Just When You Thought It Was Safe To Go Back In The Water: The Merits Of Jaws 2

Throughout Hollywood history, there have been many classic films have been spared from getting unnecessary sequels: ‘Gone with the Wind’; ‘Ben Hur’; ‘Schindler’s List’, and ‘The Oogieloves in the Big Balloon Adventure.’ But while they were all spared from subpar followups, ‘Jaws’ was not.

The biggest problem with doing a sequel to ‘Jaws’ is that the film’s ending was about as conclusive as you could get: the shark was killed and Amity was safe to collect tourist money once more. The conflict was wrapped up. The story’s reason for existence had been dealt with. There was no logical way to continue Brody’s adventures without feeling contrived and tackled-on. Yet, the lure of more box office cash was too strong, and the world was given ‘Jaws 2’, one of the most unnecessary sequels ever made.

While it can’t stand on the same level of the original film (which, in all fairness, no sequel could) ‘Jaws 2’ is actually not that bad. Compared with most shark films released in the last twenty years, it’s a markedly better than most, with a number of good scares, some good performances, the ever-stellar music of John Williams, and Roy Scheider’s excellent performance as Chief Brody. And while it’s best remembered as a mediocre sequel to the film that invented the modern blockbuster, it’s not without its merits. Let’s take a look at five things it does well.

6. It doesn’t copy the first film

It would have been easy for ‘Jaws 2’ to copy the same plot of the original: have a shark attack Amity, have the people in charge refuse to shut the town down because money is important, and have Brody head out once again to kill the shark and save the day. And while ‘2’ does follow the same basic plot, it makes some substantial changes. Among them are:

*Instead of the shark attacking beaches in full view of the public, it mainly focuses on individuals and groups far out at sea, away from the public eye, making the disaster more ‘undercover’ so to speak.

*There’s greater variety in the film’s attack sequences: Where the shark in ‘Jaws’ attacked swimmers, a dock, and some boats, this film features attacks on a water skier, scuba divers, teenagers on sailing craft, a killer whale, and even a helicopter.

*Most of the story is set around Brody trying to deal with his own paranoia/post traumatic stress disorder and the shark after he loses his job.

*Brody has a bigger personal stake in the story. Previously, one of his sons had a close call with the shark, but was otherwise unharmed. Here, both of them are out at sea and attacked by the shark, giving him a good reason to head out and face it.

5. A strong sense of isolation

The first ‘Jaws’ excelled at its sense of isolation, and ‘Jaws 2’ continues that tradition by having all the victims and attacks take place where help is too far away to come in time, or where it’s impossible to even call for help in the first place, such as the teenagers on their boats, or the driver of the watersking boat. Her demise is particularly awful, as her boat is easily broken up the shark, and she’s too far away from shore to swim to safety. It’s no wonder she’s desperate enough to try burning the shark, because, no matter how dangerous it is, it’s the only chance she’s got to survive.

And while she dies, another teenager is left alone in her sailboat after her boyfriend is munched to death with no idea how to get back to shore, and with only the flimsy walls of her craft standing between her and bloody death. It’s no wonder her pleas to God to make the shark go away feel so genuine: I’d be praying like mad as well.

One twist I particularly like is that the movie plays around with this isolation: even when the teenagers are helped by a helicopter, the shark destroys it and shreds their sails with the ruined blades, leaving the teens worse off than before.

4. A shark that’s suitably different from the previous one

How do you distinguish one Great White shark from the next? Aside from its size and intelligence, it’s a difficult task. ‘Jaws 2’ distinguishes itself from most shark movies by giving its beast an enormous burn mark on its head. It may be a bit cheesy (an evil shark with an evil scar!), but in a crowded field of killer shark movies, it makes the beast stand out.

3. This fantastic jump scare

If there’s one scene that ‘Jaws 2’ is remembered for, it’s the infamous helicopter scene, where the shark takes on a helicopter (albeit, one that’s floating on the water instead of hovering in the air) and manages to destroy it. What makes it work is that the attack is so unexpected. Logically, we know that the kids can’t be rescued at this point in the story, and that something is going to happen, but we imagine that the boats are going to be attacked, not the helicopter. Even better, the film has the shark’s sudden appearance filmed from inside the cockpit instead of a wide shot outside the craft. That gives it a more intimate feel, and helps make it more frightening because we see the shark from the pilot’s perspective.

One other part of this scene is also its effectiveness in not showing what happens to the pilot after the helicopter is turned over. It’s obvious that he’s killed, but not showing how it happens makes his demise more frightening, as we have to imagine the poor guy trapped in that tiny cockpit, drowning and unable to get out while the shark munches him. Interestingly, there was some footage shot of the pilot trying to get out, which was later deleted from the film. Personally, I think leaving it out and letting our imaginations run wild was a wise choice.

2. Vaughn’s Vote

Compared to his substantial role in the original film, Mayor Vaughn’s presence in ‘Jaws 2’ is noticeably smaller and roughly the same as the original (a politician who wants to keep the town open no matter how dangerous an attacking monster may be because money is great), but there’s a new depth to the relationship between him and Brody, best shown in scenes that aren’t even in the movie. Two deleted scenes show the town’s leaders wanting to remove Brody as chief of police, culminating in a vote. Out of all those present, Vaughn is the only one who votes to keep Brody on.

(the scenes begin at 5:32)

It’s a great moment that humanizes Vaughn beyond the cliché of ‘leader of a community forsakes safety over profits’: he’s still Brody’s friend and respects him even when the two don’t agree. Compared to so many other unreasonably mayor figures we’ve gotten in pop culture, that little moment gives him a depth that his contemporaries lack.

1. It focuses on Brody coping with the events of the previous film

In my opinion, the one thing that makes ‘Jaws 2’ work isn’t the shark, the attacks, or its scares. No, what elevates ‘Jaws 2’ above its successors is Brody. In the first film, he was a competent, well-meaning, and rational man who was out of his element when it came to shark hunting, but who nevertheless stepped up to the challenge. But unlike so many sequel heroes, he isn’t a confident person who leaps back into action at the first sing of trouble. He’s a man who’s still competent, but struggling to deal with the stress of what happened to him, and the fears he’s gained of the ocean. That fear manifests itself best in an early scene where he has to get the wreckage of a boating accident.

Without any words, we see just how badly being attacked by a killer shark has affected Brody and made him so reluctant to go into waist-deep water. Watching Brody deal with that paranoia and fear throughout the movie gives him a vulnerable edge that so many other characters lack: He’s still a good man who wants to keep his community safe, but his PTSD drives Brody to do things he normally wouldn’t do, such as his famous beach scene, which is arguably the best moment in the film:

This all comes to a head after Brody is fired from his job. After all he’s gone through, he could just walk away and let someone else deal with the shark, but he still chooses to go out and face the beast to save his sons, and the lives of innocent teenagers, showing that, even when battling his inner demons, Brody is a good man, and will still do what’s right.

In a way, Brody can be seen as a predecessor to Ellen Ripley in ‘Aliens’: He fought a monster, survived, and made it back to safety, but suffers psychologically and has to face the monster again to conquer his fears for good. And once he does, he comes out stronger than before, more capable, and worthy of praise. Martin Brody is the heart and soul of ‘Jaws 2’, and he single-handily elevates what could have been a bad sequel into a watchable one that’s nowhere near deserving of the scorn it or its successors have gotten over the years.

‘Jaws 2’ may be an acceptable sequel to the original, but the arrival of the next sequel sent the franchise began down the road to silliness, terrible visual effects, and roaring sharks. Tune in next week when we’ll take a look at the third entry in the Jaws saga, ‘Jaws 3D’

Du-duh Duh -duh: The Genius Of ‘Jaws,’ And The Merits Of Its Sequels

Back in 1975, Steven Spielberg made a little movie called ‘Jaws’, creating not only the era of the summer blockbuster, but also the best shark movie of all time. Even after 45 years, no other shark film has managed to surpass it, and Hollywood, recognizing what a gem they had on their hands, wisely and respectfully allowed the franchise to end with just one movie.

Just kidding. This is Hollywood we’re talking about, so we got three sequels of increasingly lower quality, ending with one so reviled that Universal hasn’t tried to make a new ‘Jaws’ sequel in over thirty years. Perhaps no other film franchise in history has suffered so badly from the law of diminishing returns, going from one of the greatest horror/thrillers ever made to one of the most mocked. Yet, are ‘Jaws 2,’ ‘3D,’ and ‘The Revenge’ really that bad? Are they actually better than pop culture would have us remember?

No. No, they’re not. But the greatest learning comes from the greatest failures, and what better way to learn how to do unnecessary sequels than to study the mistakes and missteps of Jaws’ unloved children? Thus, throughout January, we’ll be taking a look at all four Jaws films to see what lessons they can offer writers on how to do sequels. But unlike my Sharknado series, or the Friday the 13th comparisons, I’ll be doing something differently this time around: Instead of focusing on what the films did wrong (too many characters, bad visual effects, roaring sharks who want revenge on the Brodys, etc.), I’ll instead be focusing on what each film does well, because, despite their reputation, the three Jaws sequels do have their merits. Today, we’ll kick things off with the one that started it all: 1975’s, ‘Jaws’

Do I really need to describe just how good ‘Jaws’ is? It succeeds at every aspect, from characters, story, suspension, and casting, to cinematography and visual effects. So, in order to avoid a Stephen King-length analysis of what the film does right, I’ll stick with the four things I think it does best. (If you’re looking for a much more in-depth look at how good the film’s story and characters are, I suggest reading this excellent article by Jabootu.net).

4. The Story Is Self Contained

It seems like every movie made these days is written as the start of a trilogy, with studios hoping to create franchise after franchise they can come back to time and time again for decades to come. But despite being followed by three sequels, ‘Jaws’ is refreshingly self-contained with no loose ends or hints of a sequel. By the end of the film, the shark has been blown up, the threat to Amity Island is ended, and Brody and Hooper are free to pick daisies, frolic through the meadows, and live happily ever after. It’s the logical end to the story, one that doesn’t need any follow-ups or sequels, and doesn’t leave us feeling like we’ve only seen a full-length ad for the next installment.

3. The Isolation

Isolation is a critical part of the horror genre: What’s more frightening then being far from civilization and cut off from help while facing something wants to kill you, or worse? It might not be obvious at first, but ‘Jaws’ thrives on this isolation, taking place entirely on an island and a boat at sea. Yet, there are still multiple examples of characters being isolated and alone when attacked:

The opening attack, where poor Chrissie is alone and helpless in the water, her friends too far away (or too drunk) to hear her screaming for help as she dies.

The two guys on the pier have no time to call for help when the shark goes after their bait, and then comes after them.

Ben Gardner and his mate were alone when he was attacked, and Brody and Hooper are equally isolated when they come across his boat in the dead of night.

Brody, Hooper, and Quint are isolated on a slowly-sinking boat and unable to call for help or get to shore without being eaten, and their only chance is to build a shark cage in a last-chance attempt to kill the beast.

The common thread in all these moments is that the characters are in the ocean with few to no tools or weapons they can use to fight back. The shark has all the advantages (speed, killing power, size, etc.), while the humans have only their wits and intelligence.

2. Everything In The Film Revolves Around The Shark

One thing that I admire about ‘Jaws’ is something that sounds so simple, yet is so hard for so many movies to get right: Everything in the film (with the exception of Brody’s introduction) revolves around the shark. Even when it’s not on-screen or killing anyone, everything the characters do revolve around the shark: A town hall meeting is held because of the shark’s attack on Chrissie; Brody and Hooper have dinner to discuss cutting open the caught tiger shark, despite Hooper believing that the real shark is still out there; Quint talking about the Indianapolis on his boat that he, Brody, and Hooper are on because the want to kill the shark, and so on.

Virtually every scene in the film happens because of the shark, or is influenced by its actions. It’s holding the entire island hostage, and the story and the characters react accordingly. So many other monster movies have scenes or subplots that don’t revolve around their respective beasts that they take away from the film, but ‘Jaws’ wisely avoids such a mistake.

1. The Unseen Is Scarier Than What’s Seen

If there’s one thing ‘Jaws’ does perfectly, it’s that it relies on not seeing the shark so much, forcing our imaginations fill in the blanks every time its presence is felt, making inanimate objects like a broken pier, a stick in the surf, or a splintered piece of wood on Ben Gardner’s boat, bone-chilling. Not seeing the monster makes it so much more horrifying, and this extends to the first time we get a glimpse of it without seeing its whole body. But even better, the film doesn’t go overboard once the shark fully appears when Brody and Co. are hunting it; there are still plenty of times it’s hidden, and uses those moments to imply its intelligence and cunning, before finally having it take center stage at the climax.

Like salt, ‘Jaws’ masterfully uses the shark sparingly, letting it appear just enough to satisfy out curiosity, but letting it stay hidden most of the time, marinating our fear and making its inevitable appearances all the more satisfying.

Tune in next week, where we’ll take a look at Jaws 2, one of the most unnecessary sequels of all time, but not necessarily a bad one.

Three Fridays: A Comparison of ‘Friday the 13th’ – Part 3

Four months ago, I had no interest in the Friday the 13th series. Yes, I had seen ‘Freddy vs Jason’ on a whim, and I knew that Jason was a near-invincible zombie killer who had slaughtered hundreds of horny teenagers over the years, but that was the extent of my knowledge and interest in his movies. But as I mentioned in my overview of the 1980 movie, I came across a fan-made adaptation of said film. Out of curiosity, I gave it a try, and was hooked, making me curious to see how it compared to the film and the 2009 remake. Today, we’re going to take a look a this adaptation: A fan comic re-imagening the events of ‘Friday the 13th’:

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Click here to read the comic

This comic, created by artist David Hopkins – a furry artist best known for his long running web comic, ‘Jack’ – immediately stands out because the cast are no longer human, but anthropomorphic animals. But don’t let the sight of cute cartoon animals in people clothes fool you: This is easily the bloodiest take on the original ‘Friday’ story. Much like the 1980 movie, the comic tells the origin story of Jason Voorhees and his mother. And, like the best remakes, it takes the original story and reinterprets it in interesting ways. Here, there’s no twenty-year gap between Jason’s death and his mother’s rampage, and unlike the 1980 and 2009 films, where Jason only pops up after Pamela is killed, both of them work together throughout the story to kill counselors, acting like a ghoulish version of Bonnie and Clyde. The other, most significant addition to this take on the story is it’s religious tone: While Jason’s survival was unexplained in the original film, his resurrection here is due to Pamela making a deal with the devil to bring him back to life (in a smart move, the devil is never heard or seen, making him an unseen menace).

The compressed timeline and supernatural elements gives this version of ‘Friday’ refreshingly different from the original, but what elevates it above being a simple slasher story is how most of its focus is on Pamela Voorhees. While she infamously only appeared in the final act of the original film without any foreshadowing, the comic makes her the main character instead of the counselors, letting us learn much more about her: In this interpretation, Pamela is a former member of a group of devil worshippers who eventually left and became a Christian, who then suffers from a horrific crisis of faith when Jason dies, and then backsliding when her pleas to God to bring Jason back aren’t answered.

This expanded focus on Pamela turns her from an already compelling and relatable character into a complex, fascinating individual who is bloodthirsty and ruthless, deeply loving, misguided, and even regretful about what she’s done. It’s easy to understand and related to her pain and goals for vengeance, even as she kills innocent counselors in truly horrific ways.

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Yet, despite all the horror and the gore here, there’s a strong undercurrent of innocence and tragedy here: there are no true villains in the story, only victims. Yes, Pamela stabs, burns, impales, and disembowels teenagers, but only to bring her son back, and ensure that no other children will die from the counselor’s stupidity. The counselors, while having severe lapses in judgement, aren’t evil and care about the kids under their care. Jason becomes a killer, but only at his mother’s urging. And in the end, Pamela has a moment of clarity about what she’s done, but dies and is damned. Jason loses his mother, and Alice is left shell-shocked and a nervous wreck. No one wins, and everyone suffers, turning ‘Friday’ into a tragedy of poor choices, suffering, and loss… but, you know, with cartoon animals!

While I prefer this comic over the 1980 and 2009 films, it does have a few missteps: At one point, Pamela tells Jason that they can kill everyone in the world, which doesn’t make much sense for a woman who initially only wanted to leave Crystal Lake with Jason, and then wanted to get revenge on a specific group of individuals for letting Jason die. Pamela’s famous scene, where she seems to channel Jason while trying to kill Alice doesn’t make any sense here: the film implied that Pamela was losing her mind, but in the comic Jason is right outside the building, making the line and Pamela’s seeming possession unnecessary and confusing.

Still, despite these missteps, this adaptation of ‘Friday’ elevates itself above standard slasher fare by focusing on Pamela and giving her a depth and richness that the films haven’t. Coupled with the grotesque, bloody kills, tight focus, and good pacing, this re-imagining of Jason’s origins is, in my opinion, the best of the three ‘Friday’ origin stories. If you’re looking for a slasher story with an uncommon depth, or a great ‘Friday’ tale, this will easily satisfy that need.

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Now that we’ve taken a look at all three of Jason’s origin stories, all that remains is to done final summary of them all and see what lessons they offer for the writer, a task we’ll dive into next week.

If you’d like to see more of David Hopkins’ work, you can visit his Furaffinity page here. If you’d like to read his JACK webcomic, you can do so here.

(All art on this page is posted with permission from Mr. Hopkins)

Perfect Moments: A Shadow On The Wall

Once in a while, you come across a moment in a story that is so perfect that it stays in with you for years, or even a lifetime. These are moments that, in my opinion, are flawless; perfect gems of storytelling that cannot be improved in any way, and are a joy to treasure and revisit again and again.

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The Movie

‘Signs.’

The Moment

Why it’s perfect

No matter the project, and no matter what medium, all storytellers face one problem when telling a story: How do you tell your audience everything they need to know about the main character within the first third of your story? There are countless ways to do so (Many, many, many, many, ways, actually), but I want to take a look at one of my favorite introductions, one that accomplishes so much despite showing so little.

2002’s ‘Signs’ opens with a man waking up in bed inside a house near a cornfield. He listens to see if someone else is awake, picks up some socks, brushes his teeth, and then hears a little girl scream. It sounds boring, but when he’s brushing his teeth, we initially don’t see Graham, just the door to the bathroom and the wall beside it. But on that wall is the faded outline of a vanished crucifix.

In an instant, that outline tells us that something terrible happened to this man, something that made him turn his back on his faith. We don’t know what that event is, but after seeing a family picture of him with a woman who doesn’t appear in the scene, it’s easy to guess. Coupled with the silence of the scene, the dim lighting, and the feeling of loneliness, we know this man has been through a lot, turning him into an underdog who’s trying to recover, but has seemingly given up and has resigned himself to just existing.

I’m still amazed how one tiny detail can tell so much about someone. When done correctly, such a trait can tell us the main problem the character is going to try and overcome, or tell us a lot about their history. Consider the following scenarios and what they tell us:

*We’re in a home. There’s a photo of a a woman and a young girl on the mantlepiece, but we can just faintly see the edges of someone’s pants on the edge of the photo, which looks like it was ripped.

*An old, out-of-shape man eats a microwavable meal for one in his tiny, filthy apartment. On a wall behind him are newspaper clippings and framed magazine covers about a star baseball player who was legendary in his day.

*A group of terrified explorers enters an enormous cave and finds it piled high with hundreds, if not thousands of bones of giant creatures, many covered in gashes. They hear something growling from deeper within the cave.

All three tell us something about characters: The first might revolve around a disgraced husband. The second, an old man who longs for the days when people cared about him, and the third, an unseen beast who has been around a long time, and clearly dangerous. When utilized properly, such small details can reveal so much about a character, even before they appear or talk. In my opinion, that cross in ‘Signs’ is one of the best examples on how to do it right – and in under a minute, no less!

What we can learn from ‘The Northern Incident’

 

Is there such a thing as a perfect horror story? A few months ago, I took a look at one of the best written examples, and today I want a look at one of the best animated examples: A 2011 animation titled, ‘The Northern Incident’ that freaked me out the first time I saw it, and has remained with me ever since as one of the scariest horror shorts I’ve ever seen… up until the last minute. But before we get to that minute, let’s take a look at what this short does so well.

In a horror story, the more remote and more isolated your setting, the better

In the grand tradition of horror stories being set in remote, hard-to-reach locations, ‘The Northern Incident’ takes place at a cabin in the remote, snow-covered forest far from civilization. In a nice twist, though, the cabin’s just close enough that the man has access to a television and a phone so he can call for help… but when the phone line is cut, he might as well be on a different planet. He has a way back to civilization, but no way to get there without freezing to death. There’s nothing worse, after all, than being in sight of safety, but being unable to get to it.

Consider making your audience hear your monster more than they see it

It might be a cliche, but keeping the monster/threat in a horror story out of sight is one of the best things writers can do. Without knowing what the threat looks like, audiences are forced to use their imagination to create the threat, coming up with horrors more terrifying than anything any writer or concept artist could create. Before they’re fully revealed, all we know about the monsters in ‘The Northern Incident’ is that they’re roughly human-sized, intelligent, and can move with astonishing speed.

While ‘The Northern Incident’ follows this trope perfectly, it masterfully uses another aspect to enhance it: Using sound to show where the creatures are. We hear them knocking at the cabin’s door, walls, ceiling, and even driving a car. It’s one thing to see a terrifying monster, but it’s even more terrifying to know that it’s close by, but only being able to hear it.

Consider making your monster smart and sadistic

While the unseen and the unknown is terrifying, it becomes even more frightening when your audience realizes that the monster isn’t some mindless beast, but something that’s smart. The creatures in ‘The Northern Incident’ are smart enough to know how to hotwire and drive a car, as well as knowing how to disable a phone, but there’s a more subtle horror that’s not easily noticeable at first: The creatures toy with the man. They want to make him afraid, and are holding back on killing him (or whatever they plan to do) to try and drive him mad. They’re sadists, and there are few things as frightening as having your characters deal with something that’s human, smart, and loves inflicting misery on others.

Be very careful revealing that your monster is a joke character

Years ago, my father made an observation that’s stuck with me ever since: ‘The closer you get to perfection, the more obvious a flaw becomes.’ ‘The Northern Incident,’ regrettably, becomes a perfect example of this saying. The first 90% of the story is a masterpiece of pacing, animation, sound design, and horror. Then, in the final minute, we finally see what has been stalking the man and his dog… Furries.

The first time I saw ‘The Northern Incident’, I was shocked at the ending, and not in a good way. All the horror, the tension, and the scares were forgotten as I realized that all of it had been the setup for a joke, retroactively ruining everything that had come before.

For years, I’ve thought about why I find the ending to ‘The Northern Incident’ to be such a disappointment; other films effectively blend horror and comedy, so why does this one fail? I think it’s because the tone isn’t consistent with what comes before. By the end of the short, we – the audience – have been conditioned to expect a serious horror story, and the revelation that the man was attacked by furries retroactively makes us realize that everything that came before was a lie to throw us off guard. Had there been more comedic elements earlier, or hints about the creature’s true identity, the ending would have been easier to accept. As it is, it’s proof that while out-of-nowhere endings are memorable, they should at least fit with the tone of what came before.

The Takeaway

When doing a horror story, set it in a location far away from help (or have it so that characters can see help, but can’t get to it) and consider keeping the intelligent and sadistic monster hidden, with the audience hearing it instead of seeing it. When it comes time to do the ending, it’s okay to try something different, but keep the tone of it consistent with what came before.

What we can learn from: ‘Killer Fish’

NOTE: My apologies for posting this two days late: Christmas and all it’s related fiascos has been taking up more of my time than I expected.

Forget Jaws. Forget ‘Deep Blue Sea’, ‘47 Meters down’ or ‘The Shallows’. If you’re looking for man vs killer aquatic animal action, look no further than the 1979 Italian caper, ‘Killer Fish’, a gripping, heart-pounding tale of criminals vs some of the most ferocious fish ever known to mankind!

Okay, it’s not that exciting. Or quick-paced. Or even on league with the aforementioned films. ‘Killer Fish’ won’t win any awards or be remembered out of bad film circles, but with its beautiful scenery, silly effects, and groovy 70’s soundtrack, it’s good for a laugh or two. Let’s dig in and see what writers can learn from this tale of diamond thieves vs fish.

When doing a killer monster movie, give a tease of your monster at the beginning

It may be a cliché, but giving your audience a tease of the monster at the beginning of the story (without fully revealing it, of course) gives them a delicious tease of the carnage to come after the inevitable first-act setup. In ‘Killer Fish’, however, the piranha are nowhere to be seen for the first half hour, as the film instead focuses on people blowing up a refinery, stealing diamonds, and then sneaking through a jungle and starting to argue with each other at a resort, leaving the audience wondering if they came to the wrong movie by accident; they came to see piranha wreaking havoc, not a criminal heist movie.

As a writer, keep the characters, plot, and action tied to the killer monster, even in the first scene: Imagine ‘Jaws’ without the opening attack; the film would have a much slower, less interesting start, and a bored audience will quickly become an audience that walks away.

Consider having the antagonist’s plan to use the monster backfire

Unlike most monster stories, where the beasts are either discovered or accidentally released to wreak havoc, ‘Killer Fish’ is unique in that the leader of the thieves release the piranha into the lake to guard ‘his’ diamonds, a refreshing change from the usual ‘monsters are accidentally released or are discovered’ storyline we frequently get. What’s great about this subversion (beyond giving the main antagonist an admittingly clever idea for guarding the treasure) is that it also sets up the inevitable moment where the antagonist is done in by their own plan, which is always a crowd pleaser.

Unless you’re going for a jumpscare, foreshadow big events in your story

When the piranha finally claim their first victim, the moment we’ve been waiting a half hour to see, it happens so quickly that – aside from seeing some terrifying bubbles – there’s no foreshadowing of the piranha’s attack. We, the audience, expect that the diver will go down, there’ll be a minute or two before something happens, and… oh, wait. He’s already being attacked. Nevermind.

There’s something to be said about giving audiences what they want in a monster film, but it’s important to remember that building up to the carnage makes the payoff even sweeter. Knowing that they’re finally on the verge of seeing the juicy bits lets creators ratchet up the tension and suspense before a monster attacks. This also applies to non-monster attacks; “Killer Fish’ features a tornado that destroys a dam, unleashing a tidal wave. The problem is, there’s no foreshadowing, or even hints about the tornado’s appearance, making it feel like something the script threw in to keep the plot moving, instead of a well-thought out event that feels logical and not a Diabolus ex Machina.

Consider having your character’s place of refuge slowly fall apart around them

Much like ‘Deep Blue Sea’ 19 years later, ‘Killer Fish’ smartly has the characters trapped in a location that’s slowly sinking, meaning that if they don’t find a way to escape to shore, they’re doomed to a terrible, fishy death. By preventing them from just sitting around and waiting for rescue, the story ensures that they have to stay active and work hard to ensure their survival, which keeps things moving forward. Even better, almost all those on board are thieves who want the diamonds and are willing to betray each other to get them, making their interactions more interesting than ordinary people just trying to stay alive.

Consider having your jerk have one completely selfless moment of compassion for others

Ollie the photographer is a pretty standard camera snob who’s only interested in getting his shots throughout the film (but with Brazil’s gorgeous scenery, can you blame him?). But in a smart move, Ollie does get one good moment on the sinking boat where he tries and help an injured crewmember without any ulterior motives. While he’s not the standard, ‘heartless, smug professional who’s not interested in helping others’ type, it is a nice, effective redemption moment for him.

Having a selfless moment for your own jerk characters allows you to make them more interesting: Imagine a snob who is mean to everyone they meet throughout your story. They insult, put down, and offend everyone they can, just because they can. Then, imagine that they’re seen handing out food and supplies to the homeless in subzero weather without any regard to their own comfort. Though it won’t automatically make them a well-rounded, compelling character, such opposites will help in developing them, and maintain the interest of the audience.

Consider having two characters who hate each others guts declare a truce during a bigger disaster

It’s always interesting to see character who hate each other’s guts being forced to work together, which is what happens with Robert and Paul, who have to put aside their desire to kill each other to survive piranha who want to kill them both… at least, until they can both survive long enough to try and kill each other again.

While mutual survival is the most common reason for enemies to work together, writers have a great opportunity to try many different things with such a relationship:

*The two can learn to like each other and become friends.

*The two work to irritate each other as much as possible.

*The two gain a begrudging respect for one another that lasts after the crisis has passed.

*The two still try to kill each other at every available moment.

*The two immediately fall in love and marry each other (not likely)

The possible outcomes for such a relationship are almost endless; few storytelling techniques leave your audience completely in the dark on what can happen, making for compelling drama, comedy, or whatever genre you want to explore.

If you’re doing a monster story, have the monsters be the focus of said story

Perhaps the biggest error ‘Killer Fish’ makes is that it’s not a movie about killer fish: it’s a film about thieves betraying each other and trying to get some diamonds while having to deal with the inconvenience of piranha stopping them from getting away with said diamonds. Most of the film revolves around them betraying each other, with the aquatic menace being regulated to a subplot, instead of the other way around.

No matter your genre, remember to keep the focus on what your audience came to see, whether it’s monsters, a natural disaster, aliens, etc. To use ‘Jaws’ as an example again, imagine if the film revolved around Brody and Co. fighting to save Amity’s only seafood restaurant, with them having to fight the shark to retrieve the sunken deed to the building. Yes, they’d still blow it up, but at the end of the day it would be about saving a restaurant, not saving Amity from a killer shark. Audiences would be disappointed that they didn’t get a shark-focused story, and would be angry at having been tricked into seeing a story about saving a restaurant.

The Takeaway

When doing a monster movie, keep everything focused on the monster, including opening with a tease of its fearsome abilities, foreshadowing its appearance later on (along with any other disasters that might occur). When everything falls apart, consider having your character’s place of safety slowly fall apart, forcing two characters who hate each other to work together for survival, giving a jerk a chance to do one truly selfless, charitable act.

What we can learn from ‘Deep Blue Sea’

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Outside of ‘Jaws,’ it’s difficult to find good killer shark movies. There are dozens, if not hundreds of B-grade shark films, which makes finding the A-listers a real treat. In my opinion, ‘Deep Blue Sea,’ a 1999 horror/thriller that finds the staff of a research facility fighting for their lives against super-intelligent mako sharks, is one of those treats. While the premise is B-grade material, the high production values, humor, and willingness to embrace its R rating makes this one of Hollywood’s better shark films.

With all that said, let’s take a look and see (haha) what we can learn from this tale of genetic experimentation gone wrong.

1. Consider throwing the standard ‘who’s going to die’ rules out the window

Much like George R. R. Martin’s ‘Game of Thrones’ saga, ‘Deep Blue Sea’ throws the conventional rules for who lives and dies out the window and spares those we thought would die, and spares those we thought would live. Some examples:

The horny young adults in the opening all survive:

 

The most famous actor becomes shark food less than halfway through the film:

 

 

 

All three ladies die (though only one in this clip):

 

 

 

 

And even the cute animal gets eaten!

 

 

 

 

 

The first time I saw the film, I was shocked at how everyone I thought was going to live, died, and was on the edge of my seat wondering who was going to get out alive or not.

In our own stories, defying the conventions of who’s going to die is a fantastic way of getting people’s attention. Instead of having the hyper-sexual, booze drinking teen die first in a slasher movie, have him survive all the way through. Have the intelligent, smart, resourceful character be the first to bite the dust. When your audience realizes that there really is no guarantees on who’s going to live and die, they’ll want to keep going to find out who makes it or not.

2. Consider putting your characters inside an isolated environment that’s failing

Like any good horror film, ‘Deep Blue Sea’ puts its characters inside a location that’s constantly unsafe and makes their escape to safety that much harder. In this instance, it’s a partially-submerged research facility that begins to sink once the chaos begins, letting the sharks swim inside to make escape even more difficult.

The advantage of having your main location falling apart in stages is that the characters never have much time to rest. They always need to stay on the move, with any safe place offering only temporary refuge, which helps keep them – and the audience – on their toes.

3. Consider making someone do the worst thing for the most righteous of reasons

While most shark films have a human villain corrupted by greed, a desire for power, or any other human failing, Dr. Susan McAlester is a refreshing chance of pace: she’s not motivated by greed or selfishness, but from wanting to cure Alzheimers. Considering that she finally has that cure within reach, it’s not surprising that she’s willing to bend the rules of what’s ethically and legally acceptable, but unlike so many other villains, she doesn’t set out to hurt anyone, which makes her the most interesting and multi-faced character of the film.

In our own stories, well-intended extremists, if handled well, can be the most interesting characters because they make us wonder what we’d be willing to do to accomplish a noble goal. Would we be willing to harm others? Would we be willing to break the law? And on top of that, would we be willing to sacrifice lives to accomplish that goal? Or would we still try to avoid hurting others as much as possible? Having seen the devastating effects of Alzheimers myself, I can understand why Susan did what she did, and I imagine many other viewers would feel the same way, which makes her ultimate failure in getting that cure to the surface all the more devastating.

4. Consider making the monsters more intelligent than we initially realize

The sharks of ‘Deep Blue Sea’ demonstrate their intelligence early on by using a stretcher as a weapon to break the underwater window of the main lab on the station, but it isn’t until near the end of the film that we learn that they’ve been secretly herding our protagonists where they want to ensure the station keeps flooding and sinking, so they can break out of the facility and into the open ocean.

In our own stories, gradually revealing a monster’s intelligence is a great way to make the audience realize that whatever our protagonists are messing with is more than just another dumb monster. It’s also a great opportunity for the audience to have an ‘oh crap!’ moment when we realize that the monster has had an ulterior motive all along that we weren’t aware of (but will subsequently catch on rewatches/re-reads).

5. Consider having your comedic relief be a competent fighter

It’s distressingly common for comic relief characters to be bumbling fools who are only good at cracking jokes, shrieking, and being burdens to the main characters. ‘Deep Blue Sea’ bucks that trend by having Preacher, the religious cook, be both amusing and a surprisingly good fighter: he manages to take out two of the three sharks in the film, survives being mauled by a shark (by using his crucifix to stab a shark in the eye), and saves the day by blowing up the last shark despite being badly hurt, thus keeping the sharks from breeding in the wild.

In our own stories, comedic relief characters need not be walking joke machines that everyone else would gladly leave behind: By making them competent (or at least willing to fight instead of trying to run away), and even come to rescue other characters, you can help make them the most likeable characters in your story.

6. Consider having the monster recognize its maker

 

 

What would you do if you came face-to-face with God? Would you shake His/Her/Its hand? Slap His/Her/Its face and scream about how unfair your life has been? In ‘Deep Blue Sea’ we get a moment where the last shark comes face to face with Susan and stops, clearly recognizing her… before chomping her into so many bite-sized pieces.

In our own stories, having a monster meet its maker offers an opportunity to get a glimpse of the monster’s inner workings. While killing its maker is the standard response, consider having the monster be awed, confused, puzzled, intrigued, or even worshipful; this gives us, the author, a chance to have the beast dispatched in a unique way (perhaps by having its maker lure it into a hydraulic press), or by persuading it to stop killing.

The Takeaway:

When doing a monster movie, consider having your characters be trapped in a location that’s failing, and killing off people we expect to see live, and vice versa, while having a competent comedic relief who’s not a burden to others, and having the main human antagonist be a genuinely good person who did something awful for the best possible reasons and create a monster that we come to realize is far smarter than we first imagined, and then having that monster encounter their maker and having it do something other than just treating them like any other victim they’ve met.