Three Fridays: A Comparison of ‘Friday the 13th’ – Part 3

Four months ago, I had no interest in the Friday the 13th series. Yes, I had seen ‘Freddy vs Jason’ on a whim, and I knew that Jason was a near-invincible zombie killer who had slaughtered hundreds of horny teenagers over the years, but that was the extent of my knowledge and interest in his movies. But as I mentioned in my overview of the 1980 movie, I came across a fan-made adaptation of said film. Out of curiosity, I gave it a try, and was hooked, making me curious to see how it compared to the film and the 2009 remake. Today, we’re going to take a look a this adaptation: A fan comic re-imagening the events of ‘Friday the 13th’:

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Click here to read the comic

This comic, created by artist David Hopkins – a furry artist best known for his long running web comic, ‘Jack’ – immediately stands out because the cast are no longer human, but anthropomorphic animals. But don’t let the sight of cute cartoon animals in people clothes fool you: This is easily the bloodiest take on the original ‘Friday’ story. Much like the 1980 movie, the comic tells the origin story of Jason Voorhees and his mother. And, like the best remakes, it takes the original story and reinterprets it in interesting ways. Here, there’s no twenty-year gap between Jason’s death and his mother’s rampage, and unlike the 1980 and 2009 films, where Jason only pops up after Pamela is killed, both of them work together throughout the story to kill counselors, acting like a ghoulish version of Bonnie and Clyde. The other, most significant addition to this take on the story is it’s religious tone: While Jason’s survival was unexplained in the original film, his resurrection here is due to Pamela making a deal with the devil to bring him back to life (in a smart move, the devil is never heard or seen, making him an unseen menace).

The compressed timeline and supernatural elements gives this version of ‘Friday’ refreshingly different from the original, but what elevates it above being a simple slasher story is how most of its focus is on Pamela Voorhees. While she infamously only appeared in the final act of the original film without any foreshadowing, the comic makes her the main character instead of the counselors, letting us learn much more about her: In this interpretation, Pamela is a former member of a group of devil worshippers who eventually left and became a Christian, who then suffers from a horrific crisis of faith when Jason dies, and then backsliding when her pleas to God to bring Jason back aren’t answered.

This expanded focus on Pamela turns her from an already compelling and relatable character into a complex, fascinating individual who is bloodthirsty and ruthless, deeply loving, misguided, and even regretful about what she’s done. It’s easy to understand and related to her pain and goals for vengeance, even as she kills innocent counselors in truly horrific ways.

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Yet, despite all the horror and the gore here, there’s a strong undercurrent of innocence and tragedy here: there are no true villains in the story, only victims. Yes, Pamela stabs, burns, impales, and disembowels teenagers, but only to bring her son back, and ensure that no other children will die from the counselor’s stupidity. The counselors, while having severe lapses in judgement, aren’t evil and care about the kids under their care. Jason becomes a killer, but only at his mother’s urging. And in the end, Pamela has a moment of clarity about what she’s done, but dies and is damned. Jason loses his mother, and Alice is left shell-shocked and a nervous wreck. No one wins, and everyone suffers, turning ‘Friday’ into a tragedy of poor choices, suffering, and loss… but, you know, with cartoon animals!

While I prefer this comic over the 1980 and 2009 films, it does have a few missteps: At one point, Pamela tells Jason that they can kill everyone in the world, which doesn’t make much sense for a woman who initially only wanted to leave Crystal Lake with Jason, and then wanted to get revenge on a specific group of individuals for letting Jason die. Pamela’s famous scene, where she seems to channel Jason while trying to kill Alice doesn’t make any sense here: the film implied that Pamela was losing her mind, but in the comic Jason is right outside the building, making the line and Pamela’s seeming possession unnecessary and confusing.

Still, despite these missteps, this adaptation of ‘Friday’ elevates itself above standard slasher fare by focusing on Pamela and giving her a depth and richness that the films haven’t. Coupled with the grotesque, bloody kills, tight focus, and good pacing, this re-imagining of Jason’s origins is, in my opinion, the best of the three ‘Friday’ origin stories. If you’re looking for a slasher story with an uncommon depth, or a great ‘Friday’ tale, this will easily satisfy that need.

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Now that we’ve taken a look at all three of Jason’s origin stories, all that remains is to done final summary of them all and see what lessons they offer for the writer, a task we’ll dive into next week.

If you’d like to see more of David Hopkins’ work, you can visit his Furaffinity page here. If you’d like to read his JACK webcomic, you can do so here.

(All art on this page is posted with permission from Mr. Hopkins)

What we can learn from ‘The Northern Incident’

 

Is there such a thing as a perfect horror story? A few months ago, I took a look at one of the best written examples, and today I want a look at one of the best animated examples: A 2011 animation titled, ‘The Northern Incident’ that freaked me out the first time I saw it, and has remained with me ever since as one of the scariest horror shorts I’ve ever seen… up until the last minute. But before we get to that minute, let’s take a look at what this short does so well.

In a horror story, the more remote and more isolated your setting, the better

In the grand tradition of horror stories being set in remote, hard-to-reach locations, ‘The Northern Incident’ takes place at a cabin in the remote, snow-covered forest far from civilization. In a nice twist, though, the cabin’s just close enough that the man has access to a television and a phone so he can call for help… but when the phone line is cut, he might as well be on a different planet. He has a way back to civilization, but no way to get there without freezing to death. There’s nothing worse, after all, than being in sight of safety, but being unable to get to it.

Consider making your audience hear your monster more than they see it

It might be a cliche, but keeping the monster/threat in a horror story out of sight is one of the best things writers can do. Without knowing what the threat looks like, audiences are forced to use their imagination to create the threat, coming up with horrors more terrifying than anything any writer or concept artist could create. Before they’re fully revealed, all we know about the monsters in ‘The Northern Incident’ is that they’re roughly human-sized, intelligent, and can move with astonishing speed.

While ‘The Northern Incident’ follows this trope perfectly, it masterfully uses another aspect to enhance it: Using sound to show where the creatures are. We hear them knocking at the cabin’s door, walls, ceiling, and even driving a car. It’s one thing to see a terrifying monster, but it’s even more terrifying to know that it’s close by, but only being able to hear it.

Consider making your monster smart and sadistic

While the unseen and the unknown is terrifying, it becomes even more frightening when your audience realizes that the monster isn’t some mindless beast, but something that’s smart. The creatures in ‘The Northern Incident’ are smart enough to know how to hotwire and drive a car, as well as knowing how to disable a phone, but there’s a more subtle horror that’s not easily noticeable at first: The creatures toy with the man. They want to make him afraid, and are holding back on killing him (or whatever they plan to do) to try and drive him mad. They’re sadists, and there are few things as frightening as having your characters deal with something that’s human, smart, and loves inflicting misery on others.

Be very careful revealing that your monster is a joke character

Years ago, my father made an observation that’s stuck with me ever since: ‘The closer you get to perfection, the more obvious a flaw becomes.’ ‘The Northern Incident,’ regrettably, becomes a perfect example of this saying. The first 90% of the story is a masterpiece of pacing, animation, sound design, and horror. Then, in the final minute, we finally see what has been stalking the man and his dog… Furries.

The first time I saw ‘The Northern Incident’, I was shocked at the ending, and not in a good way. All the horror, the tension, and the scares were forgotten as I realized that all of it had been the setup for a joke, retroactively ruining everything that had come before.

For years, I’ve thought about why I find the ending to ‘The Northern Incident’ to be such a disappointment; other films effectively blend horror and comedy, so why does this one fail? I think it’s because the tone isn’t consistent with what comes before. By the end of the short, we – the audience – have been conditioned to expect a serious horror story, and the revelation that the man was attacked by furries retroactively makes us realize that everything that came before was a lie to throw us off guard. Had there been more comedic elements earlier, or hints about the creature’s true identity, the ending would have been easier to accept. As it is, it’s proof that while out-of-nowhere endings are memorable, they should at least fit with the tone of what came before.

The Takeaway

When doing a horror story, set it in a location far away from help (or have it so that characters can see help, but can’t get to it) and consider keeping the intelligent and sadistic monster hidden, with the audience hearing it instead of seeing it. When it comes time to do the ending, it’s okay to try something different, but keep the tone of it consistent with what came before.