11 Great Things About David Gordon Green’s ‘Halloween’ trilogy

Note: This post spoils the stories of the 2018 film Halloween and its two sequels: Halloween Kills and Halloween Ends. It also contains videos depicting fictional gore and violence that is not safe for work. It also contains a clip of a fictional character killing themselves.

It’s spooky season once more, and you know what that means: horror movies, slasher villains, and buckets of blood and gore. We’ve gotten a lot of horror franchises over the years, but only the classics endure, and the granddaddy of them is the Halloween franchise. While quite tame by today’s standards, the original was groundbreaking when it was release back in 1978, introducing the seemingly unkillable Michael Myers to silver screens everywhere, and beginning one of horror’s longest-running franchises.

Two years ago, David Gordon Green’s sequel trilogy – which acted as a direct followup to the original 1978 film – came to an end with Halloween Ends. Although the trilogy has gotten a mixed reception from fans, I think that, despite some narrative inconsistances, there’s a lot to like about the films. Here are eleven of my favorites:

11. Michael Meyers, Child Killer

While horror films can get away with a lot that other genres can’t, killing children is one of the things normally frowned upon. But Halloween, Kills, and Ends has no problem with Michael killing children.

While Michael was never even remotely a good guy, having him kill children in painful ways (I don’t even want to know what happened to the poor kid who wore that blood-drenched skull mask) shows viewers that he’s one killer who doesn’t mess around and is willing to kill anyone he comes across. Yet, even then he spares an infant in the first film, and we never find out why, further cementing that he’s a force of evil that doesn’t bother to explain itself to his victims.

10. Laurie and Michael’s Reunion

Throughout the first film of the sequel trilogy, we get to see how Laurie prepared herself for an inevitable rematch with Michael, and what follows isn’t so much a fight, but a one-man siege:

What I like about this even though Laurie has been preparing for this fight for years, she still can’t kill Michael with guns or brute force, and has to resort to trickery and help from her daughter and granddaughter, and even then it’s still not enough to kill Michael (who, at this point, is 61 years old).

One little thing that makes this scene even better is the moment when Laurie calls out for Ray: you can almost hear Michael thinking, “Wait a minute… I know that voice.” And then, turning his head, he sees Laurie through the door, recognizes the girl who got away so long ago, and decides to finish what he started back in ‘78.

9. Old Man Michael

One of my favorite things about the Halloween sequel trilogy is that the films acknowledge Michael’s age. Instead of trying to make him an eternally youthful man, Michael has aged to the point where he could collect social security checks and get senior discounts at the grocery store. By acknowledging that the bogeyman is getting old, it makes Michael’s kills all the more unique because we rarely get to see a senior-citizen slasher villain in stories, much less one who has three movies to play around in.

8. The Innocent Inmate’s Suicide

Though the trilogy is focused on horror and kills, it’s most emotional moment is when one of Michael’s fellow inmates from the asylum realizes that an enraged mob – who believes that he’s Michael – is going to tear him limb-from-limb. They can’t be stopped, they can’t be reasoned with, and the man – who is harmless and terrified – decides that the only thing he can do is jump to his death rather than face an even worse death at their hands.

Afterwords, the shock from all those present drives home how they’ve realized that their fear, paranoia, and desire to kill Michael have turned them into monsters on par with Michael himself.

7. Michael vs the Mob

The climax of ‘Kills’ sees Michael’s bloodiest, goriest, and highest body count in any of his films when he’s attacked by dozens of Haddonfield’s citizens.

He’s shot, clubbed, hit, beaten to the ground and seemingly defeated; it’d be a perfect ending to the series to have ordinary people unite and take Michael down for good… and then he lashes out, gets right back up, and kills everyone in the crowd.

Though the trilogy flip-flops on if Michael is supernatural or just a man, this scene proves that while Michael may look human, he is anything but.

6. Michael’s Evil Infecting Haddonfield

Though Michael is and always will be the face of the Halloween franchise, an idea that’s been brought up again and again is that evil always changes shape, and that killing Michael will mean that someone will eventually take his place. However, there’s another aspect of this that is subtly implied throughout the trilogy: that the evil within Michael corrupts everyone around it. When Michael returns to Haddonfield, the people there start to become paranoid and act violently to try and stop him, only succeeding in killing innocents and themselves, until Corey is seduced and corrupted in Ends, almost becoming Michael’s successor.

Michael may be a remorseless killer, but he is also a tumor that infects, corrupts, and destroys everyone around him. He’s a prime example of how evil can create a cycle of fear, death, and revenge that is almost impossible to stop.

5. Michael’s Supernatural Abilities

There’s been many theories on why Michael is so durable and hard to kill, and while Ends says that he’s just a man, I don’t think that’s true: Michael takes damage throughout the trilogy that would kill a man half his age and demonstrates endurance, durability, and strength beyond anything any normal person could endure: name any other man in his 60’s who can beat someone to death with their fists, he can crush a man’s head into pulp by smashing it with his boot, take a firehose of water to the chest without flinching, and hit someone with a baseball bat so hard that the bat itself is broken into two.

I’m of the theory that while Michael himself is human, the evil he contains makes him so much stronger and durable than any man could ever be, and while that power fades with age, it’s still always there, always driving him on, always giving him what he needs to continue his killing spree.

4. Michael vs the Firefighters

Michael gets into a lot of fights throughout the trilogy, but in terms of sheer ‘cool’ factor, this is my favorite:

Not only does this fight have a fantastic setting (taking place in front of a burning house), it demonstrates just how inhumanly strong Michael as as he takes down nine firemen who are armed with axes, firehoses, and even saws. But this fight is also a moment of awesome for the firefighters themselves: the moment they see Michael step outside, they instantly know who he is, but they don’t panic, run, or call for backup: instead, they stand their ground and fight. And while they all die, at least they go down fighting.

Fun fact: The house burning down during the scene? That was done for real, which meant that the filmmakers had about an hour to finish filming before the house collapsed. Thankfully, they did!

3. The Final Confrontation Between Laurie and Michael

The first sequel had a fight to the death between Laurie and Michael, but in my opinion, the final battle between the two in Ends is so much more gripping: Michael – now worn down from years of untreated injuries – comes to Laurie’s house and realizes she’s nearby. Laurie – who has given up on being a highly-trained survivalist – has no time to prepare as Michael comes for her, ending in a final, no-holds-barred beatdown between the two.

While the fight isn’t flashy or filled with fancy choreography, I love its atmosphere: this fight really feels like a final confrontation over 40 years in the making, both in-universe and out. Predator and Prey – both of whom are past their physical prime – fight to the death with nothing to lose and throw everything they have at each other, all backed with a near-apocalyptic soundtrack that makes things so much more intense. This is the last time Laurie and Michael will ever fight, and they give it their all. Many a fan has decried how Michael should have been able to kill her easily, but having Michael be old, worn out, and worn down from all the injuries he’s accumulated makes things more evenly matched between the two, and makes Laurie’s final victory all the more satisfying.

2. Michael is Killed For Good

There’s a saying in the world of comics: no one ever stays dead (except Uncle Ben), and the same can be said for slasher franchises: no matter how many times a villain is supposedly killed off for real, box office profits ensure he or she will always come back, no matter how convoluted the explanation may be. But while Michael will return for the inevitable reboot of the Halloween franchise, this timeline ends him in the most concrete way possible: by throwing his body into an industrial shredder and tearing him into bloody pulp.

There’s no way, NONE, that Michael can come back from this, and there’s one aspect of this scene that makes it so satisfying beyond seeing an evil man finally getting his just deserts: Throughout the series, Michael always comes back from every injury he takes. Whether it’s immediately, in a minute, a few hours, or even years, he always comes back, and I believe that Michael did not actually die in the fight with Laurie. Instead, he was so weakened from the loss of blood and his accumulated injuries that he couldn’t move, and while the evil possessing him was working to try and heal his body, the process couldn’t be completed when he was thrown into the shredder. Thus, Michael Myers truly died when the shredder tore him apart, and he felt all the pain that came with it: a far more just and deserved ending after all the lives Michael took, the fear he spread, and the suffering he inflicted on so many.

1. A Hopeful Ending

One reason I generally avoid horror films and franchises is the constant trope of downer endings where evil wins and nothing good comes from all the sacrifices, struggles, and suffering of the protagonists. Thankfully, Ends avoids this with a bittersweet, but hopeful ending:

After so many decades, Laurie finally kills Michael and frees both herself and Haddonfield from his reign of terror. While she cannot get back all the years and loved ones she’s lost, Laurie can now heal and create a new life for herself, complete with a new relationship with officer Hawkins. And best of all, in the final shots of the film, there’s no sound of Michael breathing. His mask remains, but the man – and the evil he carried – is truly gone, and it’s a great way to end the original Halloween timeline.

Favorite Moments: The End of ‘Dracula 3000’

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The Movie:

The scene, and why it’s great

One constant source of unintentional comedy in film is movies that are rushing to get to the end credits as quickly as possible. While great stories take the right amount of time – whether it’s a few minutes or a dozen – to wrap things up, say goodbye, and give characters closure, other stories say, ‘nah, screw that’ and just wrap things up in a few seconds. One of my favorite examples of this comes from ‘Dracula 3000,’ a story that re-imagines Bran Stoker’s timeless tale, but in space! Oh yeah, and Dracula is now called Orlock, and all vampires are now aliens who come from the planet Transylvania (yet dress up in the finest vampire apparel you can get from Spirit Halloween specially tailored for them by their fellow vampires)

As you might imagine, the film doesn’t have the best reputation. Most would say the best thing about it is the H.R. Giger inspired cover art, and maybe Coolio being in outer space. But for me, the best part is the final ten seconds. Behold:

I just love how, when the space station explodes with a cheesy stock explosion effect, it doesn’t even wait for the explosion to subside before starting the end credits. It’s like the filmmakers just gave up and wanted to go home, and the end result is several seconds of unintentional comedy genius that arguably redeems the whole experience. Well, that, and watching a man in a vampire costume running around a spaceship, getting his arm cut off, and giving one of the most amusing screams ever.

Further reading:

‘Dracula 3000’ at TVTropes.

SomethingAwful’s review of ‘Dracula 3000’

Perfect Moments: Toy Story 5’s Ending

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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The Video:

Why it’s Perfect

Like many people, I was surprised and a little dismayed with the recent announcement that we’re getting another Toy Story sequel. Not because I hate the series, but because Toy Story 3 already had a perfect ending that tied everything up. Then Toy Story 4 came along and undid it all, and had an ending that had nowhere near the emotional weight it was going for. The thought of Pixar trying to undo that makes it seem like Disney is just trying to wring more money out of a story that should have ended for good over twelve years ago.

While it probably will be nothing like this fan-made pitch on what Toy Story 5 should be about, the idea here is fascinating: if Toy Story 3 was about accepting the inevitability of loss, and Toy Story 4 was about eventually finding a new path for yourself once your purpose in life is complete, then Toy Story 5 should logically be about accepting the inevitability of death. This pitch does a great job of setting that up… and then it ends with a scene that would be the most powerful, most emotional, and most heartbreaking thing Pixar has EVER done. If you haven’t seen the video yet, please do so before reading any further.

Done? Okay then.

The thought of Toy Story 5 ending with Woody reuniting with an elderly Andy on his deathbed, and Andy realizing that Woody is alive is an idea that’s so simple, but emotionally powerful. After decades apart, two old friends reunite for the last time, and Woody breaks the golden rule of toys to never reveal themselves as being alive to comfort Andy on his deathbed. And for a little while, the two reminisce about their lives before both of them pass away together of old age.

Pixar is almost certainly going to do something different than this idea, but if they went with this, it would be the perfect way to end the series for good. At its core, the Toy Story saga is about a toy’s relationship with his owner. And while they naturally grow apart as the series goes on, having them reunite at the very end shows how both have grown and changed, yet the love they have for each other is still there. As the the series’ theme song says, ‘our friendship will never die.’ It faded as time went on, but bloomed in full at the very end.

Beautiful.

Perfect Moments: One Of The Freakiest Endings I’ve Ever Seen

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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Please note that this is the ending to the 2013 film, ‘Enemy,’ and will spoil it if you haven’t seen the film, even though it’s… well, I really can’t talk about this scene without giving anything away.

The Scene:

https://youtu.be/JR-ATzF-sHI

Why it’s Perfect

Has your heart slowed down? Good.

As an arachnophobe, seeing a room-sized spider made me jump back when I first saw this. Making it so photo-realistic didn’t help, and neither does the fact that this thing screeches. It’s a fear-based screech, yes, but it’s still a giant spider screeching and scrunching up like its about to pounce and staring at you with soulless eyes AAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGG.

Okay… Well, giant-freaking spider aside, what I admire about this ending is that it’s a perfect jump scare. There’s no hints, none whatsoever, that Jake Gyllenhaal is about to encounter a room-sized tarantula that used to be his wife. There’s no creepy music, there’s no sudden silence, only a normal scene building up to what you think is going to be a tense conversation between Adam and his wife, and then BOOM BIG FREAKING SPIDER THAT’S ABOUT TO EAT YOU RUN RUN RUN SUPERMAN SAVE ME.

While jump scares don’t age well after you see them, the first time you watch them are some of the most intense and memorable moments of cinema. This spider certainly counts as one of the best.

 

What we can learn from ‘The Last Sharknado: It’s About Time!’

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45 weeks ago, we took a look at ‘Sharknado 5: Global Swarming’, and now, at long last, it’s time to take a look at the final film in the venerable series: ‘The Last Sharknado: It’s About Time!’

After five long years of sharknados taking out cites, going into space, becoming radioactive, and destroying the world, the series finally comes to an end with ‘The Last Sharknado: It’s About Time!’ which, having exhausted all other possibilities, sends the title monster back through time (the only other sensible option would have it going to the afterlife), with surfer-rurned-barternder-turned-sharknado killer Fin Shepard on a journey to stop the sharknados for good. Let’s journey along to see what valuable story lessons we can learn by watching sharks terrorize people throughout history.

Avoid abandoning a greater-scope villain after establishing them

In the previous film, ‘Global Swarming,’ we learned that the sharknados were not just a freak of nature, but were created by a malevolent shark god that Fin and friends (I never get tired of writing that) set out to stop. While they did stop the sharknados at the end of the fifth film (at the cost of every other human alive), it’s odd that the shark god isn’t mentioned in ‘It’s About Time’.

When we introduce a supernatural threat – or any threat so big that it effectively becomes the main antagonist for a franchise – it’s imperative not to have that threat dropped so quickly, especially when it’s a supernatural one. It’s logical to think that Fin would have to take out the shark god to prevent any further sharknados from being made, but its nowhere to be found. If our own greater-scope villains need to be dropped, a good reason needs to be established instead of never mentioning them again, hoping that audiences won’t notice. They will.

Establish solid rules for time travel, lest audiences get hopelessly confused

While traveling through time offers nearly endless possibilities for exciting storytelling, it can quickly become a mess of intersecting timelines, cause and effect, and how actions in the past affect the future (and that’s without getting into the grandfather paradox). ‘It’s About Time’ tries to make things simple by stating that everyone can only travel back in time once, but then it has Gil continuously going through different eras. When it comes to time travel, it’s best to make things as simple as possible. Better to have our audiences focus on the fun shenanigans going on, then wondering how such things are possible.

When doing time travel, consider bringing back minor characters for big roles

One of the things that ‘It’s About Time’ does best is bringing back minor characters for bigger roles in the story, like Bryan and Skye. While they may have served as cannon fodder in their original appearances, or had a small role that didn’t affect the story all that much, we don’t expect much from them. They’re background characters, ones who don’t take the spotlight. Thus, when they come back as main characters, they become underdogs who have a chance to shine and help save the day. Even better is if they’re in a completely new time and location (like the prehistoric era), as not only do they have to contend with being in the spotlight, but now they also have to try and survive in an environment they’re not familiar with.

Consider having monsters and antagonists from the future battle people from the past

One of the most enjoyable aspects of time travel stories is seeing people and technologies from different eras interact with one another. How, for example, would a modern-day person fare in the Revolutionary War era? Or in Ancient Egypt? How do technologically disadvantaged people fight off opponents from a different era? ‘It’s About Time’ has medieval knights, Revolutionary War soldiers, and Cowboys fight off sharks, and those battles are easily the highlights of the movie.

The reason these fights are so interesting is that the people of the past are automatically the underdog and have to fight harder to win. Cowboys have the advantage of guns when fighting sharks, but revolutionary war soldiers only have muskets, while knights are stuck with swords and bows, which makes audiences wonder how on earth they’re going to win. An even cleverer version of this trope is to have the people of the past take advantage of futuristic tech: When sharknados attack Revolutionary America, the British use a sharknado to gain an advantage in their war, almost changing the course of history in their favor.

When writing historical characters in time travel stories, the more authentic they are, the funnier they are

Another draw of time travel stories is being able to use famous people throughout history and put them in exciting fights and teamups with monsters and people from other times in history. Part of this draw is seeing how someone from one era coping with another, and how they would react to, say, modern weapons and technology. However, for this trope to be most useful, it’s important to make historical characters as accurate as possible; much of the humor/awesome factor in their appearances is that they take things seriously. While comedic or light-hearted time travel stories can make famous people goofballs (Think ‘Bill and Ted’), it is possible to go too far: When Finn and his friends go to the Revolutionary War era, I was excited at the thought of seeing George Washington fighting a sharknado. Instead, we get a man who’s more interested in taking a nap and cracking jokes instead of fighting or taking the situation seriously.

Consider having someone alter history in a time travel story, even when they know it’ll hurt them

While ‘It’s About Time’ engages in all the standard time-travel tropes (meeting famous figures, having historical characters and groups fight monsters from other eras, etc.) and get into debates about changing the future to avert a personal catastrophe (Nova trying to save his grandfather), the film smartly changes things up by giving Finn an impossible choice: He has a chance to stop sharknados forever by traveling through time, but at the cost of losing his son, who will never be born, and even be erased from Finn’s memory.

So often, time travel stories are about changing the future for the better, or preserving it, but rarely do we see stories where travelers doing the right thing know they will suffer greatly, even if its for the greater good. By having our characters lose something important to them, whether it’s a loved one, a job, or a dream, and being willing to let them go to save so many others, we give them an unparalleled chance to shine and show how brave and heroic they can be.

If it fits the theme of a series, there’s nothing wrong with a happy ending

It’s a classic trope: The characters of a story manage to succeed in their fight. They achieve their goals, get what they want, and live happily ever after. It’s so overused that it’s a scenario that could easily turn into a parody, and many stories try to subvert it by using a darker, or more bittersweet ending where not everything is right or well. But there’s nothing wrong with a happy ending, especially if it’s well-earned, and the end of the Sharknado series has a very well-earned one indeed: Fin manages to restart history and create a timeline where sharknados don’t exist, saving all his friends and acquaintances, and even Gil, with the very last shot of the series has Al Roker declaring that it’s going to be a beautiful day with nothing unusual going on. It’s a satisfying conclusion that ties everything up, and gives everyone a happy ending without any tease or hint of further adventures, giving the characters – and us – closure.

And so, after a year, we finally finish our marathon of all the Sharknado films. Turn in next week, when we’ll do an analysis of the series as a whole.

Favorite Moments: Journey (Alternate Ending)

We all have our favorite moments in movies, books, and games, moments that stay with us long after the story is over. This column is my attempt to examine my favorite moments and see why they stick with me.

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The video game:

‘Journey’

Why it’s great:

Journey – a 2012 game by ThatGameCompany – is one of my favorite video games for how unique it is: Instead of running around with big, powerful guns trying to kill bad guys or grotesque monsters, you play a red-robed… being trying to reach a distant mountain. It’s a hauntingly beautiful game with gorgeous scenery, a beautiful musical score, and a simple, yet satisfying theme about taking a journey and enjoying it (while occasionally avoiding robotic fish monsters), instead of blasting everything you see into bloody mush while screaming ‘AMERICA!’ and flexhing your digital, steroid-infused muscles.

And then there’s the ending, where, after coming so far, you end up freezing to death… and then this happens:

I adore this ending. It’s a beautiful, almost spiritual experience to finally reach the peak of the mountain and walk into the light. It’s a satisfying, wonderful way to end a game.

With all that said, here’s a different take on how to end the game:

What I find so funny about this ending is that it takes such an uplifting, spiritual moment and then suddenly stops it with an incredibly goofy voice and a long, comical scream as the robed being plunges to his death. It’s the equivalent of a bride walking towards the alter and marrying the love of her life… only for a trapdoor to suddenly open and have her plunge from sight with a Wilhelm scream. It’s tragic, yes, but also funny because of how unexpected it is, and how a happy mood suddenly switches to ‘What the hell just happened?!’ and ‘Did I really see that?!’