzzle down a high-fructose corn syrup-ladden carbinated beverage drink. Most of these ads have fallen by the wayside, but I recently had the pleasure of discovering this commercial, and the unimaginably devoted wife who has to go through a ridiculous amount of obstacles to get her soft drink. Still, the impressive production values makes it one heck of an entertaining quest.

What we can learn from ‘The Last Sharknado: It’s About Time!’

METADATA-START

45 weeks ago, we took a look at ‘Sharknado 5: Global Swarming’, and now, at long last, it’s time to take a look at the final film in the venerable series: ‘The Last Sharknado: It’s About Time!’

After five long years of sharknados taking out cites, going into space, becoming radioactive, and destroying the world, the series finally comes to an end with ‘The Last Sharknado: It’s About Time!’ which, having exhausted all other possibilities, sends the title monster back through time (the only other sensible option would have it going to the afterlife), with surfer-rurned-barternder-turned-sharknado killer Fin Shepard on a journey to stop the sharknados for good. Let’s journey along to see what valuable story lessons we can learn by watching sharks terrorize people throughout history.

Avoid abandoning a greater-scope villain after establishing them

In the previous film, ‘Global Swarming,’ we learned that the sharknados were not just a freak of nature, but were created by a malevolent shark god that Fin and friends (I never get tired of writing that) set out to stop. While they did stop the sharknados at the end of the fifth film (at the cost of every other human alive), it’s odd that the shark god isn’t mentioned in ‘It’s About Time’.

When we introduce a supernatural threat – or any threat so big that it effectively becomes the main antagonist for a franchise – it’s imperative not to have that threat dropped so quickly, especially when it’s a supernatural one. It’s logical to think that Fin would have to take out the shark god to prevent any further sharknados from being made, but its nowhere to be found. If our own greater-scope villains need to be dropped, a good reason needs to be established instead of never mentioning them again, hoping that audiences won’t notice. They will.

Establish solid rules for time travel, lest audiences get hopelessly confused

While traveling through time offers nearly endless possibilities for exciting storytelling, it can quickly become a mess of intersecting timelines, cause and effect, and how actions in the past affect the future (and that’s without getting into the grandfather paradox). ‘It’s About Time’ tries to make things simple by stating that everyone can only travel back in time once, but then it has Gil continuously going through different eras. When it comes to time travel, it’s best to make things as simple as possible. Better to have our audiences focus on the fun shenanigans going on, then wondering how such things are possible.

When doing time travel, consider bringing back minor characters for big roles

One of the things that ‘It’s About Time’ does best is bringing back minor characters for bigger roles in the story, like Bryan and Skye. While they may have served as cannon fodder in their original appearances, or had a small role that didn’t affect the story all that much, we don’t expect much from them. They’re background characters, ones who don’t take the spotlight. Thus, when they come back as main characters, they become underdogs who have a chance to shine and help save the day. Even better is if they’re in a completely new time and location (like the prehistoric era), as not only do they have to contend with being in the spotlight, but now they also have to try and survive in an environment they’re not familiar with.

Consider having monsters and antagonists from the future battle people from the past

One of the most enjoyable aspects of time travel stories is seeing people and technologies from different eras interact with one another. How, for example, would a modern-day person fare in the Revolutionary War era? Or in Ancient Egypt? How do technologically disadvantaged people fight off opponents from a different era? ‘It’s About Time’ has medieval knights, Revolutionary War soldiers, and Cowboys fight off sharks, and those battles are easily the highlights of the movie.

The reason these fights are so interesting is that the people of the past are automatically the underdog and have to fight harder to win. Cowboys have the advantage of guns when fighting sharks, but revolutionary war soldiers only have muskets, while knights are stuck with swords and bows, which makes audiences wonder how on earth they’re going to win. An even cleverer version of this trope is to have the people of the past take advantage of futuristic tech: When sharknados attack Revolutionary America, the British use a sharknado to gain an advantage in their war, almost changing the course of history in their favor.

When writing historical characters in time travel stories, the more authentic they are, the funnier they are

Another draw of time travel stories is being able to use famous people throughout history and put them in exciting fights and teamups with monsters and people from other times in history. Part of this draw is seeing how someone from one era coping with another, and how they would react to, say, modern weapons and technology. However, for this trope to be most useful, it’s important to make historical characters as accurate as possible; much of the humor/awesome factor in their appearances is that they take things seriously. While comedic or light-hearted time travel stories can make famous people goofballs (Think ‘Bill and Ted’), it is possible to go too far: When Finn and his friends go to the Revolutionary War era, I was excited at the thought of seeing George Washington fighting a sharknado. Instead, we get a man who’s more interested in taking a nap and cracking jokes instead of fighting or taking the situation seriously.

Consider having someone alter history in a time travel story, even when they know it’ll hurt them

While ‘It’s About Time’ engages in all the standard time-travel tropes (meeting famous figures, having historical characters and groups fight monsters from other eras, etc.) and get into debates about changing the future to avert a personal catastrophe (Nova trying to save his grandfather), the film smartly changes things up by giving Finn an impossible choice: He has a chance to stop sharknados forever by traveling through time, but at the cost of losing his son, who will never be born, and even be erased from Finn’s memory.

So often, time travel stories are about changing the future for the better, or preserving it, but rarely do we see stories where travelers doing the right thing know they will suffer greatly, even if its for the greater good. By having our characters lose something important to them, whether it’s a loved one, a job, or a dream, and being willing to let them go to save so many others, we give them an unparalleled chance to shine and show how brave and heroic they can be.

If it fits the theme of a series, there’s nothing wrong with a happy ending

It’s a classic trope: The characters of a story manage to succeed in their fight. They achieve their goals, get what they want, and live happily ever after. It’s so overused that it’s a scenario that could easily turn into a parody, and many stories try to subvert it by using a darker, or more bittersweet ending where not everything is right or well. But there’s nothing wrong with a happy ending, especially if it’s well-earned, and the end of the Sharknado series has a very well-earned one indeed: Fin manages to restart history and create a timeline where sharknados don’t exist, saving all his friends and acquaintances, and even Gil, with the very last shot of the series has Al Roker declaring that it’s going to be a beautiful day with nothing unusual going on. It’s a satisfying conclusion that ties everything up, and gives everyone a happy ending without any tease or hint of further adventures, giving the characters – and us – closure.

And so, after a year, we finally finish our marathon of all the Sharknado films. Turn in next week, when we’ll do an analysis of the series as a whole.

The Best Background Characters: The Guy Who Walks Away

Every story has a cast of characters that we follow and watch and come to love… but what about the background characters? The nameless masses who rarely get our attention? This column examines my favorite background characters who deserve a moment in the spotlight.

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The movie:

‘Terminator 2: Judgement Day’

The character:

A random guy out for a stroll.

The scene:

Why it’s great:

Years before ‘The Matrix’ blew up a government lobby, ‘Terminator 2: Judgement day’ had Arnold storming a lobby and taking on armed guards as well (but without killing anyone, which is something Neo and Trinity can’t say). It’s a great scene that oozes 90’s nostalgia for me (blue, silver, and black color schemes, 90’s architecture, synth music, etc.), but I only just learned something about it that’s been hiding in plain sight for decades that only a few people have noticed, which makes me like this scene even more.

At 1:36 in the video, the SWAT team start shooting at the Terminator. But if you look closely in the background, you’ll see a random guy casually walk to the outside windows and peer inside, then turn to walk away. It’s a goof, something that’s easily missed because our focus is on the SWAT team firing away. But I love the idea that in the middle of this big, corporate espionage operation, where the police have barricaded the building and sealed it off, one bored officer decides to take a peek inside, only to see the shooting start and decide that maybe it’s a good idea to turn around and walk away.

It’s little details like this that remind us that, in the world this movie inhabits, there are ordinary people just going about their lives, and, like us, they can be overcome with boredom or curiosity. It’s fascinating to imagine what the events of this movie are like from the perspective of this random guy who has nothing to do with John, Sarah, the Terminator, Skynet, or Judgement Day. I like to think his name is Daryl, and he’s a career cop who really would rather be back at home watching a football game, and is so jaded from his years on the force that not even the sight of a SWAT team blasting away at a guy wearing leather is enough to faze him anymore.

SUPER FUN BONUS FACT: When I was preparing this post, one of the Youtube comments on the video pointed out that there is, in fact, a second random guy in the video, this time at the right of the lobby at 1:47, apparently wearing 90’s oversized headphones. Who is he? Why is he there? Does he even see all the destruction taking place? We’ll never know.

Favorite Moments: The Best (?) Fight Scene of All Time

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The movie:

‘Undefeatable’

The scene:

Why it’s great:

It a fight featuring two muscular men fighting each other, then ripping off their shirts for no reason (and revealing heavily oiled-chests) and then continuing to fight, all while yelling “Rrrrraaaaahhhhh!” and “Yaaahhhhh!” over and over while cheesy 90’s synth music plays. And that’s before a lady charges into the fight with a broken arm and a towel.

Many people would call this fight lame or terrible. For me, though, it’s so ridiculous that it becomes awesome, showing that a fight scene doesn’t have to feature perfect choreography, music, or even a big budget to be memorable and fun. And if you’re looking for an improved version, you can try this fan version that features improved sound effects:

https://youtu.be/j5iVFXl9BPI

Favorite Moments: ‘Captain… Help…’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Movie

‘Star Trek: First Contact’ (1996)

The Scene

(skip to 1:35 for the moment in question)

Why It’s Great

As a child of the 90’s, I was privileged to see a lot of great TV shows growing up: ‘The Simpsons,’ ‘M*A*S*H’ reruns, ‘Dinosaurs!’ and almost every Nickelodeon cartoon and game show constantly played on the family television, but it’s ‘Star Trek: The Next Generation’ that’s stayed with me well into adulthood. Picard, Riker, Data, Worf, and all the Enterprise crewmembers others were as much a part of my childhood as Luke Skywalker, Darth Vader, and Indiana Jones. I watched as the Enterprise and her crew as they explored the cosmos, negotiated peace with hostiles species, got into firstfights and phaser shootouts… and also turned into children.

Throughout it all, though, Picard was the character who left the greatest impression with me. He was the champion of reason and diplomacy, yet not afraid to get into a fight if he needed to. He was firm, but fair, and to my young eyes he was the leader who always did what was right.

Then came 1996’s ‘First Contact,’ and in a film filled with action, horror, shootouts, and scary Borg monsters, the thing that stuck with me the most was the shock of seeing Picard shot an infected Enterprise crewmember begging for help. As a young kid, that blew my mind: Picard was the good guy! He wouldn’t kill his own crew! And yet, he had just killed one!

To a pre-teen like me, this was the moment where I realized that the right thing to do isn’t always the nicest. In the cartoons and kids shows I watched, the heroes always saved innocent people from the bad guys. To see one of those heroes kill an innocent person – even if it was an act of mercy – made me realize that sometimes the good guys must do things that are morally questionable, even if there’s no malicious intent. It was a big step forward in realizing that things aren’t always black and white, and a big step in realizing that writing stories where things aren’t clear cut are a great tool for creating moral delimas that stay with audiences long after the story is over.