“No”

One of the great pleasures in fiction is coming across characters who are focused, determined, and know exactly what they want in life, and if you’re a writer, you’ve probably looked into creating such a character yourself. Like most writers, you’ve probably read about how you’re supposed to ask what your characters want to learn more about who they are. While it’s sound, timeless advice, there’s a deeper, more meaningful aspect to it that’s rarely discussed.

First, though let’s take a look at some famous villains and what they want:

1. Sauron wants to conquer Middle-Earth, and he has the strength, the military might, and the intelligence to pull it off; all he needs is his ring, and he will stop at nothing to retrieve it.

2. The Deacon from Waterworld wants to find and pillage Dryland, and he never gives up, no matter what obstacles are in his way, including the incompetence of his underlings.

3. Disney wants to buy every corporation, media franchise, and nation on Earth, and they won’t let pesky things like laws, common sense, or an outraged public stop them.

Now, let’s look at some famous heroes and what they want:

1. Gandalf will stop at nothing to prevent Sauron from taking over Middle-Earth, but while he puts his allies and assets in harms way, he doesn’t hesitate to put himself in harm’s way as well.

2. Luke Skywalker will redeem his father from the Dark Side and refuses to give up, no matter the odds, even when he has to turn himself over to the Empire and stand before the most powerful and evil being in the galaxy.

3. Jack Dawson may be a scrappy beggar with nothing to his name but the clothes on his back and sketches of naked French prostitutes, but he’s not going to let anything get in his way from saving Rose aboard the Titanic.

All these heroes and villains have simple, identifiable goals, but have you noticed that there’s a common thread among them?

None of them will take ‘no’ for an answer.

This is the deeper meaning behind ‘what do your characters want?’ What do they want so badly that they will refuse to give up, no matter the odds, no matter how many people say, ‘no, you can’t do that,’ or even if they lose everything dear to them? Combine this determination with the classic advice and we get a new, richer version:

‘What do your characters want so much that they won’t take ‘no’ for an answer?’

Answer this question and you’re already halfway there to creating a determined, focused character. Even better, combining an antagonist who refuses to accept ‘no,’ and a protagonist who refuses to accept ‘no,’ results in guaranteed conflict, the lifeblood of any story. Better yet, make both sides morally ambiguous and the conflict becomes even richer:

1. A soldier has to maintain a quarantine on a city infected with zombies and knows that if any break out, his family will eventually be attacked and turned into zombies themselves. But while guarding a vulnerable section of a wall, a desperate survivor with her little boy comes up to escape. Problem is, her boy has been bitten and will inevitably turn and spread the virus. Her mother is aware of this, but is determined to find a cure and is willing to kill to get her son out of the city.

2. Two battlefleets sail towards each other: one is from an empire that is on the verge of total victory in the galaxy, and only needs to conquer one last planet to obtain complete control over the galaxy so they can use every world’s resources to build a fleet to combat an even bigger, more dangerous alien fleet that’s heading their way. But the fleet from the last planet will stop at nothing to protect their people from a lifetime of slavery, even if it means deploying planet-destroying weapons and wiping themselves out to defeat their enemies.

3. A terrorist organization sneaks into a city to plant a nuclear bomb and blow it up to kill an evil and corrupt president and his cabinet who have turned their once-democratic country into a third-world dictatorship; wipe them all out with one bomb, and the country has a chance to recover. The city’s police officers – who have dedicated themselves to protecting the innocent – set out to stop the terrorists no matter what the cost, even if some innocents are caught in the crossfire.

It’s easy to come up with ‘my character wants to save the world/get rich/win the baking competition/stop the Disney corporation from taking over the world,’ motivations when developing our characters, but if we take the time to ask what they want so badly that they will sacrifice everything to get, we will get to know them better, and make them even more compelling for our audiences to follow.

The Spiritual Side of Waterworld

While 1995’s, ‘Waterworld’ can be seen as a parable about industrialization vs. sustainable living, I realized the other day that it can also be viewed as – believe it or not – a spiritual film.

First, let’s consider the film’s setting: a wild, desolate world where people struggle to survive and constantly fight each other for food, resources, and housing, much like our own.

Secondly, consider the world’s inhabitants:

1. The Smokers, who represent the darker side of humanity: unmatched cruelty, out-of-control egos, stupidity, self-righteousness, inability to plan for the future while satisfying immediate, short-term goals, etc.

2. The Drifters, who are neutral and focused sorely on survival. With only one exception (an elderly man in the extended cut) all of them are selfish and greedy.

3. The Atollers, who represent the more enlightened side of humanity: cooperation, law, living close to the land, etc.

Seems simple enough, and it’s easy to guess who the good guys are supposed to be. But a closer look reveals the Atollers to be xenophobic, closed-minded, judgemental, prejudiced, paranoid, and isolationists with no interest in helping others unless there’s something in it for them. If the Smokers are the uneducated masses who are religious fanatics, then the Atollers are the science-oriented elites who see themselves as superior to everyone else who will let you drift away to your death unless you have something of use for them.

Now, both the Smokers and the Atollers want safety and security: the Smokers seek the mythical Dryland to rip up and use as they please, while the Atollers see it as superstitious nonsense and hide in gated communities. But in the end, neither get what they want: the Smokers are all killed, and what few Atollers are left are stuck out at sea. And while Dryland exists, only a few people make it there:

*Helen, who tries to persuade the Atollers to change their ways, and devotes her life to protecting a child.

*Enola, an innocent (if annoying) child.

*Gregor, a kind man of science and learning who accepts the Mariner, despite him being a mutant.

*The Enforcer, a firm, but fair lawman who assists Helen and Gregor in saving the Mariner and Enola.

*The Mariner, who starts off as a selfish Drifter, but learns to care for Helen and Enola and risks his life for them.

And if that’s not enough, all five of them make it to Dryland by flying through the clouds, like souls flying up to Heaven. Heck, the events of the movie begin (offscreen) with Enola’s parents – the only inhabitants of Dryland – sending off their only child to give humanity a way to Paradise. While anyone can still find Dryland, taking the time to learn and understand the message Enola brings will make it much easier and quicker.

When we combine all these elements, ‘Waterworld’ can be seen as a spiritual parable for life: We are all drifting through the world with various levels of comfort and privilege, and while everyone wants something better beyond the life they have, only those who are willing to change and help others freely will make it to Paradise.

A Random Thought About ‘Waterworld’

If you take the 1995 film, ‘Waterworld’ and flip the protagonists and antagonists, it becomes fossil fuel propaganda about a group of brave industrialists struggling to restart civilization after the apocalypse, and it’s only their willingness to do whatever it takes – and their oil-powered jet skis, boats, planes, and other vehicles – that can make it happen! But then some water-hippies recruit a terrorist who kills all those courageous industrialists and dooms humanity to be stuck forever as hunter-gathers instead of a society with lots of leisure time and a high-level of technology that only oil-powered machines could have brought.

Favorite Moments: The TRON Holiday Special

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Video

Why it’s great

No, this isn’t a long-lost relic from the 80’s that should have stayed lost: this Funny or Die video pokes fun at the Star Wars Holiday Special by imagining what might have happened if TRON had a special of its own. The answer? It would have been as terrible/awesome as it’s infamous real-world counterpart.

While my favorite moment is poor Santa being de-rezzed, the whole video is a great example of the Christmas Special trope, and why it’s a near-perfect formula for comedy gold:

1. Take any franchise and give it a Christmas special, no matter how absurd it might be (Can you imagine a Hellraiser Christmas? How about a Waterworld Christmas?).

2. Have your characters save Christmas.

3. Have said characters learn the True Meaning of Christmas (which may or may not involve Jesus, depending on your audience).

Imagine how hilarious it would be if Darth Vader had to deliver presents to all the good Stormtroopers on the Death Star and learn that it’s better to give than to receive. Or imagine Gandalf, Frodo, and the Fellowship traveling to Mordor to save Santa after he’s been kidnapped from Sauron. Or contemplate how amusing it would be for the Umbrella Corporation to feel the holiday spirit and work to make everyone’s Christmas a little merrier while simultaneously trying to destroy it with with zombies.

No matter what genre your franchise is, injecting some holiday cheer is a great way to make your audience laugh… even if said franchise involves giant, shapeshifting robots from beyond the stars.